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bandits [2019/12/23 00:08] davebandits [2020/01/23 12:27] (current) dave
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   * Mods: W-2/N+2/S+3   * Mods: W-2/N+2/S+3
   * Speed: 30':   * Speed: 30':
-  * Morale: -2; cowardly+  * Morale: -2
   * Stealth +3, Perception +3   * Stealth +3, Perception +3
-  * Attack, Ranged:  +3  Damage:  1d12(war bow; double if target unaware)  +  * Attack, Melee: -2; Damage: 1d6 slashing (hatchet) 
-  * Attack, Melee: -2, Damage: 1d6 (hatchet) +  * Attack, Ranged:  +3  Damage:  1d12  piercing (war bow; double if target unaware)  
- +  * S-2, D+3 C-2, I+2,W+3,Ch+2
-S-2, D+3 C-2, I+2,W+3,Ch+2+
  
 **BRIGAND--Class C (2 HD Sniper)** **BRIGAND--Class C (2 HD Sniper)**
-  * AC: 13 (leather +1 Dex)   HD 2  HP 9  +  * AC: 13 (leather)   HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W-1/N+3/S+4   * Mods: W-1/N+3/S+4
Line 25: Line 24:
   * Morale: -1; cowardly   * Morale: -1; cowardly
   * Stealth +4, Perception +4   * Stealth +4, Perception +4
-  * Attack, Ranged:  +4  Damage:  1d12(war bow; double if target unaware)  +  * Attack, Melee: -1; Damage: 1d6 slashing (hatchet) 
-  * Attack, Melee: -1, Damage: 1d6 (hatchet) +  * Attack, Ranged:  +4  Damage:  1d12 piercing (war bow; double if target unaware)  
- +  * S-1, D+5 C-1, I+3,W+5,Ch+2
-S-1, D+5 C-1, I+3,W+5,Ch+2+
  
  
 **BRIGAND--Class B (3 HD Sniper)** **BRIGAND--Class B (3 HD Sniper)**
-  * AC: 13 (leather +1 dex)  HD 3  HP 13  +  * AC: 13 (leather)  HD 3  HP 13  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W-1/N+3/S+5   * Mods: W-1/N+3/S+5
Line 38: Line 36:
   * Morale: -1; cowardly   * Morale: -1; cowardly
   * Stealth +5, Perception +5   * Stealth +5, Perception +5
-  * Attack, Ranged:  +5,   Damage:  1d12(war bow; double if target unaware)  +  * Attack, Melee: -1; Damage: 1d6 slashing (hatchet) 
-  * Attack, Melee: -1, Damage: 1d6 (hatchet) +  * Attack, Ranged:  +5;    Damage:  1d12 piercing (war bow; double if target unaware)  
- +  * S-1, D+5 C-1, I+3,W+5,Ch+2
-S-1, D+5 C-1, I+3,W+5,Ch+2+
  
 ====BANDITS==== ====BANDITS====
Line 54: Line 51:
   * Morale: +3   * Morale: +3
   * Stealth -2, Perception -2   * Stealth -2, Perception -2
-  * Attack, Melee:  +2;   Damage:  1d8 (big club, staff or short spear in hands)+  * Attack, Melee:  +2;   Damage:  1d8 bludgeoning or piercing (big club or short spear
 +  * Attack, Ranged: +2; Damage: 1d6 slashing (thrown hatchet
   * Knock down: if bandit rolls 7+ damage, target knocked prone.   * Knock down: if bandit rolls 7+ damage, target knocked prone.
-  * Attack, Ranged: +2; Damage: 1d6 (thrown hatchet)  +  * S+3, D-2, C+3, I-2,W+2,Ch+2
- +
-S+3, D-2, C+3, I-2,W+2,Ch+2+
  
  
Line 69: Line 65:
   * Morale: +4   * Morale: +4
   * Stealth -1, Perception -1   * Stealth -1, Perception -1
-  * Attack, Melee:  +3;   Damage:  1d8 (big club, staff or short spear in 2 hands)+  * Attack, Melee:  +3;   Damage:  1d8 bludgeoning or piercing (big club, staff or short spear in 2 hands
 +  * Attack, Ranged: +3; Damage: 1d6 (thrown hatchet
   * Knock down: if bandit rolls 7+ damage, target knocked down.   * Knock down: if bandit rolls 7+ damage, target knocked down.
-  * Attack, Ranged: +3; Damage: 1d6 (thrown hatchet)  +  * S+4, D-1, C+4, I-1,W+3,Ch+3
- +
-S+4, D-1, C+4, I-1,W+3,Ch+3+
  
