kill_jar
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| kill_jar [2016/11/22 14:49] – dave | kill_jar [2018/03/04 13:23] (current) – external edit 127.0.0.1 | ||
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| At least at first, from 0-5 chips has no effect on the players, | At least at first, from 0-5 chips has no effect on the players, | ||
| + | **The Essential Question** | ||
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| + | Kill Jar good. Is this what you'd like? Would you rather all kills go in jar and presumably the cut off numbers up? I personally like the justified/ | ||
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| + | //I like the justified/ | ||
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| + | **So, maybe each good chip negates 1 kill chip, and thus the reward system can stay the same. I l'd like it better if the good chip was something countable--maybe a "save chip" every person saved or crime thwarted. ** | ||
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| + | ** The problem then becomes if the PC'S save a bus full of kids, can they then murder 20 gangsters? | ||
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