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dreaded_man-bats [2020/01/14 18:57] davedreaded_man-bats [2020/01/23 16:09] (current) dave
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   * Morale: +0   * Morale: +0
   * Stealth +6, Perception +4   * Stealth +6, Perception +4
-  * Attack:  +0   Damage:  1d10--slash claws +  * Attack, Melee:  +0   Damage:  1d10 slash (claws) 
-  * Attack from Stealth +62d6 damage and stun 1 round, slash, claws+  * Attack, Melee from Stealth +6; Damage: 2d6 slash + 1 round stun (claws
 +  * Attack, Ranged:  +4;  Damage: 2d6 bludgeoning ( dropped rock from flight)
   * Invisibility: if they find a spot of shadow or near-darkness and don't move, cannot be seen   * Invisibility: if they find a spot of shadow or near-darkness and don't move, cannot be seen
   * Terror:  human NPC's must roll morale if they witness ally attacked by stealth   * Terror:  human NPC's must roll morale if they witness ally attacked by stealth
- +  * S+4, D+4, C+0, I+6,W+4,Ch+4
- +
-S+4, D+4, C+0, I+6,W+4,Ch+4+
dreaded_man-bats.1579028276.txt.gz · Last modified: 2020/01/14 18:57 by dave