spell_modifications
Differences
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| spell_modifications [2021/03/05 12:06] – created dave | spell_modifications [2021/03/05 12:07] (current) – dave | ||
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| ===Divine Spells=== | ===Divine Spells=== | ||
| - | - Deal Light Wounds: this spell now has a range of 10', may roll save to avoid damage. | + | - __Deal |
| - | - Deal Serious | + | - __Deal |
| - | - Deal Critical | + | - __Deal |
| Rationale: without allowing these spells to be used in combat, evil clerics are essentially useless, they can't heal their friends and tricking enemies into letting them touch them is hella-lame. | Rationale: without allowing these spells to be used in combat, evil clerics are essentially useless, they can't heal their friends and tricking enemies into letting them touch them is hella-lame. | ||
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| ===Arcane Spells=== | ===Arcane Spells=== | ||
| - | - __Magic Missile__: this spell is completely gimped in this version if used as written. | + | - __Magic Missile__: this spell is completely gimped in this version if used as written. |
| -__Shocking Grasp__: calls for a touch, I'm going to rule that this means you must be in melee contact, and that this is the only spell one can cast in melee contact. | -__Shocking Grasp__: calls for a touch, I'm going to rule that this means you must be in melee contact, and that this is the only spell one can cast in melee contact. | ||
| -__Sleep Spell__: to avoid no save TPK whenever low level characters see a mage, any target with Fighter, Cleric, Magic-User or Thief class, whether PC or NPC, does get a save vs. Sleep Spell. | -__Sleep Spell__: to avoid no save TPK whenever low level characters see a mage, any target with Fighter, Cleric, Magic-User or Thief class, whether PC or NPC, does get a save vs. Sleep Spell. | ||
| -__Enchant an Item__: this spell is replaced with the [[magic_item_creation|Enchanter' | -__Enchant an Item__: this spell is replaced with the [[magic_item_creation|Enchanter' | ||
spell_modifications.1614945990.txt.gz · Last modified: by dave
