combat
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combat [2020/07/20 00:08] – [Two-Weapon Combat] andrew | combat [2021/01/26 13:09] – dave | ||
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A morale check is a test to determine whether a group of monsters or characters will stand and fight or give up. A morale check is rolled in the following circumstances: | A morale check is a test to determine whether a group of monsters or characters will stand and fight or give up. A morale check is rolled in the following circumstances: | ||
* A group is attacked by surprise/ | * A group is attacked by surprise/ | ||
- | * The leader | + | * The leader |
* Half of the group' | * Half of the group' | ||
* A spell, magic item or monster description calls for a morale check. (Does apply to PCs) | * A spell, magic item or monster description calls for a morale check. (Does apply to PCs) | ||
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* Two or more horsemen or footmen with Long Spears or Bills get Advantage attacking a lone horseman. | * Two or more horsemen or footmen with Long Spears or Bills get Advantage attacking a lone horseman. | ||
* If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with Disadvantage. | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with Disadvantage. | ||
- | * If someone is scaling a wall, fence, or stockade, | + | * If someone is scaling a wall, fence, |
* An attacker has Advantage if they are unseen by their target through either stealth or magic. | * An attacker has Advantage if they are unseen by their target through either stealth or magic. | ||
combat.txt · Last modified: 2021/01/26 13:13 by dave