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        <title>Polychronopolis</title>
        <link>https://www.lordsofhack.com/polychronopolis/</link>
        <url>https://www.lordsofhack.com/polychronopolis/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=amra&amp;rev=1632523202&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:40:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>amra</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=amra&amp;rev=1632523202&amp;do=diff</link>
        <description>CASTLE AMRA

ENCOUNTER DIFFICULTY LEVEL-2

ZONE 2: THE MARCH OF CHRONOS

The secondary fortress of the Marcher Lord, held by his son Tomric the Keen.  Captain Tomric leads a company of eager medium lancers on missions throughout the march for his father.  A company of crossbowmen garrison the place.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=ancient_spirits_of_evil&amp;rev=1631640149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T17:22:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ancient_spirits_of_evil</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=ancient_spirits_of_evil&amp;rev=1631640149&amp;do=diff</link>
        <description>ANCIENT SPIRITS OF EVIL

Alignment:  Chaotic

Spell Type:  Protection

Ability Score: DEX

Cleric Restrictions:  The clerics of the Spirits of Evil can be turned, but not destroyed or commanded, by Lawful clerics.

Cleric Benefits: Clerics of the Ancient Spirits may prepare and use Necromancy Realm magic user spells as if they were cleric spells of the same level.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=apeling&amp;rev=1630526879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-01T20:07:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>apeling</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=apeling&amp;rev=1630526879&amp;do=diff</link>
        <description>APELINGS

Classes Permitted:  Fighter, Thief, Cleric

Size:  Medium,  1d6 HD

Move: 25&#039;

Stat Mods:  +1 STR, -1 INT, -1 CHA

Vision: Normal

Special Advantage:  Climb Walls Skill


Apelings are fully bipedal, more or less intelligent, apes with language and proper thumbs.   They may look like Gorillas, Chimps, Orangutans, Baboons or Gibbons in general outward appearance, but are all of the same species.   Apelings have normal human-like day light vision.  They are a little slow and a little stup…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=argon&amp;rev=1632520260&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T21:51:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>argon</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=argon&amp;rev=1632520260&amp;do=diff</link>
        <description>CASTLE ARGON

ENCOUNTER DIFFICULTY LEVEL-2

ZONE 2: THE MARCH OF CHRONOS

Argon is he principal fortress and residence of the Marcher Lord.  It holds the lord&#039;s personal guard of three companies of heavy cavakry and is garrisoned by a company of longbow archers.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=bad-ass_badger-truckers&amp;rev=1632413128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T16:05:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bad-ass_badger-truckers</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=bad-ass_badger-truckers&amp;rev=1632413128&amp;do=diff</link>
        <description>BAD-ASS BADGER-TRUCKERS

This is a cult of Badgermon warriors who have sworn an oath of loyalty to SLAUGHTER KING.  Their motto is “we kill anyone, anywhere, at anytime.”  But they won&#039;t kill for any reason other than the joy of it and do not accept murder-for-hire work at all, ever.  In fact, those who offer such a job are likely to be killed immediately.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=badgermon&amp;rev=1632314534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-22T12:42:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>badgermon</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=badgermon&amp;rev=1632314534&amp;do=diff</link>
        <description>BADGERMON

Classes Permitted:  Cleric, Fighter

Size:  Medium, 1d6 HD

Move: 25’

Stat Mods: +1 WIS, +1 CON, -1 INT, -1 DEX

Vision:  Poor

Special Advantages: Track by Scent,  Berserk Rage


The Badgermon are a species of intelligent badgers with the power of speech and thumbs.  They can be found is very small numbers scattered all across the world.    Perceptive, fierce and tough, they have become known as serviceable warriors and clerics.    Most non-adventuring Badgermon can be found living …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=balth&amp;rev=1632520125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T21:48:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>balth</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=balth&amp;rev=1632520125&amp;do=diff</link>
        <description>CASTLE BALTH

EDL--4

ZONE 8: THE WEST PLAINS

Titus Balth, a Kotharian soldier of repute, took his considerable fortune, and the good will of the King, and passed beyond the border and established a freehold, some 40 years ago.  After a 25-year reign spent establishing the freehold, Titus died and passed it on to his eldest son Marcus.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=beertown&amp;rev=1635180246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-25T16:44:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beertown</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=beertown&amp;rev=1635180246&amp;do=diff</link>
        <description>BEERTOWN

This section serves the needs of the caravans, bargemen, sell-swords and bravos who live in or visit the city.  It is wall-to-wall flophouses, bars and brothels. Strangely enough, the Palace of the House of Sagittarius is located here.

	*  Big Tim&#039;s Hole: a cheap tavern run by Big Tim.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=blinky_s_surprise&amp;rev=1632348721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-22T22:12:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blinky_s_surprise</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=blinky_s_surprise&amp;rev=1632348721&amp;do=diff</link>
        <description>BLINKY&#039;S SURPRISE

Blinky&#039;s Surprise is a popular drinking hole among the caravan men visiting Wheelburg. It&#039;s run by Blinky Simonson, a  Half elf with poor vision but impeccable taste and a low level of patience for rough housing.  The bar tender is Hobgoblin Molly, who thinks she is a keen wit and sophisticated, but she&#039;s not.  Locals tend to see the place as a spot for</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=bookburg&amp;rev=1635180478&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-25T16:47:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bookburg</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=bookburg&amp;rev=1635180478&amp;do=diff</link>
        <description>BOOKBURG

Formerly the site of a Bronze Elf sacred grove that was burned down when Polychron captured the city.   Over the last century or so, it has become the center of the book trade for the continent.  There are wizardly libraries, bok auctions, book binderies, scriptoria, and even some wood-block printing presses that put out runs of the most practical (and short) works.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=brother_jake&amp;rev=1659392164&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T22:16:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brother_jake</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=brother_jake&amp;rev=1659392164&amp;do=diff</link>
        <description>Brother Jake a.k.a. BIG JAKE 

His common spells... 

Jake now has the &#039;Catling&#039; Feelicks working as a hire until Feelicks reaches 6th level.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=bugbear&amp;rev=1630536144&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-01T22:42:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bugbear</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=bugbear&amp;rev=1630536144&amp;do=diff</link>
        <description>BUGBEAR

Classes Permitted:  Fighter, Cleric

Size: Large, 1d8 HD

Move:  35’

Stat Mods:  +1 DEX, -1 WIS, -1 CHA

Vision:  Dark Vision

Special Advantage:  Move Silently


Goblins, Hobgoblins and Bugbears are different varieties of the same humanoid species.  Their faces are twisted and uneven, their skin is rough and an orange, yellow or greenish hue.  Bugbears are by far the largest, being between 61/2 and 7 feet tall.  All three sorts are nearly all given over to the Chaotic alignment, but N…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=burnouts&amp;rev=1636377619&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-08T13:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>burnouts</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=burnouts&amp;rev=1636377619&amp;do=diff</link>
        <description>Burnouts

The Burnouts are a violent nihilistic gang or cult.  They are known for using Essence of Krangor mixed with some other substance to induce violent, psychotic rampages.

