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supply_deliveries_repossession [2016/10/27 16:48] davesupply_deliveries_repossession [2016/10/27 19:20] andrew
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 We also need a scheme for how many draws.  1 draw per player, 2? We also need a scheme for how many draws.  1 draw per player, 2?
 +
 +// Let's create two "classes" of equipment decks.  Maybe one that is as good as a single advancement (e.g. +1 die, add a skill or power) and another that is significantly better because it includes things like vehicles and henchmen, but with some choices that may not be useful but are cool (e.g. atomic toaster, unique pet, special clubhouse, a noble title).  We'll hide a third "elite" deck that we can whip out for unique achievements that is limited to a dozen or so choices.  <del>So either two draws from deck 1 or a single from deck 2?</del>  Sounds like you've already come up with a plan. //
  
  
 **DRAFT PROCEDURE 1:** **DRAFT PROCEDURE 1:**
  
-  * Cold Open Encounter +  * Cold Open Encounter   //SMASH OPEN FTW!// 
-  * Flash Back to Mr. Cheaver's Briefing (if needed, maybe Cheavers rides with Rufus?) +  * Flash Back to Mr. Cheaver's Briefing (if needed, maybe Cheavers rides with Rufus?  //LIKE// 
-  * Flash Back to Rufus's Delivery #1, 2 random equipment draws per player, Rufus will explain that it may take a while to unpack and assemble the stuff (to rationalize why they didn't have it for cold open)+  * Flash Back to Rufus's Delivery #1, 2 random equipment draws per player, Rufus will explain that it may take a while to unpack and assemble the stuff (to rationalize why they didn't have it for cold open)  //COOL//
   * The adventure   * The adventure
-  * Rufus's Second Delivery:  draw more equipment cards based on success of mission, and the Kill Jar +  * Rufus's Second Delivery:  draw more equipment cards based on success of mission, and the Kill Jar  //OR LOSE EQUIPMENT// 
-  * Now also draw from **2nd deck**, based on success and/or Kill Jar, this deck is only way vehicles can be acquired, upgraded or replaced, where henchmen can be acquired or replaced, where contacts can be acquired, Sample Cards:  Repair damaged vehicle,  Choose 1 piece of desired ordinary gear,  "dead" henchmen not dead at all +  * Now also draw from **2nd deck**, based on success and/or Kill Jar, this deck is only way vehicles can be acquired, upgraded or replaced, where henchmen can be acquired or replaced, where contacts can be acquired, Sample Cards:  Repair damaged vehicle,  Choose 1 piece of desired ordinary gear,  "dead" henchmen not dead at all          
-             +
   * Just need a formula or two for the second delivery numbers.   * Just need a formula or two for the second delivery numbers.
  
supply_deliveries_repossession.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1