User Tools

Site Tools


container_contents

This is an old revision of the document!


CONTAINER CONTENTS

Chests

For each chest, roll 1d4 and then roll that number of times on the chest content chart here:

1d20 Roll Contents
1-2100cp per dungeon level
3-4100sp per dungeon level
5-6100ep per dungeon level
7-9 100gp per dungeon level
10 100 pp per dungeon level
11-12 Jewel
13 Herbs
14Alchemy
15-16 Arms
17Scroll
18-19Potion
20Magic Item

Dungeon Garbage

Each pile of dungeon garbage searched through has exactly one content

1d20 RollContents
1-4Vermin–poisonous spider, centipede or scorpion
5 50cp per dungeon level
6 50sp per dungeon level
7 50gp per dungeon level
8-12 Disease: see the Rats entry of the Blueholme boook
13 Arms
14-16 Gear
17 Poison: save vs poison of lose 1hp per turn until dead or cured
18 Potion
19Scroll
20Magic Item

Jar

Each jar will have 1 content rolled from below:

1d20 Roll Contents
1 100cp per dungeon level
2 100sp per dungeon level
3 100 ep per dungeon level
4 100gp per dungeon level
5 100 pp per dungeon level
6-9 Bilge
10-11 Wine
12-13 Oil
14-15 Alchemy
16 Vermin: 1 poisonous spider or scorpion
17-18 Potion
19-20 Scroll

Barrel

Roll exactly 1 content roll per barrel

1d20 Roll Contents
1-4 Bilge
5-7Oil
8-10Water
11-13Food
14-15 Beer
16-18Wine
19 Re-roll on the Chest table
20 Guy

Bookcase

Roll exactly 1 content roll per case

1d20Contents
1-3Wormy Book
4-5 Potion
6-7 Alchemy
8-11 Book
12-13 Map
14-19Scroll
20 Magical Writing

Content Explanation

  • Jewel: 1 jewel or jewelry (roll randomly from Blueholme book) maximum value is 500gp if this is a level 0,1 or 2 dungeon.
  • Herbs: 1d6+ 1/level doses of a random item from the herbs/herbal list is present.
  • Alchemy: 1d4 items from the Alchemical products list are present.
  • Arms: a random piece of armor or weaponry is present, usually normal. Roll 1d10 and add the dungeon level to the roll. If the number 12+ results, then the item is either masterwork with a +1 to hit or damage or is silvered (50/50), if the number 14+ appears, it is magically enchanted as +1. If the number 17+ appears, it is magically +2.
  • Scroll: a scroll of 1 spell (75% magic, 25% divine) of level 1d4-1 is found.
  • Potion: a random magic potion is found.
  • Magic: one totally random magic item is found (could be a scroll, potion, weapon, anything).
  • Gear: 1 piece of normal, but desired gear, of the player’s choice, is found. It must be worth 100gp or less.
  • Bilge: the container is filled with scummy bilge water.
  • Beer, Wine, Oil, Water: the barrel is filled with usable liquid of the designate type. The oil is the same as common or lamp oil (olive oil likely). Roll randomly for beer or wine quality.
  • Guy: there is some guy hiding in the barrel, potentially friendly, potentially not. Either draw from the henchman deck, or roll encounters until a likely result occurs. Roll a reaction roll during the first dangerous situation to see how he behaves.
  • Wormy Book: the shelf has a book infested with book worms, if a character with scrolls or books on his person is searching the shelf, he needs to roll a WIS and a DEX 1d20 check to avoid having his scrolls/book being destroyed.
  • Book: a useful book in fair condition is found. It is worth 50g x dungeon level.
  • Map: a map to a buried treasure is found.
  • Magical Writing: a magical writing is discovered, roll randomly.
container_contents.1614511621.txt.gz · Last modified: 2021/02/28 11:27 by dave