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demi-human [2021/02/07 12:14] – dave | demi-human [2021/04/19 11:09] (current) – dave |
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**Berserker**: Move 30; AC 9; Class: C,F,; Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage\\ | **Berserker**: Move 30; AC 9; Class: C,F,; Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage\\ |
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**Centaur:** Move 35; AC 9; Class: C,F; Ability: Str+1, Int -1; Special: double damage on lance charge. May make 2 attacks, kick 1d6 plus 1 weapon.\\ | **Centaur:** Move 35; AC 7; Class: C,F; Ability: Str+1, Int -1; Special: double damage on lance charge. May make 2 attacks, kick 1d6 plus 1 weapon. To get to AC 5, must buy chain and barding\\ |
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**Cyclopian**: Move 30; AC 8; Class: F,M,T; Ability: Str+1; excellent darkvision; Special: none \\ | **Cyclopian**: Move 30; AC 8; Class: F,M,T; Ability: Str+1; excellent darkvision; Special: none \\ |
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**Dwarf:** Move 25; AC 9; Class: C,F,T; darkvision; Special: Stonework Skill, +2 on all saves. \\ | **Dwarf:** Move 25; AC 9; Class: C,F,T; darkvision; Special: Stonework Skill, +2 on all saves. No longbow, composite bow or pike\\ |
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**Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD, Secret Door Expert Skill, immune to ghoul paralysis. \\ | **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD, Secret Door Expert Skill, immune to ghoul paralysis. \\ |
**Feline**: Move 35; AC 9; Class: F,M,T; Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each)\\ | **Feline**: Move 35; AC 9; Class: F,M,T; Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each)\\ |
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**Gnome**: Move 25; AC 9; Class: F,M,T; darkvision; Special: Stonework Skill, +2 saving throws, lowered HD, May not use heavy weapons, must use normal weapons in 2 hands. Small sized: lowered HD. \\ | **Gnome**: Move 25; AC 9; Class: F,M,T; darkvision; Special: Stonework Skill, +2 saving throws, lowered HD, May not use heavy weapons, no longbow or composite bow, must use normal weapons in 2 hands. Small sized: lowered HD. \\ |
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**Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, must use normal weapons in 2 hands. Small sized: lowered HD.\\ | **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, no longbow or composite bow, must use normal weapons in 2 hands. Small sized: lowered HD.\\ |
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**Half Elf**: Move 30; AC 9; Class: C,F,M, T; darkvision; Special: lowered HD, Secret Door Expert Skill. Must take a combination class.\\ | **Half Elf**: Move 30; AC 9; Class: C,F,M, T; darkvision; Special: lowered HD, Secret Door Expert Skill. Must take a combination class.\\ |
**Merfolk**: Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit on land.\\ | **Merfolk**: Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit on land.\\ |
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**Satyr**: Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon. At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4. | **Satyr**: Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon. At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Hide in Forest skill. |