recruitment
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recruitment [2021/02/05 14:27] – dave | recruitment [2021/02/05 14:37] (current) – dave | ||
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=====RECRUITMENT===== | =====RECRUITMENT===== | ||
+ | **THE DECKS**\\ | ||
There are 4 decks of potential underlings available to recruit from: | There are 4 decks of potential underlings available to recruit from: | ||
* Adventurers: | * Adventurers: | ||
Line 7: | Line 8: | ||
* Sailors: | * Sailors: | ||
- | Procedure: | + | **PROCEDURE**: |
- Pick a deck from which you want to draw candidates. | - Pick a deck from which you want to draw candidates. | ||
- Go to a town or city and spend a week posting notices and spreading the word. | - Go to a town or city and spend a week posting notices and spreading the word. | ||
- For each 50gp spent on the recruitment drive per week 1d6 draws from the chosen deck will arrive. | - For each 50gp spent on the recruitment drive per week 1d6 draws from the chosen deck will arrive. | ||
- There is a maximum of 1d6 per 1000 people in any town or city’s population during any one week. | - There is a maximum of 1d6 per 1000 people in any town or city’s population during any one week. | ||
- | - The party member with the highest Charisma | + | - The party member with the highest Charisma |
+ | - The remaining party members who paid into the recruitment drive get to choose and make offers in the same fashion, going down the list of players in descending order of CHA. | ||
+ | - If the whole party is hiring adventurer hirelings (i.e., NPC partners), the highest CHA party member makes the hiring roll, if he fails, he can make a second offer for more money or other significant enticement. | ||
- | **To recruit adventurer hirelings:** Use the same procedure as the henchmen recruiting, except | + | |
+ | **RECRUITMENT SKILL**\\ | ||
+ | A character with the RECRUITMENT SKILL can use it it a slightly different way. He spends 1 week in a town or city, he needs to spend no money on the search, and if he makes his skill-roll he can pick exactly | ||
- | **To recruit mercenaries** use the same procedure as the henchmen recruiting except that 1d4 bands of a varied number of identically equipped mercenaries (usually level 1 fighters, but others possible) will arrive (a maximum of 1d4 per 1000 people in town). | ||
recruitment.1612535272.txt.gz · Last modified: 2021/02/05 14:27 by dave