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gang_hit_points [2016/11/24 11:58] davegang_hit_points [2016/11/24 17:09] andrew
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 If we don't use this system or something similar, how do we keep track of progress (or do we not).  I really like the idea of a scoreboard.  Gang population: today Chicago has less than 3 million people and 150,000 gang members. Today NY mafia families are down to less than 1000, with probably up to 5 to 10 times that in associates.    Do you want to work up numbers per gang?  I don't. If we don't use this system or something similar, how do we keep track of progress (or do we not).  I really like the idea of a scoreboard.  Gang population: today Chicago has less than 3 million people and 150,000 gang members. Today NY mafia families are down to less than 1000, with probably up to 5 to 10 times that in associates.    Do you want to work up numbers per gang?  I don't.
  
-//This is sticky.  Maybe we just have five or seven "states"?  You've already identified three (Demoralized, Desperate, Broken).  Could we add three that are on the "plus" side?  Maybe "Energized", "Vengeful", or "Popular"? Then maybe we just roll to see if the hit they took slides them up or down the scale?  I certainly don't want to bean-count bad guys.  That is just no fun. // **So perhaps every time they cross, say 30 or 50 points of damage, they make a morale roll that determines a state, but with a negative penalty to the roll based on the current damage total**+//This is sticky.  Maybe we just have five or seven "states"?  You've already identified three (Demoralized, Desperate, Broken).  Could we add three that are on the "plus" side?  Maybe "Energized", "Vengeful", or "Popular"? Then maybe we just roll to see if the hit they took slides them up or down the scale?  I certainly don't want to bean-count bad guys.  That is just no fun. //  
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 +**So perhaps every time they cross, say 30 or 50 points of damage, they make a morale roll that determines a state, but with a negative penalty to the roll based on the current damage total** 
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 +//I like that a lot better!  I might even roll twice if the first roll is a critical failure or the damage crosses 80-100.//
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1