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classes [2021/04/12 15:06] daveclasses [2021/04/15 00:38] (current) dave
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 =====CLASSES===== =====CLASSES=====
  
-FIGHTERS: fighters have access to several fighting options such as Fighter Rampage, Fighter Parry, and Shield Sacrifice which are detailed in the [[combat_maneuvers|Combat Maneuvers]] section.  The variable weapon damage and SR system should make their gear choices more interesting (for example, crossbows although deadly slow to reload are suddenly dangerous to spell casters).  Fighters get +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons.+FIGHTERS: fighters have access to several fighting options such as Fighter Rampage, Fighter Parry, and Shield Sacrifice which are detailed in the [[revised_combat_manuevers|COMBAT MANEUVERS]] section.  The variable weapon damage and game effects of [[revised_weapon_rules|different weapons]] should make their profession more interesting.  Fighters get +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons.
  
 MAGIC-USERS:  magic-users are basically as written, except for the [[focus|Magic Focus]] rules which allow them to make wand-like magic items at the price of permanently sacrificing spell slots.  Magic-Users get +2 on saves vs. Spells, Magic Items and Magical Traps. MAGIC-USERS:  magic-users are basically as written, except for the [[focus|Magic Focus]] rules which allow them to make wand-like magic items at the price of permanently sacrificing spell slots.  Magic-Users get +2 on saves vs. Spells, Magic Items and Magical Traps.
  
-CLERICS:  clerics can also make [[focus|magic foci]], and have access to some of the [[combat_maneuvers|combat maneuvers]] such as Shield Sacrifice.  Clerics get +2 on all saving throws.  +CLERICS:  clerics can also make [[focus|magic foci]], and have access to some of the [[revised_combat_manuevers|COMBAT MANEUVERS]] such as Shield Sacrifice.  Clerics get +2 on all saving throws.  
 --Neutral Clerics are now allowed.  If a player chooses to be a cleric and wants to follow a neutral god, he will have a mix of positive and reversed spells.   When he learns a new spell level, he must decide whether he will take all regular spells for that level or all reverse spells for that level.  Once the choice is made, it can’t be undone, unless he loses and regains levels.  Neutral Clerics have no power to turn away undead, but can turn away lycanthropes and elementals at the same odds other clerics affect undead. --Neutral Clerics are now allowed.  If a player chooses to be a cleric and wants to follow a neutral god, he will have a mix of positive and reversed spells.   When he learns a new spell level, he must decide whether he will take all regular spells for that level or all reverse spells for that level.  Once the choice is made, it can’t be undone, unless he loses and regains levels.  Neutral Clerics have no power to turn away undead, but can turn away lycanthropes and elementals at the same odds other clerics affect undead.
  
classes.1618240006.txt.gz · Last modified: 2021/04/12 15:06 by dave