They hate no one worse than they hate the Crazy Krangor Clowns</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c1&amp;rev=1632521010&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:03:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c1&amp;rev=1632521010&amp;do=diff</link>
        <description>C1  CAVE OF DESPAIR

EDL 5

ZONE 6: THE BREAK RIDGE

Known for lots of bats</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c2&amp;rev=1632521108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:05:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c2&amp;rev=1632521108&amp;do=diff</link>
        <description>C2 CAVE OF THE DRAGON

EDL 5

ZONE 6: THE BREAK RIDGE

From time immemorial one dragon or another has lived here.  The dragon currentl living here extorts tribute from nearby mountain dwarves.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c3&amp;rev=1632521146&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:05:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c3&amp;rev=1632521146&amp;do=diff</link>
        <description>C3 CAVERNS OF MYSTERY

EDL 5

ZONE 6: THE BREAK RIDGE

Known for supernatural darkness around the entrance.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c4&amp;rev=1632422308&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T18:38:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c4</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c4&amp;rev=1632422308&amp;do=diff</link>
        <description>C4--Dead Goblin Caverns

ENCOUNTER DIFFICULTY LEVEL--5

Zone 15: Frith

The caves in the Hills of Frith are known as Dead Goblin Caverns, but no one really seems to know why.  Henrok Frith, only says,“ Bah, there&#039;s no good fighting there.”</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c5&amp;rev=1632066636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-19T15:50:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c5</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c5&amp;rev=1632066636&amp;do=diff</link>
        <description>C5 THE CAVERNS OF GORGAMAX

ENCOUNTER DIFFICULTY LEVEL--7

ZONE 10:  THE DEAD HILLS

This is a large cavern system in the limestone of the hills.  Ancient elvish maps indicate it was a source of mineral wealth.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c6&amp;rev=1632521196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:06:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c6</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c6&amp;rev=1632521196&amp;do=diff</link>
        <description>C6 CAVE SIX

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Known for its strange scent.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c7&amp;rev=1632521245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:07:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c7</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c7&amp;rev=1632521245&amp;do=diff</link>
        <description>C7  CAVE SEVEN

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Known for the very narrow entrance leading to a huge first chamber.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c8&amp;rev=1632521288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:08:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c8</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c8&amp;rev=1632521288&amp;do=diff</link>
        <description>C8  CAVE EIGHT

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Known for intermittent smoke issuing from it.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c9&amp;rev=1632521312&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:08:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c9</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c9&amp;rev=1632521312&amp;do=diff</link>
        <description>C9  CAVE NINE

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Known for being very hot</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c10&amp;rev=1632521352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:09:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c10</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c10&amp;rev=1632521352&amp;do=diff</link>
        <description>C10  CAVE TEN

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Known for a hideous shrieking sound</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=c11&amp;rev=1632521379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:09:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c11</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=c11&amp;rev=1632521379&amp;do=diff</link>
        <description>C11 CAVE ELEVEN

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Known for phantoms passing in and out.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=calendar_system&amp;rev=1630259351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-29T17:49:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>calendar_system</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=calendar_system&amp;rev=1630259351&amp;do=diff</link>
        <description>CALENDAR SYSTEM

In the Wide World, a standard calendar has been in universal use for over 1000 years.   The years are numbered as “Modern Year” dating from the Astrological Conclave of Grahblox.  The campaign begins in Modern Year 1195.

There are 12 months in each year, which correspond to the 12 signs of the Zodiac:</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=campaign_calendar&amp;rev=1630447899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-31T22:11:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_calendar</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=campaign_calendar&amp;rev=1630447899&amp;do=diff</link>
        <description>CAMPAIGN CALENDAR

Campaign begins on Aries 1st, Modern Year 1195 of the Wide World Calendar.
 This is New Year&#039;s Day and the first day of Spring

MY 1195</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=campaign_records&amp;rev=1630185032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-28T21:10:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_records</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=campaign_records&amp;rev=1630185032&amp;do=diff</link>
        <description>CAMPAIGN RECORDS

Campaign Calendar

Game Logs

Rumors and Lore</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=castles&amp;rev=1632505234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T17:40:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>castles</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=castles&amp;rev=1632505234&amp;do=diff</link>
        <description>Castles and Fortresses

Castle Argon

Castle Amra

Fortress Rathgard

Castle Balth

Castle Codros

Castle Dyr

Castle Egmar

Castle Frith

Fortress Poltron

Castle Gash</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=catter&amp;rev=1630528496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-01T20:34:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>catter</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=catter&amp;rev=1630528496&amp;do=diff</link>
        <description>CATTER

Classes Permitted:  Magic-User, Thief

Size:  Medium, 1d6 HD

Move:  35’

Stat Mods:  +1 INT, +1 DEX,-1 STR, -1 WIS

Vision:  Dark Vision

Special Advantage:  Claw/Claw/Bite


The Catters are a species of cat-like humanoids that can be found is very small numbers scattered all across the world.    Intelligent and nimble they have become known as excellent wizards and thieves.    Most non-adventuring Catters can be found living as hunters or herdsmen near human communities.  More Catters …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=cattle_meeting&amp;rev=1633525259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T13:00:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cattle_meeting</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=cattle_meeting&amp;rev=1633525259&amp;do=diff</link>
        <description>CATTLE MEETING

EDL-2

ZONE 1: THE NORTH WEST CATTLE COUNTRY

Most of the time, Cattle Meeting is a small village of about 800 people.  However, during the first week of XXX and the First Week of Taurus there are large cattle buys.   At this time the population rises to several thousand and possible tens of thousands of cattle.  At these meets, hundreds of temporary sheds, tents and lean-to&#039;s are set up all around the village.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=caves&amp;rev=1632651029&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-26T10:10:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>caves</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=caves&amp;rev=1632651029&amp;do=diff</link>
        <description>CAVES

C1  CAVE OF DESPAIR

C2 CAVE OF THE DRAGON

C3 CAVERNS OF MYSTERY

C4--DEAD GOBLIN CAVERNS

C5 THE CAVERNS OF GORGAMAX

C6 CAVE SIX

C7  CAVE SEVEN

C8  CAVE EIGHT

C9  CAVE NINE

C10  CAVE TEN

C11 CAVE ELEVEN</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=changeling&amp;rev=1630529096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-01T20:44:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>changeling</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=changeling&amp;rev=1630529096&amp;do=diff</link>
        <description>CHANGELINGS

Classes Permitted: Cleric, Magic-User, Thief

Size: Medium, 1d6 HD

Move: 30’

Stat Mods:  +1 CHA, -1 STR

Vision: Dark Vision

Special Advantage:  +2 save vs. magic


A Changeling is a half-mortal, half-demonic or half-fairy creature that has been brought up in the mortal world as a mortal.   Changelings have the outer appearance of their mortal parent, but their eyes have an unnatural shine to them.  They have a reputation as being very easy to get along with, but often prove to b…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=character_sheets&amp;rev=1632096728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-20T00:12:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_sheets</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=character_sheets&amp;rev=1632096728&amp;do=diff</link>
        <description>CHARACTER SHEETS

[ Character Sheet]

[Combat Cheat Sheet]

[Cleric Supplement Page]

[Fighter Supplement Page]

[Magic User Supplement Page]

[Thief Supplement Page]

[Gear and Henchmen Supplement Pages]

Ibson&#039;s Sheets

[More readable Combat Sheet pdf]

[Fill-able Character sheet PDF]

[Fill-able Gear &amp; Henchman Sheet PDF]

[Fill-able Fighter Sheet PDF]

[Fill-able Cleric Sheet PDF]

[Fill-able Magic User Sheet PDF]

[Fill-able Thief Sheet PDF]</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=choir_of_saints&amp;rev=1631649579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T19:59:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>choir_of_saints</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=choir_of_saints&amp;rev=1631649579&amp;do=diff</link>
        <description>THE CHOIR OF THE SAINTS

Alignment: Lawful

Spell Types:  Protection

Ability Score: DEX

Cleric Restrictions: Cleric of the saints must give some help to all who honestly request it or lose spell powers till rectified.

Cleric Benefit: all magic spells that do damage are reduced by 1 point (per attack, not per die) against the cleric.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=city_gangs&amp;rev=1641227293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-03T16:28:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>city_gangs</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=city_gangs&amp;rev=1641227293&amp;do=diff</link>
        <description>City Gangs

As you encounter the various criminal gangs, your information will appear here.

Burnouts

The Marvins

The Rat Bastards

Crazy Krangor Clowns

Intangible Growth</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=city_guard&amp;rev=1632655826&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-26T11:30:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>city_guard</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=city_guard&amp;rev=1632655826&amp;do=diff</link>
        <description>CITY GUARDS

The PODESTA of Polychronopolis recruits, pays and commands the city guard.  Their commission is to keep the peace in the city and guard the walls and gates.

