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renly_faire [2021/10/08 13:41] – daverenly_faire [2026/05/16 02:17] (current) – external edit 127.0.0.1
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 =====RENLY FAIRE===== =====RENLY FAIRE=====
  
-{{::renly.jpg?400|}}+{{::renly.jpg?400|}}{{:renly_faire-portrait_1_.png?400|}}
  
-RENLY FAIRE, Half-Elf, Cleric/Thief-4\\ +Class/Level: Cleric/Thief – 5\\  
-HD  4d6 ( 16hp or your old total, whichever higher);\\  +Species: Half Elf\\ 
-Spd 30’;\\ +Alignment: Neutral – Lakshmi Initiate\\ 
-AC 14;\\ +Elf Immunities – immune to ghoul paralysis and +2 to saving throws vs sleep/charm\\ 
- Base Attack +2,\\    ++2 to saving throws against poisons and traps\\ 
-SQ Darkvision 60’ (unique for Renly), Elf Immunities\\ ++1 to hit with missiles\\ 
-SV 11+ \\ ++3 attack\\ 
-AL N; \\ +Darkvision (60’)\\ 
-Str 14, Dex 15, Con 12, Int 13, Wis 13, Cha 11;\\ +
-2 henchmen, +1 AC, +1 to hit with missiles\\ +
-XP 26,000 of 48,000.\\ +
-Background & Skills:   Skill Check d6, Thief Skills, Secret Door Expert, First Aid, Shield Sacrifice\\ +
-Languages: Common, Elf, Elder Common, Angelic, Demonic\\ +
-Special Feature:  Devil for the Drink (wine cures 2 hp), Mummy Rot (natural healing is 1 pt for 10 days)\\+
  
 +Str: 14     Dex:  15     Con:  12     Int:  13     Wis:  13     Cha:  11\\
  
-+1 Arming Sword (magic):  +3 to hit, 1d6+1 damage,   FD, DA\\ +Languages: Common, Elvish, Elder Common, Angelic, Demonic\\ 
-Dagger, +2 to hit, 1d4 damage, 10/20/30, AM, FD, H\\ +Skills: Thief Skills, First Aid, Secret Door Expert, Shield Sacrifice\\ 
-Long Bow, +3 to hit, 1d6 damage, 70/140/210, ROF 2 (if no move)\\+Special Feature: A Devil for the Drink – heals 2hp, instead of 1, Mummy rot – only heals on non-magical healings,  
 +natural healing is 1hp for 10 days\\ 
 +Combat Maneuvers: Charge, Disarm, Parry, Fighting Withdraw, Backstab: = +4 to hit, x3 damage\\
  
 +AC: 13 (Lamellar armor) +1 AC bonus = **14**\\
 +HP: **26** \\
 +Move: **30'** \\
 +Saving Throw: **10**\\
 +Skill Check:  **d6**\\
  
-Possessions: lamellar armor, shield, magic sword +1, dagger, longbow, arrows, some silver\\+Weapons:\\ 
 + * Long bow, back quiver w/ 20 arrows – 1d6, 2 hand, med, 70/140/210, ROF 2, +3 to hit\\ 
 + * Arrows - 19 regular, 15 mail-piercing, 9 silver, +1 magic arrows\\ 
 + * Silver Dagger – 1d4, 1 hand, sm, fast draw, hurled, anti-mail (+1 hit scale or chain), 10/20/30, +3 to hit\\ 
 + * Shadow Sword – magical arming sword w/ dark carving, 1d6, 1 hand, med, fast draw, disarm, +1 attack/damage, +4 to hit\\ 
 + * Rowan shield – can be sacrificed, +2 to AC\\ 
  
 +Gear:\\
 + * Thieves’ tools\\
 + * Divine symbol\\
 + * Backpack (8) – lockpicks, scroll of cure light wounds, scroll of cure disease, 2 sets of clothing, boots\\
 + * Baldric (3) – bow, shadow sword, shield\\
 + * Scabbard – silver dagger\\
 + * Bandoleer (5) – invisibility potion, heal wounded potion, levitate potion, neutralize poison, encourage\\
 + * Healer’s bag\\
 + * Alchemist’s kit - 8 uses of fairy dust, 3 doses of dust of appearance\\
 + * Money pouch – no more than 200g on hand\\
 + * Large wine skin with 4 pints of wine\\
 + * Bag of Holding - shining silver helmet, 3 skins of white ape, 10 +1 crossbow bolts, lantern w/ 6 oil, 100 ft bandages, 3 wine w/ 2 pints each, 14 doses of comfrey, 10 doses of wolfsbane, hand axe, 2 crowbars, mining pick, folding shovel\\
 + * Food bag w/ 7 days iron rations\\
  
 +**Current Spells:  Level 5:  2 level 1 + 2 level 2 + 1 bonus 1st/2nd God type + 1 bonus 1st/2nd Alignment type**
  
 +**XP: 49166/70000**\\
 +
 +**Gold: 1771**\\
  
-===BLUEHOLME VERSION=== +**Tithes: 667**\\
- +
-Class/Level: Cleric Thief – 2 \\ +
-Species: Half Elf\\ +
-Alignment: Neutral – Lakshmi Initiate\\ +
-Str Dex Con Int Wis Cha\\ +
-14 13 12 13 13 11\\ +
- +
-+1 to hit with missiles, +1 to saving throws, Darkvision,  +
-+5% xp\\ +
- +
-Languages: Common, Elvish, Elder Common, Angelic, Demonic\\ +
-Skills: Thief Skills, First Aid, Secret Door\\ +
-Special Feature: A Devil for the Drink – Character heals 2hp, instead of 1, for drinking wine or beer after a fight.\\ +
-Background: Cloistered Scholar\\ +
- +
-AC: 7 (leather armor); 6 with shield\\ +
-HP: 8\\ +
-Move: 30' \\ +
- +
-Sword: SR-4, 1d6 damage, 1-handed\\ +
-Dagger: SR-1, 1d4 damage, 1-handed, throw 10/20/30\\ +
-Sling: range 60/120/180, 1d4 damage\\+
  
-Gear: leather armor, lock picks (thieves' tools), shield, sword, sling, pouch of sling stones (30), dagger, money pouch, backpack, food bag 5 rations, large wineskin w/ 4 pints, comfrey\\+Bedroom: Large bed, desk and chair, bathtub, owl bear bed spread, bookshelf\\
  
-Second Level:  1 level-1 spell\\ +In a locked and trapped (common contact poison) iron strong box - obsidian heart of Flindimas, obsidian heart of Cryspion, obsidian heart of the Unknown Hoborg Sorcerer, obsidian heart of Xerpat, obsidian heart of Xortag\\ 
-Neutral Clerics have no power to turn away undead, but can turn away lycanthropes and elementals at the same odds other clerics affect undead\\+
  
-XP: 2731\\ +Bookshelf – Triumph of the Sea God (Swampish), previous book Librum of Perfect Theft\\
-Gold: 26 \\+
  
 +Wardrobe – Elf-sized plate armour\\ 
renly_faire.1633700484.txt.gz · Last modified: (external edit)