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species--demi-human [2018/11/27 14:18] – created dave | species--demi-human [2018/11/28 14:12] – dave |
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The following species can easily interact with humans in villages, towns and cities without alarm. | The following species can easily interact with humans in villages, towns and cities without alarm. |
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* Humans: Move 30; AC 9; Class: C,F,M,T; Special: none | * **Humans**: Move 30; AC 9; Class: C,F,M,T; Special: none |
* Amazon: Move 30; AC 9; Class: C,F,M,T; Special: none | * **Amazon**: Move 30; AC 9; Class: C,F,M,T; Special: none |
* Berserker: Move 30; AC 9; Class: C,F,; Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage | * **Berserker**: Move 30; AC 9; Class: C,F,; Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage |
* Centaur: Move 35; AC 9; Class: C,F; Ability: Str+1, Int -1; Special: double damage on lance charge. May make 2 attacks, kick 1d6 plus 1 weapon. | * **Centaur**: Move 35; AC 9; Class: C,F; Ability: Str+1, Int -1; Special: double damage on lance charge. May make 2 attacks, kick 1d6 plus 1 weapon. |
* Cyclopian: Move 30; AC 8; Class: F,M,T; Ability: Str+1; excellent darkvision; Special: none | * **Cyclopian**: Move 30; AC 8; Class: F,M,T; Ability: Str+1; excellent darkvision; Special: none |
* Dwarf: Move 25; AC 9; Class: C,F,T; darkvision; Special: Notice stonework details/traps on 1-2, +2 on all saves. | *** Dwarf**: Move 25; AC 9; Class: C,F,T; darkvision; Special: Notice stonework details/traps on 1-2, +2 on all saves. |
* Elf: Move 30; AC 9; Class: F,M,T; darkvision; Special: notice secret doors on 1-2, immune to ghoul paralysis. Some thief skill mods. | * **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: notice secret doors on 1-2, immune to ghoul paralysis. Some thief skill mods. |
* Feline: Move 35; AC 9; Class: F,M,T; Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each) | * **Feline:** Move 35; AC 9; Class: F,M,T; Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each) |
* Gnome: Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized. | * **Gnome**: Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized. |
* Halfling: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD. Some thief skill mods. | * **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD. Some thief skill mods. |
* Half Elf: Move 30; AC 9; Class: C,F,M; darkvision; Special: notice secret doors 1-2. Some thief skill mods. | * **Half Elf:** Move 30; AC 9; Class: C,F,M,T; darkvision; Special: notice secret doors 1-2. Some thief skill mods. Must take a combination class. |
* Merfolk: Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit on land. | * **Merfolk:** Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit on land. |
* Satyr: Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon. At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4. | * **Satyr**: Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon. At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4. |
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