User Tools

Site Tools


crab_people

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
crab_people [2020/01/17 19:24] davecrab_people [2020/01/23 16:00] (current) dave
Line 10: Line 10:
   * Morale: +6   * Morale: +6
   * Stealth  0 Perception 0   * Stealth  0 Perception 0
-  * Attack:  +6; Damage:  2d6 (claw, slashing/bludgeoning)--multi-attack: 2 attacks per round+  * Attack, Melee:  +6; Damage:  2d6 slashing/bludgeoning (claw)--multi-attack: 2 attacks per round
   * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons   * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons
   * Amphibious:  can operate on land and under water   * Amphibious:  can operate on land and under water
   * Guts of steel:  immune to ingested poisons   * Guts of steel:  immune to ingested poisons
-  +  * S+6, D+6, C+4, I+4, W+4,Ch+4
- +
-S+6, D+6, C+4, I+4, W+4,Ch+4+
  
  
Line 27: Line 25:
   * Morale: +10   * Morale: +10
   * Stealth  +2 Perception +2   * Stealth  +2 Perception +2
-  * Attack:  +10; Damage:  3d8 (claw, slashing/bludgeoning)--multi-attack: 2 attacks per round+  * Attack, Melee:  +10; Damage:  3d8 slashing/bludgeoning (claws)--multi-attack: 2 attacks per round
   * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons   * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons
   * Amphibious:  can operate on land and under water   * Amphibious:  can operate on land and under water
   * Guts of steel:  immune to ingested poisons   * Guts of steel:  immune to ingested poisons
-  +  * S+10, D+10, C+6, I+6, W+6,Ch+6
- +
-S+10, D+10, C+6, I+6, W+6,Ch+6+
  
 **GOLDEN CRAB PERSON ( 8 HD Leader)** **GOLDEN CRAB PERSON ( 8 HD Leader)**
Line 43: Line 39:
   * Morale: +10 with minions, +2 alone   * Morale: +10 with minions, +2 alone
   * Stealth  +6 Perception +6   * Stealth  +6 Perception +6
-  * Attack:  +2; Damage:  3d8 (claw, slashing/bludgeoning)--multi-attack: 2 attacks per round+  * Attack, Melee:  +2; Damage:  3d8 slashing/bludgeoning (Claws)--multi-attack: 2 attacks per round 
 +  * Attack, Magic:  +10 vs Dex; Damage 4d6 thunder (Jet Blast), 40' cone; use 2 times per turn
   * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons   * Resistant:  mighty shell half damage from slashing, piercing and bludgeoning weapons
   * Amphibious:  can operate on land and under water   * Amphibious:  can operate on land and under water
   * Guts of steel:  immune to ingested poisons   * Guts of steel:  immune to ingested poisons
-  * Jet Blast:  +10,  40' cone, 4d6 damage, Dex check to avoid; use 2 times per turn 
   * Adept:  choose 2 Atlantean Blasphemy spells of level 4 or lower for each Golden Crab Person   * Adept:  choose 2 Atlantean Blasphemy spells of level 4 or lower for each Golden Crab Person
-  +  * S+2, D+2, C+6, I+10, W+6,Ch+10
- +
-S+2, D+2, C+6, I+10, W+6,Ch+10+
crab_people.1579289043.txt.gz · Last modified: 2020/01/17 19:24 by dave