 **BANDIT--CLASS B (3 HD Brute)** **BANDIT--CLASS B (3 HD Brute)**
Line 83: Line 78:
   * Morale: 15   * Morale: 15
   * Stealth -1, Perception -1   * Stealth -1, Perception -1
-  * Attack, Melee:  +3;   Damage:  1d10 (arming sword or war axe)+  * Attack, Melee:  +3;   Damage:  1d10 slashing (arming sword or war axe
 +  * Attack, Ranged:  +3;  Damage:  1d10  slashing (thrown Frank Axe
   * Knock down: if bandit rolls 7+ damage, target knocked prone   * Knock down: if bandit rolls 7+ damage, target knocked prone
-  * Attack, Ranged:  +3;  Damage:  1d10 (thrown Frank Axe+  * S+5, D-1, C+5, I-1,W+3,Ch+3 
 + 
 +====RUSTLERS==== 
 +Rustlers, Raiders or Cattle-thieves (or pig-forkers) specialize in sneaking up to farms and ranches and stealing the horses, cattle, sheep or pigs and running off.  Sometimes they go on riding horses, sometimes on foot, they try to avoid fighting, but aren't above killing or kidnapping shepherd boys.  The worst, just the worst. 
 + 
 +**RUSTLER--Class D (1 HD Predator)** 
 + 
 +  * AC: 14 (leather and shield)  HD 1  HP 5    
 +  * Resistance: 8;  
 +  * Mods: W-2/N+2/S+3 
 +  * Speed: 30', 60' on riding [[horses|horse]] 
 +  * Morale: -2 
 +  * Stealth +3, Perception +2 
 +  * Attack, Melee:  -2;   Damage:  1d6 bludgeoning or slashing (club or hatchet) 
 +  * Attack, Ranged: +2; Damage: 1d8 piercing (hunting bow)  
 +  * Burst of Speed: if rustler makes a double move, adds 10' to the total 
 +  * Animal Handling:  +3 to get farm animals to move in desired direction, can apply stealth to horse 
 +  * S+2, D+2, C-2, I+3,W+2,Ch+2 
 + 
 + 
 +**RUSTLER--Class C (2 HD Predator)** 
 + 
 +  * AC: 14 (leather and shield)  HD 2  HP 9    
 +  * Resistance: 9 
 +  * Mods: W-1/N+3/S+4 
 +  * Speed: 30', 60' on riding [[horses|horse]] 
 +  * Morale: -1 
 +  * Stealth +4, Perception +3 
 +  * Attack, Melee:  -1;   Damage:  1d6 bludgeoning or slashing (club or hatchet) 
 +  * Attack, Ranged: +3; Damage: 1d8 (hunting bow)  
 +  * Burst of Speed: if rustler makes a double move, adds 10' to the total 
 +  * Animal Handling:  +4 to get farm animals to move in desired direction, can apply stealth to horse 
 +  * S+3, D+3, C-3, I+4,W+3,Ch+3 
 + 
 +**RUSTLER--Class B (3 HD Predator)** 
 + 
 +  * AC: 14 (leather and shield)  HD 3  HP 13    
 +  * Resistance: 9;  
 +  * Mods: W-1/N+3/S+5 
 +  * Speed: 30', 60' on riding [[horses|horse]] 
 +  * Morale: -1 
 +  * Stealth +5, Perception +3 
 +  * Attack, Melee:  -1;   Damage:  1d6 bludgeoning or slashing (club or hatchet) 
 +  * Attack, Ranged: +3; Damage: 1d8 piercing (hunting bow)  
 +  * Burst of Speed: if rustler makes a double move, adds 10' to the total 
 +  * Animal Handling:  +5 to get farm animals to move in desired direction, can apply stealth to horse 
 +  * S+3, D+3, C-3, I+5,W+3,Ch+3 
 + 
 + 
 +-----
  
-S+5, D-1, C+5, I-1,W+3,Ch+3+===== Design Notes =====
  
-+++++++++++++++++++++++ 
  
 You might ask why aren't there class A of these types, but the answer is there is nothing class A about them. You might ask why aren't there class A of these types, but the answer is there is nothing class A about them.
bandits.1577059712.txt.gz · Last modified: 2019/12/23 00:08 by dave