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=====CONTAINER CONTENTS===== | =====CONTAINER CONTENTS===== | ||
- | For each container found | + | |
+ | ===Chests=== | ||
+ | For each chest, roll 1d4 and then roll that number of times on the chest content chart here: | ||
+ | |||
+ | |1d20 Roll| Contents| | ||
+ | |1-2|100cp per dungeon level| | ||
+ | |3-4|100sp per dungeon level| | ||
+ | |5-6|100ep per dungeon level| | ||
+ | |7-9| 100gp per dungeon level| | ||
+ | |10| 100 pp per dungeon level| | ||
+ | |11-12| Jewel| | ||
+ | |13| Herbs| | ||
+ | |14|Alchemy| | ||
+ | |15-16| Arms| | ||
+ | |17|Scroll| | ||
+ | |18-19|Potion| | ||
+ | |20|Magic Item| | ||
+ | |||
+ | ===Supply Crates=== | ||
+ | |1d20 Roll|Supply Crate Contents| | ||
+ | |1-5| 20 days’ iron rations| | ||
+ | |6-8| 6 wine skins, each with 2 pints| | ||
+ | |9-10| 4 shovels. 4 buckets| | ||
+ | |11-12| Sledgehammer, | ||
+ | |13| 100’ hemp rope| | ||
+ | |14| 18 torches and tinderbox| | ||
+ | |15| Lantern and 6 vials common oil| | ||
+ | |16| 10 dose comfrey, 200’ bandages| | ||
+ | |17| Canvas tent| | ||
+ | |18| 2 man-saw| | ||
+ | |19| 4 mining picks and 2 crowbars| | ||
+ | |20| 6 sets of work clothes and boots| | ||
+ | |||
+ | |||
+ | ===Dungeon Garbage=== | ||
+ | Each pile of dungeon garbage searched through will have 1d4-1 content rolls, but each content is found separately and requires a separate turn of searching. A character who successfully rolls Searcher Skill reveals all garbage contents in 1 turn. | ||
+ | |||
+ | |1d20 Roll|Contents| | ||
+ | |1-4|Vermin--poisonous spider, centipede or scorpion| | ||
+ | |5| 50cp per dungeon level| | ||
+ | |6| 50sp per dungeon level| | ||
+ | |7| 50gp per dungeon level| | ||
+ | |8-12| Disease: see the Rats entry of the Blueholme boook| | ||
+ | |13| Arms| | ||
+ | |14-16| Gear| | ||
+ | |17| Poison: save vs poison of lose 1hp per turn until dead or cured| | ||
+ | |18| Potion| | ||
+ | |19|Scroll| | ||
+ | |20|Magic Item| | ||
+ | |||
+ | ===Jar=== | ||
+ | Each jar will have 1 content rolled from below: | ||
+ | |||
+ | |1d20 Roll| Contents| | ||
+ | |1| 100cp per dungeon level| | ||
+ | |2| 100sp per dungeon level| | ||
+ | |3| 100 ep per dungeon level| | ||
+ | |4| 100gp per dungeon level| | ||
+ | |5| 100 pp per dungeon level| | ||
+ | |6-9| Bilge| | ||
+ | |10-11| Wine| | ||
+ | |12-15| Oil| | ||
+ | |16-17| Alchemy| | ||
+ | |18| Vermin: | ||
+ | |19| Potion| | ||
+ | |20| Scroll| | ||
+ | |||
+ | ===Sacks=== | ||
+ | Each roll of " | ||
+ | |1d20 Roll|Sack Contents| | ||
+ | |1-2| nails, metal bits, feels like coins but isn' | ||
+ | |3-4| 150 cp per level| | ||
+ | |5-6| 150sp per level| | ||
+ | |7-8| 100 ep per level| | ||
+ | |9-10| 75gp per level| | ||
+ | |11-12| 5 days' iron rations| | ||
+ | |13-14| 5 days uncooked rations (flour)| | ||
+ | |15| flour and poisonous vermin| | ||
+ | |16| papers, including a map| | ||
+ | |17| papers, infected with book worms (see Wormy Book)| | ||
+ | |18| Jewel| | ||
+ | |19|Potion| | ||
+ | |20| Herbals| | ||
+ | |||
+ | |||
+ | ===Barrel=== | ||
+ | Roll exactly 1 content roll per barrel | ||
+ | |||
+ | |1d20 Roll| Contents| | ||
+ | |1-4| Bilge| | ||
+ | |5-7|Oil| | ||
+ | |8-10|Water| | ||
+ | |11-13|Food| | ||
+ | |14-15| Beer| | ||
+ | |16-18|Wine| | ||
+ | |19| Re-roll on the Chest table| | ||
+ | |20| Guy| | ||
+ | |||
+ | ===Bookcase=== | ||
+ | Each Bookcase will have 1d4-1 content rolls, but each content is found separately and requires a separate turn of searching. | ||
+ | |||
+ | |1d20|Contents| | ||
+ | |1-3|Wormy Book| | ||
+ | |4-5| Potion| | ||
+ | |6-7| Alchemy| | ||
+ | |8-11| Book| | ||
+ | |12-13| Map| | ||
+ | |14-19|Scroll| | ||
+ | |20| Magical Writing| | ||
+ | |||
+ | |||
+ | ===Content Explanation=== | ||
+ | |||
+ | * Jewel: 1 jewel or jewelry (roll randomly from Blueholme book) maximum value is 500gp if this is a level 0,1 or 2 dungeon. | ||
+ | * Herbs: | ||
+ | * Alchemy: | ||
+ | * Arms: a random piece of armor or weaponry is present, usually normal. | ||
+ | * Scroll: a scroll of 1 spell (75% magic, 25% divine) of level 1d4-1 is found. | ||
+ | * Potion: | ||
+ | * Magic: one totally random magic item is found (could be a scroll, potion, weapon, anything). | ||
+ | * Gear: 1 piece of normal, but desired gear, of the player’s choice, is found. | ||
+ | * Bilge: | ||
+ | * Beer, Wine, Oil, Water: the barrel is filled with usable liquid of the designate type. The oil is the same as common or lamp oil (olive oil likely). | ||
+ | * Guy: there is some guy hiding in the barrel, potentially friendly, potentially not. Either draw from the henchman deck, or roll encounters until a likely result occurs. | ||
+ | * Wormy Book: the shelf has a book infested with book worms, if a character with scrolls or books on his person is searching the shelf, he needs to roll a WIS and a DEX 1d20 check to avoid having his scrolls/ | ||
+ | * Book: a useful book in fair condition is found. | ||
+ | * Map: a map to a buried treasure is found. | ||
+ | * Magical Writing: a magical writing is discovered, roll randomly. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ |
container_contents.1614276554.txt.gz · Last modified: 2021/02/25 18:09 by dave