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divine_spells [2020/01/19 16:19] – [Second Level] andrewdivine_spells [2020/02/19 15:02] (current) andrew
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 Divine spells (also called "miracles") require a spellcasting check and a Holy Symbol to cast, in place of components. Unless noted otherwise, each spell takes an attack action.  Spells are more or less powerful, noted by spell level. Failing the check triggers a mishap with unintended consequences, and the spellcaster can’t attempt spells of that spell spell level again until they take a safe rest. Divine spells (also called "miracles") require a spellcasting check and a Holy Symbol to cast, in place of components. Unless noted otherwise, each spell takes an attack action.  Spells are more or less powerful, noted by spell level. Failing the check triggers a mishap with unintended consequences, and the spellcaster can’t attempt spells of that spell spell level again until they take a safe rest.
  
-Spellcasting PCs know and can cast 3+Zealot PCs know and can cast 3
 cantrips. These are rote, simple, relatively cantrips. These are rote, simple, relatively
 weak spells that the PC has mastered. They weak spells that the PC has mastered. They
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 and can always be used. and can always be used.
  
-Spellcasting PCs know a number of spells+Divine spellcasters, if they ordained priests, also know a number of [[Sacraments]].  These are key rituals that can be performed by ordained clergy, NPC or PC. These sacraments require no spell casting roll, if a properly ordained clergyman performs the ceremony, it is effective, regardless of his personal qualities or skill.  A cleric or hermit player character can decide to begin play as an ordained priest, which allows access to sacraments, but might result in him being assigned to a parish or cathedral to perform services.  Most templars are not ordained, only the chaplains of a commandery.  A templar may apply to the local commander to be ordained once he reaches 2nd level (Charisma check, and perhaps a quest). 
 + 
 +Zealot PCs know a number of spells
 based on the PC’s and spell level. Known based on the PC’s and spell level. Known
-spells can be cast by the spellcaster.+spells can be cast by the spellcaster. When the spellcaster gains a level they can choose a spell they know and replace it with another spell of the same level from the divine spell list.
  
 ^PC Level^1st^2nd^3rd^4th^5th^ ^PC Level^1st^2nd^3rd^4th^5th^
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 know four 1st level and two 2nd level spells. know four 1st level and two 2nd level spells.
  
-Casting a spell generally requires an [[actions|Active action]]. Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits.+Casting a spell generally requires an [[actions|Active action]], although some can be cast as a [[actions|quick action]]. It is possible to cast several spells a round, but only 1 can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement).  Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits.
  
 Spellcasters can cast any known spell as a ritual. This takes 1 hour per spell level of concentration, but doesn't require a check. Spellcasters can cast any known spell as a ritual. This takes 1 hour per spell level of concentration, but doesn't require a check.
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 ===== Cantrips ===== ===== Cantrips =====
  
-  * [[divine_spell_descriptions#Discern Possession|Discern Possession]] - You learn if a target harbors a spirit (S) +  * [[divine_spell_descriptions#Discern Possession|Discern Possession]] - As an action you can learn if a touched target harbors a spirit (S) 
-  * [[divine_spell_descriptions#Illuminate|Illuminate]] - You create torchlight+  * [[divine_spell_descriptions#Illuminate|Illuminate]] - You create torchlight for as long as you concentrate
   * [[divine_spell_descriptions#Providence|Providence]] - As a quick action, yourself or touched ally gets +1 on next check   * [[divine_spell_descriptions#Providence|Providence]] - As a quick action, yourself or touched ally gets +1 on next check
-  * [[divine_spell_descriptions#Repair|Repair]] - You repair a damaged mundane item +  * [[divine_spell_descriptions#Repair|Repair]] - You fully repair a damaged mundane item 
-  * [[divine_spell_descriptions#Stench of Evil|Stench of Evil]] - You sense nearby evil (S) +  * [[divine_spell_descriptions#Stench of Evil|Stench of Evil]] - As an action you may sense any nearby evil (S) 
-  * [[divine_spell_descriptions#Sustaining Touch|Sustaining Touch]] - You automaticaly stabilize a touched wounded ally +  * [[divine_spell_descriptions#Sustaining Touch|Sustaining Touch]] - You automatically stabilize a touched wounded ally 
-  * [[divine_spell_descriptions#Wonder|Wonder]] - You create a minor thaumaturgy+  * [[divine_spell_descriptions#Wonder|Wonder]] - You create a cosmetic minor miracle
  
 ===== First Level ===== ===== First Level =====
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   * [[divine_spell_descriptions#Heal Wound|Heal Wound]] - As a quick action, you heal an ally in 30' for 1D8 (C)   * [[divine_spell_descriptions#Heal Wound|Heal Wound]] - As a quick action, you heal an ally in 30' for 1D8 (C)
   * [[divine_spell_descriptions#Holy Chant|Holy Chant]] - Allies within 20' gain +1D4 to all attack rolls and checks (C)   * [[divine_spell_descriptions#Holy Chant|Holy Chant]] - Allies within 20' gain +1D4 to all attack rolls and checks (C)
-  * [[divine_spell_descriptions#Smite Heathen|Smite Heathen]] - As a quick action, you imbue your next strike with holy energies (C)+  * [[divine_spell_descriptions#Smite Heathen|Smite Heathen]] - As a quick action, you imbue your next strike with holy energies (C,S) 
 +  * [[divine_spell_descriptions#swords to plowshares|Swords to Plowshares]] - Break enemies' normal weapons (A)  
   * [[divine_spell_descriptions#Thy Rod and Thy Staff|Thy Rod and Thy Staff]] - You create a holy weapon (C,S)   * [[divine_spell_descriptions#Thy Rod and Thy Staff|Thy Rod and Thy Staff]] - You create a holy weapon (C,S)
   * [[divine_spell_descriptions#Turn Undead|Turn Undead]] - Drive off weak undead (A,S)   * [[divine_spell_descriptions#Turn Undead|Turn Undead]] - Drive off weak undead (A,S)
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   * [[divine_spell_descriptions#Restraining Hand of the Angels|Restraining Hand of the Angels]] - Angels restrain creatures and spirits within 20' area (A,S)   * [[divine_spell_descriptions#Restraining Hand of the Angels|Restraining Hand of the Angels]] - Angels restrain creatures and spirits within 20' area (A,S)
   * [[divine_spell_descriptions#Sticks to Snakes|Sticks to Snakes]] - You turn up to 5 sticks to poisonous snakes you control (C)   * [[divine_spell_descriptions#Sticks to Snakes|Sticks to Snakes]] - You turn up to 5 sticks to poisonous snakes you control (C)
-  +
 ===== Third Level ===== ===== Third Level =====
  
divine_spells.1579450785.txt.gz · Last modified: 2020/01/19 16:19 by andrew