maintenance
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maintenance [2021/02/05 03:01] – dave | maintenance [2021/04/15 11:22] (current) – dave | ||
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- | =====MAINTENANCE===== | + | =====LIVING EXPENSES/MAINTENANCE===== |
- | ** | + | |
- | 1—MAINTENANCE**: | + | |
- | **2—MAINTENANCE EXPENSE COSTS:** | + | At the beginning of each session, count the number of days in-game that have passed since the last session. |
- | + | ||
- | • Player Characters: | + | |
- | + | ||
- | • Henchmen, Ship’s Captain, Soldier Leader, Knight: | + | |
- | + | ||
- | • Light Horse or Mule: 5gp; Medium Horse: 10gp, Heavy Horse: 15gp | + | |
- | + | ||
- | • Servant, laborer: | + | |
- | + | ||
- | • Light Foot, Light Archer, Levy: 15gp | + | |
- | + | ||
- | • Heavy Foot, Heavy Archer, Ship’s Crew: 20gp | + | |
- | + | ||
- | • Light Cavalry (includes horse): 20gp | + | |
- | + | ||
- | • Medium Cavalry (includes horse): | + | |
- | + | ||
- | • Heavy Cavalry (includes horse): 45gp | + | |
- | + | ||
- | • Blacksmith: | + | |
- | + | ||
- | • Alchemist 1000gp, Animal Trainer 500gp, Engineer 700gp, Sage 2000gp | + | |
+ | Some specialist hirelings get a fixed monthly amount instead of a per diem: | ||
+ | • Armorer 50gp, Alchemist 1000gp, Animal Trainer 500gp, Engineer 700gp, Sage 2000gp | ||
• Spies and Assassins are hired on a per mission basis, no maintenance needed | • Spies and Assassins are hired on a per mission basis, no maintenance needed | ||
- | **3—FAILURE TO PAY MAINTENANCE: | + | If a character |
- | If a character | + | |
- | **4—STRONGHOLDS AND MAINTENANCE** | + | If the character owns a stronghold in the Wilderness that has attracted settlers, he needs to pay no living expenses |
- | If a character owns a stronghold within the Realm or even just a house, the maintenance costs for himself and for henchmen and hirelings are cut in half. If the character owns a stronghold in the Wilderness that has attracted settlers, he needs to pay no maintenance | + | |
- | To gain the stronghold maintenance discount, the stronghold must be able to house all the hirelings and at least 1 servant or laborer for every 5 other people. | + | To gain the stronghold maintenance discount, the stronghold must be able to house all the hirelings and at least 1 servant or laborer for every 5 other people. Each type of building available in the Gear Book indicates the number of occupants it can house. |
+ | **FAILURE TO LIVING EXPENSES:** If a character fails to pay expenses for himself, all of his arms, armor, and adventuring gear is considered to have become Poor Quality. This means that the first time each piece is used in a dangerous or important situation there is a 1 in 6 chance that it breaks. Permanent magic items such as swords or cloaks are not affected, but potions and scrolls are. Horses and other animals are also affected. If hirelings are not paid their maintenance, | ||
maintenance.1612494079.txt.gz · Last modified: 2021/02/05 03:01 by dave