User Tools

Site Tools


gang_hit_points

This is an old revision of the document!


GANG HIT POINTS AND GANG MORALE

Damage to Gangs The current state of each gang (and like organization) in the city will be tracked by its hit points or damage level. Every time a gang member is killed, crippled or imprisoned or run out of town, the gang suffers 1 point of damage. Every time this happens the leader of a crew, the gang suffers 5 points of damage. Every time this happens to one of the gang's top leadership (boss, underboss etc., ) the gang suffers 10 points of damage.

Gang Recovery Gangs can heal damage too. Every time they capture a PC or other member of the Restoration Committee, a gang is healed 5 points (even if the prisoner is later freed or escapes). Every time a gang succeeds in a caper when the PC's attempt to stop them, it is healed 10 points. Every time a gang kills a PC or a member of Universal Rescue, or an NPC under the PC's protection, it is healed 5 points. Any session where a particular gang with damage is left alone by the players will allow it to heal 1d6 points.

Effects of Cumulative Damage Demoralized: If a gang reaches 100 to 150 points of damage, it is demoralized and each member suffers -1 on all Spirit checks and any skills depending on Spirit. DesperateIf a gang reaches 151-200 points of damage, it is desperate and each member suffers -2 on all Spirit checks and skills depending on Spirit, and must make a Spirit check if called on to fight the PC's without a top leader present or immediately flee. Brokenif a gang reaches 201+ points of damage, it is considered broken in spirit. Members, except for the top leaders, will immediately flee if confronted by the PC's. Each gang should have a secret condition established for it by one of the GM's that if the gang reaches broken status, and that condition is met, the gang dissolves. (Example, perhaps the All-Americans will dissolve if both top leaders are killed, or the Wound Ravens will dissolve if condemned by Archbishop Romano).

The Damage Board On the wall of 233 Leaderton, a scoreboard will be hung that records the current damage level for each gang for all to see. This score card should also be posted on the LOH blog.

Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session. It is player action, or NPC action that could be helped or stopped by the PC's that will affect the morale of the gang.

gang_hit_points.1479499325.txt.gz · Last modified: 2018/03/04 13:16 (external edit)