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logs [2017/08/17 19:44] – andrew | logs [2018/03/04 13:23] – external edit 127.0.0.1 |
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{{ :session_16_-_vintage_flayings.pdf |Session 16}} - **Vintage Flayings:** The team glimpses the apocalyptic far future of 1968 only to return to fix the past | {{ :session_16_-_vintage_flayings.pdf |Session 16}} - **Vintage Flayings:** The team glimpses the apocalyptic far future of 1968 only to return to fix the past |
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| {{ :session_17_-_creeping_doom_of_the_immortal.pdf |Session 17}} - **Creeping Doom of the Immortal:** The team saves Gotham from the zombie apocalypse |
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| {{ ::session_18--i_hate_new_jersey_nazis...and_crab_people.pdf |Session 18}} |
| **I hate New Jersey Nazis...and Crab People** The Philosophical Ascent to Atlantis activates a teleportation device sending the team to an abandoned Atlantean base full of Crab People |
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| {{ ::session_19--where_i_wanna_be_she_may_be.pdf |Session 19}} **Where I Wanna Be, She May Be** the team defeats the Philosophical Ascent to Atlantis once and for all |
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