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jousting_and_tournaments [2018/12/20 16:03] – dave | jousting_and_tournaments [2018/12/20 16:20] – dave |
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{{ ::joust_cards.pdf |}} | {{ ::joust_cards.pdf |}} |
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JOUSTING RESULTS: | JOUSTING RESULTS: check Joust Results Matrix document or list below. {{ ::joust_result_matrix.pdf |}} |
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- Head vs. High: Break Lance | - Head vs. High: Break Lance |
BREAK LANCE: the attacker's lance is broken (No Joust Skill Check is made if using jousting lances, Joust Check allowed for a real lance to avoid breaking). | BREAK LANCE: the attacker's lance is broken (No Joust Skill Check is made if using jousting lances, Joust Check allowed for a real lance to avoid breaking). |
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HAZARD: the attacker and defender each rolls a Joust Skill Check, if the attacker rolls higher, but still succeeds, then the defender is unhorsed. If the defender rolls higher, but still succeeds, then the attacker's lance is broken. | HAZARD: the attacker and defender each rolls a Joust Skill Check, if the attacker rolls higher, but still succeeds, then the defender rolls second Joust skill check or become unhorsed. If the defender rolls higher, but still succeeds, then the attacker's lance is broken. If both jouster's exceed their Joust Skill on the roll, there is no effect. |
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INJURE RIDER or HORSE: defender makes a Joust Skill check, but if he fails he or his horse takes 1d6 points of damage, but the damage explodes (add an additional 1d6 for each 6 rolled). After taking damage, roll an additional Joust Skill check or be unhorsed (if man or horse is injured). | INJURE RIDER or HORSE: defender makes a Joust Skill check, but if he fails he or his horse takes 1d6 points of damage, but the damage explodes (add an additional 1d6 for each 6 rolled). After taking damage, roll an additional Joust Skill check or be unhorsed (if man or horse is injured). |