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spell_books_th2

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SPELL BOOKS AND MEMORIZATION

To summarize the rules from Blueholme:

  1. The game uses the traditional, pick spells to “memorize” to fill spell slots and the spell is “forgotten” when cast. Several examples of the same spell can be used to fill several slots.
  2. Both Clerics and Magic-Users must use spell books to memorize their spells
  3. Spell Books are large and fragile and cannot be taken on adventures, only left at home and carefully moved from home to home.
  4. Each level of spell is its own volume of spell book.
  5. Clerics have all the spells from any particular level in their books.
  6. Magic-Users use the INT-based chance to know spells/max-min number of spells chart page 8 to figure out which spells are in their book when they gain a new spell level.
  7. It takes 1 full day studying from your books to refresh all your used spell slots.
  8. Scrolls can be used to memorize spells to fill up used spell slots, without discharging the spell from the scroll.

House Rules, Clarifications and Setting Tie-in

  • A First level Magic-User gets his spell book for free, and begins play with 1 scroll of 1 spell, in order to be able to rememorize on the road.
spell_books_th2.1612614458.txt.gz · Last modified: 2021/02/06 12:27 by dave