User Tools

Site Tools


melee_weapon_rules_thii

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
melee_weapon_rules_thii [2021/02/05 15:43] – created davemelee_weapon_rules_thii [2021/02/06 13:02] (current) dave
Line 3: Line 3:
 This set of rules is significantly different from Blueholme, and is a adaptation of the Man-to-Man melee weapons ratings from Chainmail. This set of rules is significantly different from Blueholme, and is a adaptation of the Man-to-Man melee weapons ratings from Chainmail.
  
 +See [[weapon_notes_thii|weapon notes]] and Gear Book for additional details and individual weapon stats.
    
-S-R NUMBER: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/reach with some account of its mass too.    Smaller numbers (Dagger=1) are short and fast; larger numbers (pike=12) are long and slow.\\+**S-R NUMBER**: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/reach with some account of its mass too.    Smaller numbers (Dagger=1) are short and fast; larger numbers (pike=12) are long and slow.\\
  
-In the melee attack phase, if it is the first round when combat has been joined by these combatants, then the larger S-R strikes first.   In subsequent rounds, the smaller number goes first.\\ +In the melee attack phase, if it is the __first round__ when combat has been joined by these combatants, then the __larger__ S-R strikes first.   In //subsequent rounds//, the //smaller// number goes first.\\ 
  
 On the second and further rounds of combat, if one combatant has a weapon that is 4-7 lower in S-R, then he may make 2 attacks.   If he has a weapon that is 8 or more lower in S-R, then he may make 3 attacks.\\  On the second and further rounds of combat, if one combatant has a weapon that is 4-7 lower in S-R, then he may make 2 attacks.   If he has a weapon that is 8 or more lower in S-R, then he may make 3 attacks.\\ 
Line 22: Line 23:
 **Melee Lunge**:  anyone 10’ or less away from a combatant is considered in melee range.   If you are that close, and not in melee contact, during the melee phase (or the Surprise Attack phase if you are that close and undetected) you may close to melee contact and attack (subtracting your movement from any movement taken in the next movement phase).  A melee lunge cannot be taken unless it results in contact and an attack.  Reach weapons can attack at 10’ or less without a lunge. **Melee Lunge**:  anyone 10’ or less away from a combatant is considered in melee range.   If you are that close, and not in melee contact, during the melee phase (or the Surprise Attack phase if you are that close and undetected) you may close to melee contact and attack (subtracting your movement from any movement taken in the next movement phase).  A melee lunge cannot be taken unless it results in contact and an attack.  Reach weapons can attack at 10’ or less without a lunge.
  
-See weapon notes and Gear Book for more specific details.+See [[weapon_notes_thii|weapon notes]] and Gear Book for more specific details.
  
  
melee_weapon_rules_thii.1612539825.txt.gz · Last modified: 2021/02/05 15:43 by dave