The guards irregularly patrol the city streets and will arrest criminals, as long as they don&#039;t wera the livery or badge of a</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=city_schematic_map&amp;rev=1630948096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T17:08:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>city_schematic_map</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=city_schematic_map&amp;rev=1630948096&amp;do=diff</link>
        <description>SCHEMATIC MAP OF CITY OF POLYCHRONOPOLIS</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=city_wards&amp;rev=1632590327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-25T17:18:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>city_wards</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=city_wards&amp;rev=1632590327&amp;do=diff</link>
        <description>THE CITY WARDS

The city of Polychronopolis is divided into sections called “Wards.” Each ward has a different character, purpose and dangers. 

Tantown--A

Ratburg--B

Dockville--A

Furnacetown--A

The Towers--C

Bookburg--C

Beertown--A

The Heights--C

Elfville--C

The Six Temples--C

The Bazaar--A

Wheelburg--A

Weaverton--A

Hammerville--A

Meekville--A

South Bridge--A

North Bridge--A


The letter code after each ward name indicates which of the three City Encounter Decks that is used in …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=city&amp;rev=1633175916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-02T11:58:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>city</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=city&amp;rev=1633175916&amp;do=diff</link>
        <description>THE CITY OF POLYCHRONOPOLIS

Polychronopolis is a city of about 200,000, perhaps the largest in the continent, a hub of trade and learning.  However, it is as corrupt as it is large, and as dangerous as it is ancient.  

History of the City and Region

How the City Operates

Dangerous Groups

City Wards

Trade and Commerce

Great Houses

City Gangs

City Schematic Map

Shopping</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=codros&amp;rev=1631976415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-18T14:46:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>codros</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=codros&amp;rev=1631976415&amp;do=diff</link>
        <description>CASTLE CODROS

EDL--4

ZONE 8: THE WEST PLAINS

Castle Codros has been ruled by the mysterious Gotho Codros for at least 60 years.  Gotho is reputedly a wizard of immense power who is said to have built the castle itself by sorcery.  He is rarely seen outside his laboratory or contemplation tower, and even then his appearance is shrouded by a mask or by sorcery.   He also prefers to be called</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=craters&amp;rev=1632505533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T17:45:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>craters</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=craters&amp;rev=1632505533&amp;do=diff</link>
        <description>CRATERS

There are several mysterious craters in the border regions.

K1--North Crater

K2--South Crater

K3--Doom Crater</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=crazy_krangor_clowns&amp;rev=1636391553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-08T17:12:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crazy_krangor_clowns</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=crazy_krangor_clowns&amp;rev=1636391553&amp;do=diff</link>
        <description>THE CRAZY KRANGOR CLOWNS

The Crazy Krangor Clowns are the worst Krangor freaks in town.  Their headquarters is somewhere in Weaverton but they go wherever their business takes them.    They are easily recognizable by their clown make-up and psychotic behavior. They commit acts of mayhem across town, but aren&#039;t interfered with by the guard unless caught in the act.  Whether they are acting randomly or under orders is unknown.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=cypress_tristan_mercy_henceforth&amp;rev=1650815259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-24T15:47:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cypress_tristan_mercy_henceforth</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=cypress_tristan_mercy_henceforth&amp;rev=1650815259&amp;do=diff</link>
        <description>Cypress Tristan Mercy Henceforth

Class/Level: Cleric/Fighter – 4

Species: Golden High Elf

Alignment: Lawful – The Lord Protector Initiate


Str:17

Dex:10

Con:11

Int:14

Wis:18

Cha:10


Elf Immunities – immune to ghoul paralysis and +2 to saving throws vs sleep/charm</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=d1&amp;rev=1637610294&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-22T19:44:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>d1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=d1&amp;rev=1637610294&amp;do=diff</link>
        <description>D1 DUNGEON OF MORTHONK

ENCOUNTER DIFFICULTY LEVEL 4 (at least the top level)

ZONE 7: THE LONG WOOD

This is a multi-level complex of ancient dungeon chambers.  Little is publicly known about it, other than there is a 75 year old royal decree banning anyone from entering its grounds on pain of death.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=d2&amp;rev=1632420801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T18:13:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>d2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=d2&amp;rev=1632420801&amp;do=diff</link>
        <description>D2 DUNGEON OF HOBGOBLIN RUFUS

ENCOUNTER DIFFICULTY LEVEL-4 (at least the top level)

ZONE 14: THE RIVERLAND

Hobgoblin Rufus was a mighty sorcerer who build a fortress/laboratory complex in the hills east of Polychronopolis.  The fortress was sacked by Mud Orcs, but the deeper levels were never explored, much less cleared out.  The villagers in the hills about complain about the monsters that creep out of the place.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=d3&amp;rev=1632485713&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T12:15:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>d3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=d3&amp;rev=1632485713&amp;do=diff</link>
        <description>D3 DUNGEON OF LATYNADIO

ENCOUNTER DIFFICULTY LEVEL--7 (at least the first level)

ZONE 22: SHADAR

This dungeon complex is in the hills around SHADAR CITY.  It has many levels and dates back to the Sauric Era.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=dangerous_groups&amp;rev=1641227620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-03T16:33:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dangerous_groups</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=dangerous_groups&amp;rev=1641227620&amp;do=diff</link>
        <description>DANGEROUS GROUPS OF THE CITY

As you encounter or gain information about the groups of armed, magical or otherwise dangerous beings in the city, information will be posted here.

Marvins

The Crazy Krangor Clowns

Burnouts

City Guards

Night Watch

Steve and Bill

Mystic Union

THE INTANGIBLE GROWTH</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=dockville&amp;rev=1631462837&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-12T16:07:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dockville</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=dockville&amp;rev=1631462837&amp;do=diff</link>
        <description>DOCKVILLE

This areas if filled with docks, piers, warehouses, and the modest rooming houses, bars and restaurants that serve the river-men running barges in and out of the city.

Dockville lies outside the city walls at the point where the North River and South River meet to form the West River.   One can enter Dockville only by boat or by one of two gates through the walls, one to</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=dogger&amp;rev=1630537311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-01T23:01:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dogger</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=dogger&amp;rev=1630537311&amp;do=diff</link>
        <description>DOGGERS

Classes Permitted:  Fighter, Thief

Size:  Medium, 1d6 HD

Stat Mods: +1 WIS,+1 CON, -1 INT, -1 CHA

Vision: Normal

Special Advantages: Track by Scent


The Doggers are a species of dog-like humanoids that can be found fair numbers wherever human communities have reached.  Tough and perceptive, they make good soldiers and priests.    Most non-adventuring Doggers can be found living as hunters, shopkeepers or herdsmen in or near human communities.  Doggers are about evenly divided among…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=doom_speaker&amp;rev=1633041313&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:35:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doom_speaker</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=doom_speaker&amp;rev=1633041313&amp;do=diff</link>
        <description>THE DOOM SPEAKER

Alignment:  Lawful

Spell Type:  Law

Ability Score:  WIS

Cleric Restrictions: Clerics of Doom Speaker may never partner with a chaotic on an expedition, even unknowingly, or will lose spell powers until rectified.

