post_combat
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| post_combat [2021/02/15 12:15] – dave | post_combat [2021/02/15 12:20] (current) – dave | ||
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| - | After each significant combat is over (Judge’s Call), roll 1d4-1 times on the following table, never more rolls than party members. | + | After each significant combat is over (Judge’s Call), roll once on the following table. |
| |1d20 Roll | |1d20 Roll | ||
| |1 |Broken Bone| | |1 |Broken Bone| | ||
| Line 18: | Line 18: | ||
| **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\ | **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\ | ||
| **Bleeder**: | **Bleeder**: | ||
| - | **Broken Armor**: each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer).\\ | + | **Broken Armor**: each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer). Magic armor immune.\\ |
| **String**: each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\ | **String**: each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\ | ||
| **Arrows**: each character realizes somehow his ammunition supply is down 10 arrows.\\ | **Arrows**: each character realizes somehow his ammunition supply is down 10 arrows.\\ | ||
| - | **Broken Weapon**: | + | **Broken Weapon**: |
| **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ | **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ | ||
| **Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ | **Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ | ||
post_combat.1613391322.txt.gz · Last modified: by dave
