revised_combat_manuevers
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| revised_combat_manuevers [2021/04/14 18:27] – created dave | revised_combat_manuevers [2021/04/14 18:53] (current) – dave | ||
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| **CHARGE**: a combatant who is not currently in melee contact with an enemy can declare a Charge, if he is anywhere between 15' and double his maximum move allowance from his target. | **CHARGE**: a combatant who is not currently in melee contact with an enemy can declare a Charge, if he is anywhere between 15' and double his maximum move allowance from his target. | ||
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| + | **DISMOUNT ATTACK** When a combatant uses a glaive/ | ||
| **FIGHTER RAMPAGE ATTACK** Any time a fighter-classed character drops an enemy to 0 hit points or below in hand-to-hand combat (not missile fire), he may make a Extra Attack against any opponent in reach. He may repeat this each time he drops an enemy to a maximum of 1 Extra Attack per experience level or 8, whichever is lower, in any given round. Ogres, Giants, Demons, Angels, Trolls and Vampires can also make such bonus attacks (HD equaling levels). | **FIGHTER RAMPAGE ATTACK** Any time a fighter-classed character drops an enemy to 0 hit points or below in hand-to-hand combat (not missile fire), he may make a Extra Attack against any opponent in reach. He may repeat this each time he drops an enemy to a maximum of 1 Extra Attack per experience level or 8, whichever is lower, in any given round. Ogres, Giants, Demons, Angels, Trolls and Vampires can also make such bonus attacks (HD equaling levels). | ||
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| **WITHDRAW FROM MELEE:** if an enemy moves out of melee contact with a combatant, that combatant is entitled to a Extra Attack, with a +2 to hit against the moving enemy. Most combatants only may make one such Extra Attack per round, which goes against the first enemy to withdraw during the round, but a Fighter-class combatant gets 2 such Extra Attacks, one each against the first 2 who leave.\\ | **WITHDRAW FROM MELEE:** if an enemy moves out of melee contact with a combatant, that combatant is entitled to a Extra Attack, with a +2 to hit against the moving enemy. Most combatants only may make one such Extra Attack per round, which goes against the first enemy to withdraw during the round, but a Fighter-class combatant gets 2 such Extra Attacks, one each against the first 2 who leave.\\ | ||
| - | A combatant can make Fighting Withdraw, moving half his movement rate without provoking a Extra Attack, but this costs the combatant both his Movement and his Attack Action for the round.\\ | + | A combatant can make **Fighting Withdraw**, moving half his movement rate without provoking a Extra Attack, but this costs the combatant both his Movement and his Attack Action for the round.\\ | 
revised_combat_manuevers.1618424862.txt.gz · Last modified:  by dave
                
                