Cleric Benefit: Turns undead as if 1 level higher.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=duck_parts_warehouse&amp;rev=1632157595&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-20T17:06:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>duck_parts_warehouse</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=duck_parts_warehouse&amp;rev=1632157595&amp;do=diff</link>
        <description>Duck Parts Warehouse

Located among a host of poultry butchers in Ratburg, the Duck Parts warehouse buys up unused duck parts (feathers, feet, bills, bones etc), preserves or processes them for further use.   The warehouse is owned by House Cancer, who uses it for whatever other needs it might have in Ratburg.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=dungeons&amp;rev=1632486531&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T12:28:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dungeons</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=dungeons&amp;rev=1632486531&amp;do=diff</link>
        <description>DUNGEONS

While Ruins may or may not contain underground sections for explorations, the 3 dungeon locations on the map are certain and sure to contain at least 2 full levels of dungeon chambers.  The upper level will be the same EDL as the surrounding zone, but the lower levels are likely more deadly.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=dwarf&amp;rev=1632510094&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T19:01:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwarf</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=dwarf&amp;rev=1632510094&amp;do=diff</link>
        <description>DWARVES

Classes Permitted:  Cleric, Fighter, Thief

Size:  Medium, 1d6 HD

Move 25’

Stat Mods: +1 CON, -1 CHA

Vision:  Dark Vision

Special Advantages: +2 save vs magic and poison, Stonework skill


The Dwarves are one of the oldest civilizations in the world.   Dwarves generally look like short, thick bodied humans.  They typically live in small underground towns where they mine ores and gems and create first rate metal work and jewelry that they trade for the food they need.  The Dwarves ha…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=dyr&amp;rev=1632520602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T21:56:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dyr</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=dyr&amp;rev=1632520602&amp;do=diff</link>
        <description>CASTLE DYR

ENCOUNTER DIFFICULTY LEVEL--5

ZONE 12: THE BORDER COUNTRY

Castle Dyr was built with the help of the MARCHER LORD of Chronos some 30 years ago as an attempt to provide a lower-cost way to help protect the caravan road.   Dyr Burachek was given the land as a benefice/fief as long as he and his descendants maintained the road, helped supply the way stations and protected the caravans.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=e1&amp;rev=1631830421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T22:13:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>e1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=e1&amp;rev=1631830421&amp;do=diff</link>
        <description>E1  THE BIG ORC ENCAMPMENT

ENCOUNTER DIFFICULTY LEVEL 6

ZONE 16 THE MUD FLATS

One of 2 orc encampments in Zone 16, the Mud Flats.  There are never less than 1000 orcs here, with 50% of them being warriors of various effectiveness.   There is a rough stone shrine to the SLAUGHTER KING featuring prominently in the middle.  The warlord&#039;s hall is a nasty barn-shack made up mostly of unfinished logs and mud, lots of mud.  All the other orcs dwell in one of the multitude of nasty tents.  It is simi…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=e2&amp;rev=1631830480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T22:14:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>e2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=e2&amp;rev=1631830480&amp;do=diff</link>
        <description>E2 THE LARGE ORC ENCAMPMENT

ENCOUNTER DIFFICULTY LEVEL 6

ZONE 16 THE MUD FLATS

Almost a twin to the Big Orc Encampment, this encampment, however has a big muddy fighting-pit, but no warlord&#039;s hall (warlord must sleep in a tent like everyone else).  The Shrine is dedicated to the THE ETERNAL FEASTER.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=e3&amp;rev=1632494005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:33:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>e3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=e3&amp;rev=1632494005&amp;do=diff</link>
        <description>E3 TROLLTON

ENCOUNTER DIFFICULTY LEVEL--11

ZONE 21: THE BADLANDS

Trollton is a ragged encampment and meeting place for Trolls and their kin to eat drink and terrorize river travelers.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=e4&amp;rev=1632494091&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:34:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>e4</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=e4&amp;rev=1632494091&amp;do=diff</link>
        <description>E4 BIG TOWN

ENCOUNTER DIFFICULTY LEVEL--11

ZONE 21: THE BADLANDS

Big Town is an encampment where giants of various sorts meet to feast, drink and extort tribute from river travelers.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=edl&amp;rev=1640119515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-21T20:45:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>edl</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=edl&amp;rev=1640119515&amp;do=diff</link>
        <description>ENCOUNTER DIFFICULTY LEVEL

One of the keys for players being able to judge what adventures they might want to attempt, is the Encounter Difficult level of the Zone in which it lies.  
EDL HD range Average HD Solo Max Group Max XP per Encounter Average Treasure</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=egmar&amp;rev=1632421379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T18:22:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>egmar</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=egmar&amp;rev=1632421379&amp;do=diff</link>
        <description>CASTLE EGMAR

ENCOUNTER DIFFICULTY LEVEL--4

ZONE 14: THE RIVERLAND

Castle Egmar was founded by a High Priestess of LADY KNOWLEDGE who was disgusted by the toleration for Chaos that existed in most civilized states, and especially in and around Polychronopolis.  High Priestess Mildred the Fair was succeeded by High Priestess Julianna the Mild, and now currently by High Priestess Helena of the Mighty Star.   There is a full temple to Lady Knowledge at one end of the castle grounds, and an amazin…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=elf_high&amp;rev=1631412348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-12T02:05:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elf_high</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=elf_high&amp;rev=1631412348&amp;do=diff</link>
        <description>HIGH ELVES

Classes Permitted:  Fighter, Magic-User, Cleric

Size:  Medium, 1d6 HD

Move:  30&#039;

Stat Mods:  +1 INT, -2 CON

Vision:  Dark Vision

Special Advantages:  Secret Door Expert, Elf Immunities (ghoul immunity, +2 save vs sleep/charm)


The Elves have a truly ancient magical civilization located in sylvan hideaways and hidden by ancient magics.   Elves generally look like slender, willowy humans with pointed ears and bright eyes.  They have a lifespan of many centuries and so almost all …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=elf_wood&amp;rev=1630598445&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-02T16:00:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elf_wood</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=elf_wood&amp;rev=1630598445&amp;do=diff</link>
        <description>WOOD ELVES

Classes Permitted: Fighter, Thief, Magic-Users

Size:  Medium, 1d6 HD

Move: 30’

Stat Mods:  +1 DEX, -2 CON

Vision: Dark Vision

Special Advantages: Move Silently, Elf Immunities (ghoul immunity, +2 save vs Charm/Sleep)


The Elves have a truly ancient magical civilization located in sylvan hideaways and hidden by ancient magics.   Elves generally look like slender, willowy humans with pointed ears and bright eyes.  They have a lifespan of many centuries and so almost all of them h…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=elfville&amp;rev=1631555144&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-13T17:45:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elfville</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=elfville&amp;rev=1631555144&amp;do=diff</link>
        <description>ELFVILLE

The oldest section of the city, the Houses of Aries, Leo and Libra all have their Palaces here.  Elfville has its own section of internal walls with its own gates.  Only Elves can come and go freely, with half-elves needing to prove that they have business or employment within to enter.  No one else is admitted ever.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=emrys_borealis&amp;rev=1641339404&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-04T23:36:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emrys_borealis</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=emrys_borealis&amp;rev=1641339404&amp;do=diff</link>
        <description>Emrys Borealis

Class/Level: Magic-User – 3

=&gt; Specialist Mage – Realm of Protection

Species: Human

Alignment: Neutral – The Wanderer Initiate


Str:11

Dex:16

Con:16

Int:18

Wis:11

Cha:10


+1 attack bonus

+2 to saving throws against Spells
 and magic</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=encampments&amp;rev=1632494763&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:46:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>encampments</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=encampments&amp;rev=1632494763&amp;do=diff</link>
        <description>ENCAMPMENTS

E1  THE BIG ORC ENCAMPMENT

E2 THE LARGE ORC ENCAMPMENT

E3 TROLLTON

E4 BIG TOWN</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=encounter_system&amp;rev=1633702890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-08T14:21:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>encounter_system</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=encounter_system&amp;rev=1633702890&amp;do=diff</link>
        <description>RANDOM ENCOUNTER DETAILS

Zone Encounters:

Each day of normal travel, exploration or rest in an outdoor area of a zone results in the Judge drawing 1 card from an ordinary playing card deck for the day time, 1 card for the night. IF the characters are being chased or followed, or they are in a particularly danger, the Judge may increase the number of cards to 2 per day and/or night.  These cards will be interpreted as follows:</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=eternal_feaster&amp;rev=1631639978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T17:19:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternal_feaster</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=eternal_feaster&amp;rev=1631639978&amp;do=diff</link>
        <description>THE ETERNAL FEASTER

Alignment: Chaotic

Spell Type: Chaos

Ability Score: CON

Cleric Restrictions: Clerics of the Feaster must eat some part of anything they kill.

