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classes [2021/04/12 15:06] – dave | classes [2021/04/15 00:36] – dave |
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=====CLASSES===== | =====CLASSES===== |
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FIGHTERS: fighters have access to several fighting options such as Fighter Rampage, Fighter Parry, and Shield Sacrifice which are detailed in the [[combat_maneuvers|Combat Maneuvers]] section. The variable weapon damage and SR system should make their gear choices more interesting (for example, crossbows although deadly slow to reload are suddenly dangerous to spell casters). Fighters get +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons. | FIGHTERS: fighters have access to several fighting options such as Fighter Rampage, Fighter Parry, and Shield Sacrifice which are detailed in the [[revised_combat_manuevers|COMBAT MANEUVERS]] section. The variable weapon damage and game effects of [[revised_weapon_rules|different weapons]] should make their profession more interesting. Fighters get +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons. |
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MAGIC-USERS: magic-users are basically as written, except for the [[focus|Magic Focus]] rules which allow them to make wand-like magic items at the price of permanently sacrificing spell slots. Magic-Users get +2 on saves vs. Spells, Magic Items and Magical Traps. | MAGIC-USERS: magic-users are basically as written, except for the [[focus|Magic Focus]] rules which allow them to make wand-like magic items at the price of permanently sacrificing spell slots. Magic-Users get +2 on saves vs. Spells, Magic Items and Magical Traps. |