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melee_weapon_rules_thii

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melee_weapon_rules_thii [2021/02/05 15:56] davemelee_weapon_rules_thii [2021/02/06 13:02] (current) dave
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 **S-R NUMBER**: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/reach with some account of its mass too.    Smaller numbers (Dagger=1) are short and fast; larger numbers (pike=12) are long and slow.\\ **S-R NUMBER**: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/reach with some account of its mass too.    Smaller numbers (Dagger=1) are short and fast; larger numbers (pike=12) are long and slow.\\
  
-In the melee attack phase, if it is the first round when combat has been joined by these combatants, then the larger S-R strikes first.   In subsequent rounds, the smaller number goes first.\\ +In the melee attack phase, if it is the __first round__ when combat has been joined by these combatants, then the __larger__ S-R strikes first.   In //subsequent rounds//, the //smaller// number goes first.\\ 
  
 On the second and further rounds of combat, if one combatant has a weapon that is 4-7 lower in S-R, then he may make 2 attacks.   If he has a weapon that is 8 or more lower in S-R, then he may make 3 attacks.\\  On the second and further rounds of combat, if one combatant has a weapon that is 4-7 lower in S-R, then he may make 2 attacks.   If he has a weapon that is 8 or more lower in S-R, then he may make 3 attacks.\\ 
melee_weapon_rules_thii.1612540563.txt.gz · Last modified: 2021/02/05 15:56 by dave