Cleric Benefits: The cleric&#039;s Command/Turn Undead power also works on all sorts of pudding, slime and jelly monsters.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=farmington&amp;rev=1633523926&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T12:38:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>farmington</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=farmington&amp;rev=1633523926&amp;do=diff</link>
        <description>FARMINGTON

ENCOUNTER DIFFICULTY LEVEL--2

ZONE 2: THE MARCH OF CHRONOS

This is a bustling agricultural town of nearly 10,000 people involved in trades that support the multitude of farmers there about.  The town is over 90% Kotharian human in population. The Dogger Tribe “The Original Goodboys” live here too as do a significant number of Halflings.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=father_corin&amp;rev=1634591565&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-18T21:12:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>father_corin</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=father_corin&amp;rev=1634591565&amp;do=diff</link>
        <description>Father Corin 

Father Corin&#039;s Spells</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=father_sky&amp;rev=1631637819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:43:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>father_sky</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=father_sky&amp;rev=1631637819&amp;do=diff</link>
        <description>FATHER SKY

Alignment: Neutral

Spell Type: Divine Will

Ability Score: STR

Cleric Restrictions: His clerics may not sleep underground or  they lose spell powers for at least a day.

Cleric Benefit: His clerics get 2 points of damage reduction against air or lightning attacks (per attack, not per die).</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=feelicks&amp;rev=1659392260&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T22:17:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feelicks</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=feelicks&amp;rev=1659392260&amp;do=diff</link>
        <description>Feelicks the Catling, a.k.a. Kung-Fu Kitty

A conversation takes place one night at Ramthor&#039;s tavern. Big Jake and Feelicks get to talking about their common adventuring friends and the adventures they have, wherein Feelicks states his desire to acquire a spidersilk shirt such that he can actually stand in on more combats.  Jake realizes that here is a &#039;feline after his own heart&#039; (i.e. a fellow Chaotic) and offers Feelicks enough money to buy the shirt provided he comes to work for him. Feelick…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=frith&amp;rev=1632422180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T18:36:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frith</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=frith&amp;rev=1632422180&amp;do=diff</link>
        <description>CASTLE FRITH

ENCOUNTER DIFFICULTY LEVEL--5

ZONE 15 FRITH

Castle Frith is a massive feasting hall, surrounded by a blocky slab of a keep.   There are always 100 men on guard, and several hundred more might be here or away fighting.

Henrok Frith is a loud violent man who loves a good fight.   Loud violent men, especially orc-killers, can easily find work for Henrok, as long as they can stay above the dirt.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=furnacetown&amp;rev=1631047840&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-07T20:50:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>furnacetown</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=furnacetown&amp;rev=1631047840&amp;do=diff</link>
        <description>FURANCETOWN

This section of the city is given over to the smelting business.  Large furnaces run on the coal from the mountains to smelt ore into iron and tin ingots for the local craftsmen and export to Jorak Mountains and overseas.

The ward connects directly with</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=game_logs&amp;rev=1659357285&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T12:34:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>game_logs</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=game_logs&amp;rev=1659357285&amp;do=diff</link>
        <description>GAME LOGS

[Polychronopolis 1]  Meet the Ass-Kickers

[Polychronopolis 2]  Boogins, Bowstrings and Balducci

[Polychronopolis 3]The City in Taurus

[Polychronopolis 4]  Two Rip-Offs

[Polychronopolis 5]  Romeo&#039;s Theme

[Polychronopolis 6] Breaking the Law

[Polychronopolis 7]  Goblin Orgy

[Polychronopolis 8] Curses, Hoonged Again

[Polychronopolis 9] Treasure, Just Lying Around on the Ground

[Polychronoplois 10] Absolutely!

[Polychronopolis 11] Abraca Doofus</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=gash&amp;rev=1632507430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:17:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gash</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=gash&amp;rev=1632507430&amp;do=diff</link>
        <description>CASTLE GASH

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Hobgoblin Maxtar is a powerful sorcerer-warlord who rules over a large nation of mixed goblins, hobgoblins, bugbears and others in the mountains.  He rules from a sturdy tower-fortress called Castle Gash.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=gateway_to_adventure&amp;rev=1632153145&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-20T15:52:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gateway_to_adventure</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=gateway_to_adventure&amp;rev=1632153145&amp;do=diff</link>
        <description>GATEWAY TO ADVENTURE

Theme Song

The Polychronopolis campaign

In tone, the campaign will go in the Sword and Sorcery rather than High Fantasy direction (Conan rather than Lord of the Rings).  In practice, it aims to be a true Sandbox, rather than a story-path.  Players will have great agency and choice of activities, goals and adventures.  However, this will put some burden on the players, because the Judge will need time to prepare.  Players will be required to tell the Judge far enough ahead…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=gnome&amp;rev=1631816466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T18:21:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnome</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=gnome&amp;rev=1631816466&amp;do=diff</link>
        <description>GNOMES

Classes Permitted: Fighter, Magic-User, Thief

Size:  Small, 1d4 HD

Move:  25&#039;

Stat Mods: +1 INT, -1 WIS

Vision: Dark Vision

Special Advantages: Stonework Skill, Detect Magic 1/day, +2 Saves


The Gnomes are cousins to the dwarves and look similar but are much smaller and have longer noses.  They live both in underground towns and in forest communities.  Gnomes are friendlier than dwarves, more mercurial and humorous than dwarves, and sometimes more treacherous than dwarves.  Gnomes …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=goblin&amp;rev=1640012136&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-20T14:55:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goblin</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=goblin&amp;rev=1640012136&amp;do=diff</link>
        <description>GOBLINS

Classes Permitted:  Fighter, Thief, Cleric

Size:  Small, 1d4

Move 25&#039;

Stat Mods: +1 DEX, -1 INT, -1 CHA

Vision: Dark Vision, Sun sensitive

Special Advantages: +1 rear attack, Tracking


Goblins, Hobgoblins and Bugbears are different varieties of the same humanoid species.  Their faces are twisted and uneven, their skin is rough and an orange, yellow or greenish hue.  Goblins are small, about 4’ tall, while  All three sorts are nearly all given over to the Chaotic alignment, but Neu…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=gorgo&amp;rev=1632814159&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-28T07:29:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gorgo</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=gorgo&amp;rev=1632814159&amp;do=diff</link>
        <description>Gorgo of Barbaria

Player - Bob

Human Fighter 3   XP: 6515

Stats
ST-18            
IQ-8
WS-12            
DX-12
CO-17            
CH-12

HP: 27

AC: 14 Gambeson and shield

Weapons: Bastard Sword, Short Sword

Saving throw - 14  +2 breath, energy drain, fumbles, weapon effects and paralysis spells or effects.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=gormling&amp;rev=1633523705&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T12:35:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gormling</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=gormling&amp;rev=1633523705&amp;do=diff</link>
        <description>GORMLING

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Gormling is the principal city and fortress of the Crimson Dwarves.  There are about 15,000 of them living here, about half of whom could carry arms in defense.  The bulk of the town is below ground, but there are various towers and cunningly fortified crags outside.  It is easy to locate because of the constant smoke from its forges.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=great_houses&amp;rev=1630937349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T14:09:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>great_houses</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=great_houses&amp;rev=1630937349&amp;do=diff</link>
        <description>THE GREAT HOUSES OF POLYCHRONOPOLIS

The ancient customs of the city (dating back many millennia) dictate that 12 families make up the ruling council of the city and hold the reigns of power.  Each family is called a Great House, and each one is assigned the name of one of the signs of the Zodiac. If a bloodline should die out, the council will convene and name a new family to take the place of the old.  The leader of each house is chosen by each house&#039;s ancient and unique means, but such leader…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=guardians_of_righteousness&amp;rev=1632412957&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T16:02:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guardians_of_righteousness</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=guardians_of_righteousness&amp;rev=1632412957&amp;do=diff</link>
        <description>GUARDIANS OF RIGHTEOUSNESS

