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room_contents [2021/02/25 18:22] daveroom_contents [2021/03/01 19:41] (current) dave
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 |40'x40'|5| |40'x40'|5|
 |50x50'+|6| |50x50'+|6|
 +
 +If the room falls between the sizes, take the smaller size as the content guide.
  
 ===Room Contents=== ===Room Contents===
-For each content roll once on the following table, each result has a link to the further information on the contents:+For each content roll once on the following table:
  
 |1d20 Roll| Content Present| |1d20 Roll| Content Present|
 |1-3| Nothing| |1-3| Nothing|
-|4-9| Monster|+|4-9| [[dungeon_encounters|Monster]]|
 |10-12| Dungeon Garbage| |10-12| Dungeon Garbage|
 |13-15| Chest| |13-15| Chest|
-|16-17| Barrel| +|16| Barrel
-|18-19| Jar|+|17|Supply Crate
 +|18|Sacks| 
 +|19| Jar|
 |20| Bookcase| |20| Bookcase|
  
 ===Containers=== ===Containers===
-For each of the following Containers, you will need to check the Container Contents page for all of them, and you might need to check the [[locked_or_trapped|Locked/Trapped]] and [[door_type|Chest Type]] pages.\\+For each of the following Containers, you will need to check the [[container_contents|CONTAINER CONTENTS]] 
 +page  and you might need to check the [[locked_or_trapped|Locked/Trapped]] and [[door_type|Chest Type]] pages.\\
  
   * **Garbage:** the roll indicates 1 pile of dungeon garbage.  It requires 1 turn of searching to go through the pile.  A character who has the Searcher Skill and makes his roll avoids all negative consequences and just gathers what’s good, if anything. Only check Contents page.   * **Garbage:** the roll indicates 1 pile of dungeon garbage.  It requires 1 turn of searching to go through the pile.  A character who has the Searcher Skill and makes his roll avoids all negative consequences and just gathers what’s good, if anything. Only check Contents page.
   * **Chest**: each roll indicates 1 chest.  Check Type, and Locked/Trapped pages.     * **Chest**: each roll indicates 1 chest.  Check Type, and Locked/Trapped pages.  
-  * **Jar:** a clay urn, jug or amphora is present.  Check Locked/Traps for trap only, Check Container Contents.+  * **Supply Crate**: each roll indicates 1 supply crate.  It won't be trapped or locked, but will be nailed shut, counting as "Stuck"
 +  * **Sacks**: each roll indicates 1d4 sacks, they are tied shut but not locked or trapped. 
 +  * **Jar:** a clay urn, jug or amphora is present.  Check Locked/Traps for trap only, it will always be sealed, requiring a pry check or open locks skill.
   * **Barrel**: a closed wooden barrel is present.  It won’t be trapped or locked, but always counts as “stuck"    * **Barrel**: a closed wooden barrel is present.  It won’t be trapped or locked, but always counts as “stuck" 
   * **Bookcase**:  a bookcase or scroll cupboard filled with dusty parchments is found, check for Traps.   * **Bookcase**:  a bookcase or scroll cupboard filled with dusty parchments is found, check for Traps.
  
 ===MONSTER=== ===MONSTER===
-  * **Monster**:  1 roll on the monster encounter tables (or substitute any encounter tables you have).+  * **Monster**:  1 roll on the [[dungeon_encounters|DUNGEON MONSTER ENCOUNTER TABLES]](or substitute any encounter tables you have).
  
  
room_contents.1614277348.txt.gz · Last modified: 2021/02/25 18:22 by dave