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demi-human [2021/02/06 12:40] – dave | demi-human [2021/02/27 23:55] – dave |
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If you choose a species from the Humans and Demi-humans list, you will rarely or never run into difficulties in a human or demi-human community, village or town. | It is probably preferable to choose a species from this list. If you choose a species from the Humans and Demi-humans list, you will rarely or never run into difficulties in a human or demi-human community, village or town. |
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**Humans**: Move 30; AC 9; Class: C,F,M,T; Special: Bonus Adventurer Skill at level 1\\ | **Humans**: Move 30; AC 9; Class: C,F,M,T; Special: Bonus Adventurer Skill at level 1\\ |
**Berserker**: Move 30; AC 9; Class: C,F,; Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage\\ | **Berserker**: Move 30; AC 9; Class: C,F,; Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage\\ |
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**Centaur:** Move 35; AC 9; Class: C,F; Ability: Str+1, Int -1; Special: double damage on lance charge. May make 2 attacks, kick 1d6 plus 1 weapon.\\ | **Centaur:** Move 35; AC 7; Class: C,F; Ability: Str+1, Int -1; Special: double damage on lance charge. May make 2 attacks, kick 1d6 plus 1 weapon. To get to AC 5, must buy chain and barding\\ |
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**Cyclopian**: Move 30; AC 8; Class: F,M,T; Ability: Str+1; excellent darkvision; Special: none \\ | **Cyclopian**: Move 30; AC 8; Class: F,M,T; Ability: Str+1; excellent darkvision; Special: none \\ |
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**Dwarf:** Move 25; AC 9; Class: C,F,T; darkvision; Special: Stonework Skill, +2 on all saves. \\ | **Dwarf:** Move 25; AC 9; Class: C,F,T; darkvision; Special: Stonework Skill, +2 on all saves. No longbow, composite bow or pike\\ |
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**Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD, Secret Door Expert Skill, immune to ghoul paralysis. \\ | **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD, Secret Door Expert Skill, immune to ghoul paralysis. \\ |
**Feline**: Move 35; AC 9; Class: F,M,T; Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each)\\ | **Feline**: Move 35; AC 9; Class: F,M,T; Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each)\\ |
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**Gnome**: Move 25; AC 9; Class: F,M,T; darkvision; Special: Stonework Skill, +2 saving throws, lowered HD, May not use heavy weapons, must use normal weapons in 2 hands. Small sized. \\ | **Gnome**: Move 25; AC 9; Class: F,M,T; darkvision; Special: Stonework Skill, +2 saving throws, lowered HD, May not use heavy weapons, no longbow or composite bow, must use normal weapons in 2 hands. Small sized: lowered HD. \\ |
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**Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, must use normal weapons in 2 hands. Small sized: lowered HD.\\ | **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, no longbow or composite bow, must use normal weapons in 2 hands. Small sized: lowered HD.\\ |
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**Half Elf**: Move 30; AC 9; Class: C,F,M, T; darkvision; Special: lowered HD, Secret Door Expert Skill. Must take a combination class.\\ | **Half Elf**: Move 30; AC 9; Class: C,F,M, T; darkvision; Special: lowered HD, Secret Door Expert Skill. Must take a combination class.\\ |