This is a cult of BADGERMON warriors who have sworn an oath of loyalty to LORD PROTECTOR and spend their time hunting down all the Chaotically aligned magic-users and clerics they possible can.   They are utterly ruthless to these particular foes and all who shield them and are at best gruff and polite to everyone else.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=h1&amp;rev=1630871481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-05T19:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>h1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=h1&amp;rev=1630871481&amp;do=diff</link>
        <description>H1--The Henge of the Earth Mother

EDL-2

ZONE 1: THE NORTH WEST CATTLE COUNTRY

This ancient stone monument is dedicated to the Earth Mother.   Both the Bronze Elf Great Houses of the city claim that they actually have ownership title to it.   A band of Harmantian human wanderers also claim that the priesthood belongs to them.   The current priest/caretaker is an ancient Half-Elf named Doogum, who is inoffensive to all claimants and likely to die in the not too distant future.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=h2&amp;rev=1631830236&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T22:10:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>h2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=h2&amp;rev=1631830236&amp;do=diff</link>
        <description>H2 THE OLD HENGE

ENCOUNTER DIFFICULTY LEVEL 3

ZONE 3: THE EAST WASTE

Not much is said or known about this stone circle, other than it&#039;s wicked spooky.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=h3&amp;rev=1632464210&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T06:16:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>h3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=h3&amp;rev=1632464210&amp;do=diff</link>
        <description>H3 HENGE OF THE WANDERER

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 18: THE WIDE WASTE

This stone circle is dedicated to the god known as THE WANDERER and is tended by a fanatical band of secretive priests known as the Obstantes.  They allow no one not of their order to come near.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=hackstyn&amp;rev=1659357701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T12:41:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hackstyn</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=hackstyn&amp;rev=1659357701&amp;do=diff</link>
        <description>HACKSTYN

Dave N.
The clash of blade on blade, the crunch of bone under steel. Hearing that is the only time I&#039;m alive. Proving you are winner is the only thing worth living for. I come from the North of Kotharia, where men are men and goblins and elves are for scaring children. Stand aside, I take large steps.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=half-elf&amp;rev=1631466388&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-12T17:06:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-elf</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=half-elf&amp;rev=1631466388&amp;do=diff</link>
        <description>HALF-ELVES

Classes Permitted:  Cleric, Fighter, Magic-User, Thief

Size:  Medium, 1d6 HD 

Move: 30’

Stat Mods:  +1 CHA, -2 CON

Vision: Normal

Special Advantages:  Secret Door Skill, Elf Immunities (ghoul immunity and +2 save vs Sleep and Charm)</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=half-ogre&amp;rev=1630538750&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-01T23:25:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-ogre</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=half-ogre&amp;rev=1630538750&amp;do=diff</link>
        <description>HALF-OGRES

Classes Permitted:  Fighter, Cleric

Size: Large 1d8 HD

Move: 30&#039;

Stat Mods: +2 STR, +1 CON, -2 INT, -2 CHA, -1 DEX

Vision: Normal

Special Advantage:  Buster Skill


Half-ogres are folk with part Ogre heritage, the other half being usually Orc or Human.  They are a bit less robust, a bit less stupid than full ogres, but still rather robust and stupid.  Half-ogres are mostly loners.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=half-orc&amp;rev=1631466405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-12T17:06:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>half-orc</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=half-orc&amp;rev=1631466405&amp;do=diff</link>
        <description>HALF-ORCS

Classes Permitted: Fighter, Cleric, Thief

Size: Medium, 1d6

Move:  30’

Stat Mods:  +1 STR, -2 CHA

Vision: Dark Vision

Special Advantages: +2 saves vs. poison and disease


	Orcs are surprisingly interfertile with many species.   Half-orcs are people who have some orcish ancestry, usually mixed with humans, halflings, hobgoblins, goblins, kobolds or even lizardo.  They are a bit less likely to be given into chaos and vandalism, but are looked at with suspicion by many.   Individua…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=halfling&amp;rev=1632264750&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-21T22:52:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>halfling</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=halfling&amp;rev=1632264750&amp;do=diff</link>
        <description>HALFLINGS

Classes Permitted: Fighter, Cleric, Thief

Size Small, 1d4 HD

Move: 25&#039;

Stat Mods:  +1 DEX, -1 STR

Vision: Normal

Special Advantages: +2 missile attack, Move Silently, Hide in Forest

Move/Hide

Just as Gnomes are smaller cousins to the dwarves, so Halflings are the cousins of humans, but they are much smaller and have hairier feet.  Halflings live in farming villages scattered about the world and are agricultural experts.  Halflings are usually open and friendly but prefer the co…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=hammerville&amp;rev=1631555491&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-13T17:51:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hammerville</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=hammerville&amp;rev=1631555491&amp;do=diff</link>
        <description>HAMMERVILLE

Next to Furancetown, and sharing the same coal-suppliers, Hammerville is where the smiths and jewelers of the city live and work.

Hammerville connects to Elfville and Furnacetown and has a gate to the east outside.

Shopping in Hammerville:  this ward is where you will find the shops that sell armor, weapons, jewelry and other metal goods that cost more than 75gp (this includes the Master Work arms and armor).  You must make an INT d20 roll to find a shop that has what you want.   …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=henchman_recruiting&amp;rev=1633521840&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T12:04:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>henchman_recruiting</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=henchman_recruiting&amp;rev=1633521840&amp;do=diff</link>
        <description>HENCHMAN RECRUITING

To recruit henchmen, you must be in a town or city.  

Spend 1 week posting notices and spreading the word (the actual work is done by the SELL SWORDS GUILD if you recruit in Polychronopolis.  

For each 100gp you spend, 1d6 candidates will show up, to a maximum of 10d6 in Polychronopolis, 3d6 in Shadar, 2d6 in Portburg or 1d6 in Farmington.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=herd_moot&amp;rev=1633525498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T13:04:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>herd_moot</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=herd_moot&amp;rev=1633525498&amp;do=diff</link>
        <description>HERD MOOT

ENCOUNTER DIFFICULTY LEVEL--7

ZONE 22: SHADAR

This is the central encampment, now a small town, of the violent Yoomu tribe of Shadarian nomads.   They are proud, wrathful and quick to anger.   They deeply resent the Deirthu Tribe of Road Moot and only stay loyal to SHADAR CITY because of large gifts and the support they get against the</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=history&amp;rev=1631453937&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-12T13:38:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>history</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=history&amp;rev=1631453937&amp;do=diff</link>
        <description>HISTORY OF THE BORDER ZONES OF POLYCHRONOPOLIS

The Border Zones has a very long history, divided into several Eras.

