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mapping_procedure [2018/11/28 14:51] – created davemapping_procedure [2018/12/04 16:12] dave
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 **2--POPULATION** **2--POPULATION**
-__Hamlets__ have a population of less than 200 people—will not appear on main map +  * __Hamlets__ have a population of less than 200 people—will not appear on main map 
-__Villages__ have a population of 200-900 people—will not appear on main map +  __Villages__ have a population of 200-900 people—will not appear on main map 
-__Towns__ have a population of 1-9 thousand people (but mostly 1-6 thousand)—will appear on main map as a solid dot. +  __Towns__ have a population of 1-9 thousand people (but mostly 1-6 thousand)—will appear on main map as a solid dot. 
-__Cities__ have a population of 10-60 thousand people—will appear on main map as a dot surrounded by a circle. +  __Cities__ have a population of 10-60 thousand people—will appear on main map as a dot surrounded by a circle. 
-Castles:  population is included in the countryside population—will appear on main map as a circle with a cross inside +  * __Castles__:  population is included in the countryside population—will appear on main map as a circle with a cross inside 
-__Countryside Population__:  each square mile of settled, farmed countryside contains 50 people.  This population includes hamlets, villages and castle population, but not town or city population. +  __Countryside Population__:  each square mile of settled, farmed countryside contains 50 people.  This population includes hamlets, villages and castle population, but not town or city population. 
-__Wilderness Population__:  each square mile of Wilderness should have between 1 and 10 people (or elves, orcs etc).+  __Wilderness Population__:  each square mile of Wilderness should have between 1 and 10 people (or elves, orcs etc).
  
 **3--FORCES** **3--FORCES**
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   * __1% Specials__—wizards, priests, shape-shifters and other powerful weirdos. This percentage is halved in the countryside.   * __1% Specials__—wizards, priests, shape-shifters and other powerful weirdos. This percentage is halved in the countryside.
   * __70% Others__—women, children old folks   * __70% Others__—women, children old folks
 +**
 +4--FACILITIES**
  
 +  * Inns:  Village 0-1, Town 1d3, City 2d6 
 +  * Tavern:  Village 0-1, Town 1d6, City 3d6 
 +  * Temple:  Village 0-1, Town 1d4-1 (at least 1), City 2d6 
 +  * Blacksmith:  Village 0-1, Town twice # of armorers,  City twice # of armorers 
 +  * Armorers:  Village: 0,  Town: 1 per 50 soldiers/knights, City 1 per 50 soldiers/knights plus 2d10 
 +  * Alchemist:  Village 0, Town 0-1, City 1d4 
 +  * Herbalist:  Village 0-1, Town 1d4-1, City 1d6 
 +  * Building Company:  Village 0,  Town 1d4-2, City 1d6  
 +  * Mage Guild:  Village 0,  Town 0-1,  City 2 
 +  * Gang:  Village 0-1,  Town 1-2,  City 2d6
  
mapping_procedure.txt · Last modified: 2021/02/07 12:55 by dave