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combat_maneuvers [2021/02/09 00:15] davecombat_maneuvers [2021/03/10 00:14] (current) dave
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 **SHIELD SACRIFICE**  A combatant who is currently using a shield in his hand, and is allowed to use it, can sacrifice his shield in order to save himself from an attack.  If an attack hits, the shield-user calls “shield sacrifice” in which case he suffers no damage from the attack, but his shield is destroyed, broken to bits. **SHIELD SACRIFICE**  A combatant who is currently using a shield in his hand, and is allowed to use it, can sacrifice his shield in order to save himself from an attack.  If an attack hits, the shield-user calls “shield sacrifice” in which case he suffers no damage from the attack, but his shield is destroyed, broken to bits.
  
-**WITHDRAW FROM MELEE**: if an enemy moves out of melee contact with a combatant during the Movement Phase, that combatant is entitled to a bonus Free Attack, with a +2 to hit against the moving enemy.  Most combatants only may make one such Free Attack, which goes against the first enemy to withdraw during the round, but a Fighter-class combatant gets 2 such Free Attacks, one each against the first 2 who leave.   If a combatant has not made an attack by the time the Movement Phase comes, he can make Fighting Withdraw, moving half his movement rate without provoking a Free Attack.+**WITHDRAW FROM MELEE**: if an enemy moves out of melee contact with a combatant during the Movement Phase, that combatant is entitled to a bonus Free Attack, with a +2 to hit against the moving enemy.  Most combatants only may make one such Free Attack, which goes against the first enemy to withdraw during the round, but a Fighter-class combatant gets 2 such Free Attacks, one each against the first 2 who leave.    
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 +If a combatant has not made an attack by the time the Movement Phase comes, he can make Fighting Withdraw, moving half his movement rate without provoking a Free Attack.  
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 +If a combatant has a higher DEX score than an opponent who breaks melee contact in the Movement phase, he cannot move in response to the moving combatant's move.  He may still do a Free Attack. 
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 +**Ganging Up** If a group of 4 or more attackers in melee attack a single target, who is not adjacent to any of his own allies, then the attackers all gain a +2 on their hit rolls.  This does not apply to attacking large creatures like dragons, purple worms, dinosaurs and giants.
  
combat_maneuvers.txt · Last modified: 2021/03/10 00:14 by dave