THE STARKPOOL CAMPAIGNS
Overview
Beyond the core of the High Kingdom of Kumbrith are a number of exclaves, dependent fiefs, allies and possessions that are known as The Reaches. The Starkpool Reach is one such fiefdom located on the northern coast of a long gulf. The Starkpool Reach is named for the lake and city of the same name located in the center of the region.
The northern edges of the Reach is ruled by vassals of the Empire of Chaos and the North-eastern edge, known as the Land Unknown, has been surrounded by impenetrable mountains and a confounding mist, until mere months ago when the mists suddenly rose and disappeared.
The Reach is divided into many baronies, large and small, some of which are vassals to the High King, some of which are independent. In the year 1025 YN, these baronies fought a series of raids and battles known as the One-Year War see Campaign Logs Starkpool I. These were brought to an end by the Truce of Fargus, negotiated in the winter of 1026. Now, a year later, it is a time for adventurers, treasure-hunters, thieves and mercenaries to try their hands at making their fortune in the simmering caldron of the Reach.
STARKPOOL II: Coming 2027
Set just over a year after the events of Starkpool I, Starkpool II will be a more standard adventurer party campaign, using Rampage Amid the Ruins, version 3.1.
DON'T JUDGE ME: The Goblin Forest: August 2025-Winter 2027?
Don't Judge Me uses Rampage Amid the Ruins 3.0 rules and a special set of campaign structure guides to run a campaign without a Judge (Game Master). The Goblin Forest setting has been expanded to the whole Newport Reach, which is now directly south of the Starkpool Reach. I can foresee Don't Judge Me and Starkpool campaigns becoming fully integrated.
STARKPOOL I--November 2024-May 2025:
Starkpool was a combination of a role-playing and a miniature battles campaign, inspired by the pre-D&D Blackmoor campaign. Each player played several characters during the campaign from the nobility to their adventuring henchmen. The game was run using Chainmail and heavily modified/house ruled original D&D and sometimes the Abstract Mass Battle rules from Chivalry and Sorcery.
The campaign began with each player running a character of high level (6+ out of 10) who ruled his own fiefdom, barony or tribal lands. He had a group of henchmen and captains who pursued missions and led soldiers for their lord. Each session played out the most interesting of the orders of the various player lords. The action was spread

