User Tools

Site Tools


classes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
classes [2021/04/12 15:06] daveclasses [2021/04/15 00:36] dave
Line 1: Line 1:
 =====CLASSES===== =====CLASSES=====
  
-FIGHTERS: fighters have access to several fighting options such as Fighter Rampage, Fighter Parry, and Shield Sacrifice which are detailed in the [[combat_maneuvers|Combat Maneuvers]] section.  The variable weapon damage and SR system should make their gear choices more interesting (for example, crossbows although deadly slow to reload are suddenly dangerous to spell casters).  Fighters get +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons.+FIGHTERS: fighters have access to several fighting options such as Fighter Rampage, Fighter Parry, and Shield Sacrifice which are detailed in the [[revised_combat_manuevers|COMBAT MANEUVERS]] section.  The variable weapon damage and game effects of [[revised_weapon_rules|different weapons]] should make their profession more interesting.  Fighters get +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons.
  
 MAGIC-USERS:  magic-users are basically as written, except for the [[focus|Magic Focus]] rules which allow them to make wand-like magic items at the price of permanently sacrificing spell slots.  Magic-Users get +2 on saves vs. Spells, Magic Items and Magical Traps. MAGIC-USERS:  magic-users are basically as written, except for the [[focus|Magic Focus]] rules which allow them to make wand-like magic items at the price of permanently sacrificing spell slots.  Magic-Users get +2 on saves vs. Spells, Magic Items and Magical Traps.
classes.txt · Last modified: 2021/04/15 00:38 by dave