species--monstrous
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species--monstrous [2018/11/27 14:29] – created dave | species--monstrous [2018/11/27 14:33] – dave | ||
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* Ape: Move see below; AC see below; Class: F; Ability: Str+2, Int -4; Special: 3 attacks. | * Ape: Move see below; AC see below; Class: F; Ability: Str+2, Int -4; Special: 3 attacks. | ||
- | Level 1: damage 1d4, AC 7, Move 30/Climb 30 | + | - Level 1: damage 1d4, AC 7, Move 30/Climb 30 |
- | Level 4: damage 1d6, AC 6, Move 40/Climb 20 | + | |
- | Level 8: damage 1d10, AC 5, Move 50/Climb 15 | + | |
- | * Ghoul: | + | |
- | * Minotaur: | + | * **Ghoul**: Move 30, burrow 5; AC 6; Class:,F,T; darkvision; Special: immune to sleep, charm, read thoughts, poison. |
- | * Naga: Move 30; AC 8; Class: C,F,M; darkvision; Special: may use poison bite attack, immune to poison. | + | |
- | * Troglodyte: | + | *** Minotaur:** Move 30; AC 6; Class: F; darkvision; Special: Charge with horns does 2d6 damage. |
- | * Troll: | + | |
- | Level 1: 2 claws 1d6. Regenerate 1hp/round to non-fire/ | + | * **Naga**: Move 30; AC 8; Class: C,F,M; darkvision; Special: may use poison bite attack, immune to poison. |
- | Level 3: weapon OR 3 claws 1d6, regenerate 2 hp/round to non-fire/ | + | |
- | Level 6: weapon (1d6 weapons do 1d8) or 3 claws, regenerate 3hp/round to non-fire/ | + | *** Troglodyte**: Move 30, Swim 30; AC 7; Class: F; Ability: Str+1; darkvision; Special: chameleon power, surprise on 1-4. Weapon or 3 attacks (1d4 each), Stench attack, save vs. poison or lose 1d6 strength for 10 rounds. |
- | * Vampire: Move 30; Class: C,F,M; darkvision; Special: immune to sleep, charm, read thoughts, poison, can be turned by clerics, can be damaged by holy water. | + | |
- | Level 1: AC 9, weapon or 1d3 attack. | + | * **Troll**: Move 30; AC 6; Class: F; Ability: Str+1, Int -1, Dex +1; darkvision; Special: -25% xp point modifier. |
- | Level 2: AC 8, weapon or 1d4 attack. | + | |
- | Level 3: AC 7: silver or magic weapons to hit, save or destroyed by sunlight | + | |
- | Level 4: AC 6, 1 attack, 1d4 plus drain 1 level, command bats and rats | + | |
- | Level 5: AC 5, can transform into shape of a giant bat, regenerate 1hp/round; damage 1d6 plus drain 1 level. | + | |
- | Level 6: AC 4, charm gaze (save -2), regenerate 2hp/round, recoil garlic and mirror; damage 1d8 plus drain 1 level | + | *** Vampire**: Move 30; Class: C,F,M; darkvision; Special: immune to sleep, charm, read thoughts, poison, can be turned by clerics, can be damaged by holy water. |
- | Level 7: AC 3, damage 1d10 plus drain 2 levels, regenerate 3hp/round, destroyed by running water. | + | |
- | Level 8: AC 2, requires magic weapons to damage. | + | |
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species--monstrous.txt · Last modified: 2018/11/27 14:33 by dave