Sauric Era (20,000 years ago):  the region was ruled by a reptilian civilization, devoted to Chaos.  The people were known as the Saurics and are the direct ancestors of the Lizardo seen today, who are much more primitive and brutish than their forbearers.  The inherent contradictions of being a Chaotic civilization eventually destroyed the society in a fit of blood-stained madne…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=hobgoblin_shemp&amp;rev=1658708686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T00:24:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hobgoblin_shemp</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=hobgoblin_shemp&amp;rev=1658708686&amp;do=diff</link>
        <description>Hobgoblin Shemp


Hobgoblin Fighter - 2 (Neutral) 

STR 13. CON 11. DEX 12. INT 13. WIS 12. CHA 8 

Skills: Shield Sacrifice 

Languages: Common, Goblin, Dogger, Ogre, Troll 

HP 11AC 18Move 30&#039;
Save 15+ 

Attack Bonus +2 

+1 Damage 

XP 4371 (3rd Level at 5,000xp)  GOLD N/A</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=hobgoblin&amp;rev=1632354717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-22T23:51:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hobgoblin</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=hobgoblin&amp;rev=1632354717&amp;do=diff</link>
        <description>HOBGOBLINS

Classes Permitted:  Fighter, Magic-User, Cleric

Size: Medium, 1d6 HD

Move: 30’

Stat Mods: +1 WIS, -2 CHA

Vision: Dark Vision

Special Advantages: Hear Noise


Goblins, Hobgoblins and Bugbears are different varieties of the same humanoid species.  Their faces are twisted and uneven, their skin is rough and an orange, yellow or greenish hue. Hobgoblins are the middle sized ones, standing between 5 and 6 feet.  All three sorts are nearly all given over to the Chaotic alignment, but …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_aquarius&amp;rev=1630937052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T14:04:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_aquarius</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_aquarius&amp;rev=1630937052&amp;do=diff</link>
        <description>HOUSE OF AQUARIUS

Speaker:  Silas Lone

Species:  Half-Elf

Palace:  The Heights</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_aries&amp;rev=1630936418&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T13:53:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_aries</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_aries&amp;rev=1630936418&amp;do=diff</link>
        <description>HOUSE OF ARIES

Speaker:   Thunder Maxwell Power Even

Species:  Silver Elves

Palace:  Elfville</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_cancer&amp;rev=1630936607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T13:56:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_cancer</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_cancer&amp;rev=1630936607&amp;do=diff</link>
        <description>HOUSE OF CANCER

Speaker:  Badrot Gurpnoz

Species:  Half-Orc

Palace:  The Towers</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_capricorn&amp;rev=1642000070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-12T15:07:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_capricorn</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_capricorn&amp;rev=1642000070&amp;do=diff</link>
        <description>HOUSE OF CAPRICORN

Speaker:   Rhadymanthus Funke

Species:   Human (Haramantian)

Palace:  The Heights

Hormelitious Funke, a second-cousin of the speaker, is a rent-collector for North Bridge.  On the 20th of Taurus 1195, he was critically wounded and robbed by Tobimanthus, Feelicks and Woe Be Gone.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_gemini&amp;rev=1630936553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T13:55:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_gemini</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_gemini&amp;rev=1630936553&amp;do=diff</link>
        <description>HOUSE OF GEMINI

Speaker:  Wald and Perr Tonblar

Species:  Half-elf

Palace:  The Heights</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_leo&amp;rev=1642000059&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-12T15:07:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_leo</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_leo&amp;rev=1642000059&amp;do=diff</link>
        <description>HOUSE OF LEO

Speaker  Stream Donna Fear Through

Species:  Bronze Elf

Palace:  Elfville

The House, among other things, runs a Krangor refining operation in association with the Old Weeblers clan of gnomes.  Sometimes the House will smuggle the leaves into the city to avoid the steep tax that the</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_libra&amp;rev=1630936457&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T13:54:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_libra</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_libra&amp;rev=1630936457&amp;do=diff</link>
        <description>HOUSE OF LIBRA

Speaker:   Stone Willard Mockery Or

Species:  Silver Elf

Palace:  Elfville</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_pisces&amp;rev=1630937196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T14:06:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_pisces</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_pisces&amp;rev=1630937196&amp;do=diff</link>
        <description>HOUSE OF PISCES

Speaker:   Trout Pablo Achievement Into

Species:  Bronze Elf

Palace: The Heights</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_sagitarrius&amp;rev=1630936886&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T14:01:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_sagitarrius</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_sagitarrius&amp;rev=1630936886&amp;do=diff</link>
        <description>HOUSE OF SAGITTARIUS

Speaker:  Barry Levon

Species:  Human (Haramantian)

Palace:  Beertown</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_scorpio&amp;rev=1630936785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T13:59:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_scorpio</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_scorpio&amp;rev=1630936785&amp;do=diff</link>
        <description>HOUSE OF SCORPIO

Speaker:   Yang of the Unseen Truth

Species:  Human (Haramantian)

Palace:  The Towers</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_taurus&amp;rev=1630936499&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T13:54:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_taurus</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_taurus&amp;rev=1630936499&amp;do=diff</link>
        <description>HOUSE OF TAURUS

Speaker:  Bull Hansen

Species:  Human (Kotharian)

Palace:  The Heights</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_virgo&amp;rev=1630936685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T13:58:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_virgo</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=house_of_virgo&amp;rev=1630936685&amp;do=diff</link>
        <description>HOUSE OF VIRGO

Speaker   Melissa Hontor

Species:  Half-elf

Palace:  The Heights</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=how_the_city_operates&amp;rev=1632524158&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:55:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>how_the_city_operates</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=how_the_city_operates&amp;rev=1632524158&amp;do=diff</link>
        <description>HOW POLYCHRONOPOLIS CITY OPERATES

There are 12 Great Houses, each named for a sign of the Zodiac. If a bloodline of one house is exterminated, a new family is promoted to the rank of Great House.  Many ordinary people are direct vassals of these houses (perhaps 10-20%).  If you were the livery or badge of one of these houses, the city guard won’t touch you, and neither will members of other houses, unless there is a feud or vendetta.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=human&amp;rev=1630541110&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-02T00:05:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>human</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=human&amp;rev=1630541110&amp;do=diff</link>
        <description>HUMANS

Classes Permitted: Cleric, Fighter, Magic-User, Thief

Size: Medium, 1d6 HD

Move:  30&#039;

Stat Mods:  None

Vision: Normal

Special Advantage:  +1 Skill


Humans are the same sort of beings you see all around you every day.  They have normal daylight vision and are the standard that the ability scores are set upon.  They are evenly divided among all 3 alignments and can be saintly or friendly or reserved or unfriendly or monstrous in character.   Humans gain 1 additional Adventurer skill …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=ibson_greenwood&amp;rev=1651264754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-29T20:39:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ibson_greenwood</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=ibson_greenwood&amp;rev=1651264754&amp;do=diff</link>
        <description>Ibson Greenwood 
Level 2 MU/T


Ibson&#039;s Spellbooks and Spells
 
 

Ibson&#039;s Henchman: Stumpwad</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=intangible_growth&amp;rev=1641999771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-12T15:02:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intangible_growth</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=intangible_growth&amp;rev=1641999771&amp;do=diff</link>
        <description>THE INTANGIBLE GROWTH

The Intangible Growth is a sophisticate band of robbers, all of the full members being Magic-User/Thief multiclass.  Their leader is Sapazz the Incomprehensible a 7th level Mu/Th.

The gang is noted for precise, high-stakes robberies in the city.  They are rumored not to have a lair in the city itself, instead having a series of hideouts scattered across the region.  One such hideout, located in</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=invincible_titans_of_mighty_power&amp;rev=1632269912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-22T00:18:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invincible_titans_of_mighty_power</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=invincible_titans_of_mighty_power&amp;rev=1632269912&amp;do=diff</link>
        <description>INVINCIBLE TITANS OF MIGHTY POWER

This is a warrior cult of GNOMES who are dedicated to THE ANCESTORS and in showing everyone how mighty gnomes are.  All Invincible Titans must be gnome fighters (or fighter multiclassed) have the Too Stubborn to Die skill before being allowed to join.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=joe_average&amp;rev=1648467676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-28T11:41:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>joe_average</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=joe_average&amp;rev=1648467676&amp;do=diff</link>
        <description>JOE AVERAGE

Player:  Jason Liebert

Human, Cleric-3</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=johnson_big_loser&amp;rev=1659357651&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T12:40:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>johnson_big_loser</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=johnson_big_loser&amp;rev=1659357651&amp;do=diff</link>
        <description>BIG LOSER JOHNSON

Dave N.

