house_rules
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house_rules [2016/12/22 16:48] – [Gaming a Police Encounter] andrew | house_rules [2016/12/23 14:24] – [Gaming a Police Encounter] andrew | ||
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When encountering cops, draw 1 card: | When encountering cops, draw 1 card: | ||
* **Spades** means that the cops are a criminals themselves, active partners with gangsters. | * **Spades** means that the cops are a criminals themselves, active partners with gangsters. | ||
- | * **Hearts** means they are undercooked | + | * **Hearts** means they are crooked |
* **Diamond** means they are basically honest but afraid of the crooks and won't stick their necks out. | * **Diamond** means they are basically honest but afraid of the crooks and won't stick their necks out. | ||
* **Clubs** mean they are good cops. | * **Clubs** mean they are good cops. | ||
- | | + | |
- | * Face cards indicate that the officer(s) in question are unique in some way. Although they represent the suit fully, perhaps they have a unique talent, trait, or quirk. | + | * **Non-face cards** indicate how much the cop leans toward the suit's meaning. |
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* If a **Joker** is drawn, all bets are off. Chances are the police aren't what they say they are at all. | * If a **Joker** is drawn, all bets are off. Chances are the police aren't what they say they are at all. |
house_rules.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1