Nothing&#039;s fair in this world.  You gotta work to live.  You gotta be nice to people for them to like you.  You gotta pay for stuff.   I&#039;ll show them all.   I&#039;ll get lots of stuff for free without working and then sit around all the time and not work.   
You know who&#039;s got it all figured out?  That gang called</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=k1&amp;rev=1632494174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:36:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>k1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=k1&amp;rev=1632494174&amp;do=diff</link>
        <description>K1 NORTH CRATER

ENCOUNTER DIFFICULTY LEVEL--11

ZONE 21: THE BADLANDS

This massive crater is largely unexplored.  The few mentions of it by travelers say that it is a gateway to hell.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=k2&amp;rev=1632494244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:37:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>k2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=k2&amp;rev=1632494244&amp;do=diff</link>
        <description>K2 SOUTH CRATER

ENCOUNTER DIFFICULTY LEVEL--11

ZONE 21: THE BADLANDS

This huge crater gives off a strange vapor and is said to be the butt of the THE ETERNAL FEASTER</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=k3&amp;rev=1632522857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:34:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>k3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=k3&amp;rev=1632522857&amp;do=diff</link>
        <description>K3  DOOM CRATER

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

This crater is the holy center of the Fire Giant tribes of the mountains.  They allow no one near.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=king_of_demons&amp;rev=1631639470&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T17:11:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>king_of_demons</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=king_of_demons&amp;rev=1631639470&amp;do=diff</link>
        <description>KING OF DEMONS

Alignment: Chaotic

Spell Type: Divine Will

Ability Score: WIS

Cleric Restriction: Each of his clerics must perform a mortal sacrifice once per month after reaching 4th level or forfeit his spell powers for the next month.

Cleric Benefit</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=knobulous_phantasmo&amp;rev=1632957724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-29T23:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knobulous_phantasmo</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=knobulous_phantasmo&amp;rev=1632957724&amp;do=diff</link>
        <description>KNOBULOUS PHANTASMO

Dave N.

What dare anyone say about any Knobulous?  He is a master of the art of shadow and hue, and veritable artist in the manipulation of the senses.  

Knobulous Phantasmo has taken it as his personal mission to show that Law and Chaos are both just words that mean</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=knobulous&amp;rev=1632265897&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-21T23:11:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knobulous</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=knobulous&amp;rev=1632265897&amp;do=diff</link>
        <description>KNOBULOUS

There are gnomes everywhere going by the name Knobulous.  Each typically takes a title or nickname to separate himself from the others, e.g. “The Oringinal Knobulous”, “ The Real Knobulous” or “Knobulous Rex”.  A Knobulous is always single minded and over filled with determination to achieve some great, but often mad, ambition.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=kobold&amp;rev=1630541442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-02T00:10:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kobold</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=kobold&amp;rev=1630541442&amp;do=diff</link>
        <description>KOBOLDS

Classes Permitted: Magic-User, Thief

Size: Small, 1d4 HD

Move:  25&#039;

Stat Mods: +1 DEX, -1 CON, -1 CHA

Vision: Dark Vision

Special Advantages: Searcher skill, Quick Draw Skill


The kobolds are a weird species of underground dwelling miscreants.  They have a wide-range of appearance, some looking liked twisted, aged Gnomes, others looking like small dog-people and still others looking like small lizard-people or even tiny dragon people.  They all speak the same language and live in …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=lady_knowledge&amp;rev=1631649662&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T20:01:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lady_knowledge</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=lady_knowledge&amp;rev=1631649662&amp;do=diff</link>
        <description>LADY KNOWLEDGE

Alignment: Lawful

Spell Type: Divine Will

Ability Score: INT

Cleric Restrictions: Her clerics must never lie or they lose spell powers until the untruth is rectified

Clerical Benefit: Her clerics may prepare and use magic-user spells of the Knowledge realm as if they were cleric spells of the same level.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=lady_mercy&amp;rev=1631636087&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:14:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lady_mercy</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=lady_mercy&amp;rev=1631636087&amp;do=diff</link>
        <description>LADY MERCY

Alignment: Lawful

Spell Type: Healing

Ability Score: CHA

Cleric Restrictions:  Her clerics must not kill,  or else they lose spell powers for at least a week, even if there was a good reason.

Cleric Benefits: Cleric gains First Aid skill for free.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=lardo&amp;rev=1633960626&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-11T13:57:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lardo</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=lardo&amp;rev=1633960626&amp;do=diff</link>
        <description>LARDO, MOUTH OF THE FEASTER

Toby M.

Human, Cleric-3, Chaotic  (The Eternal Feaster)</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=legion_of_sorcery&amp;rev=1635181067&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-25T16:57:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>legion_of_sorcery</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=legion_of_sorcery&amp;rev=1635181067&amp;do=diff</link>
        <description>LEGION OF SORCERY

The Legion of Sorcery is a world-wide magicians guild with a guildhall in Bookburg, Polychronopolis. The stated goal of the Legion of Sorcery is to act as a mutual aid and protective society of magic-users of reputable quality. Members can use the library, invite guests into secure conference rooms (unless in use) and can themselves sleep at the lodge or guildhall for 2-3 days when arriving in town. Legion members have secret signs and handshakes to recognize one another and a…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=lighthouse&amp;rev=1631903128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-17T18:25:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lighthouse</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=lighthouse&amp;rev=1631903128&amp;do=diff</link>
        <description>THE LIGHTHOUSE

ENCOUNTER DIFFICULTY LEVEL 4 (?)

ZONE 7: THE LONG WOOD

This mysterious lighthouse&#039;s beacon aids greatly in safe navigation of the West Cod Bay, but no one seems to know much about it.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=lizardo&amp;rev=1630541779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-02T00:16:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lizardo</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=lizardo&amp;rev=1630541779&amp;do=diff</link>
        <description>LIZARDO

Classes Permitted: Cleric, Fighter

Size: M. 1d6HD

Move:  30&#039;

Stat Mods:  +1 CON, -1 INT

Vision: Normal

Special Advantage: Hide in Forest


The Lizardo are a species of bipedal reptilian humanoids, descended from the members of the ancient Sauric civilization.  They currently live in primitive tribal communities in the deserts, jungles and swamps of the world.   While today they are ignorant of the building arts and of arcane magic, it seems that in the distant past they had a compl…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=loc-nar&amp;rev=1632746412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-27T12:40:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>loc-nar</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=loc-nar&amp;rev=1632746412&amp;do=diff</link>
        <description>The Loc-Nar

The Loc-Nar is an arcane artifact with mysterious and powerful qualities. It is also known as the “Sum of All Evils.” While its origin is lost to time, it was once wielded by the Silver Elf Dusk Dalas Death Definitely.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=lord_bounty&amp;rev=1632867364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-28T22:16:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lord_bounty</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=lord_bounty&amp;rev=1632867364&amp;do=diff</link>
        <description>LORD BOUNTY

Alignment:  Lawful

Spell Type: Blessing

Ability Score:  CON

Cleric Restrictions: Each cleric of Lord Bounty must tithe additional 10% as gifts to poor.

Cleric Benefit: When cast by his clerics, Bless Food and Water will heal 2d4 hit points, and</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=lord_protector&amp;rev=1631636116&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:15:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lord_protector</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=lord_protector&amp;rev=1631636116&amp;do=diff</link>
        <description>LORD PROTECTOR

Alignment: Lawful

Spell Type: Combat

Ability Score: STR

Cleric Restriction: A cleric of the Protector loses all spell powers as long as he is a prisoner or tied up/bound in any way.

Cleric Benefit: A cleric of the Protector may chose a single weapon type that is not normally allowed to clerics to use (e.g. spear, bastard sword, heavy crossbow); fighter-cleric multi-class of Lord Protector may use all weapons without penalty.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=m1&amp;rev=1632521653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:14:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=m1&amp;rev=1632521653&amp;do=diff</link>
        <description>M1 THE GREAT BUDDY MINE

EDL 5

ZONE 6: THE BREAK RIDGE

This is a large mine with many nearby dwellings for the dwarf miners. It produces hearthstone coal which is used to heat many homes and forges across the region.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=m2&amp;rev=1632521715&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:15:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=m2&amp;rev=1632521715&amp;do=diff</link>
        <description>M2 THE GUY MINE

EDL 5

ZONE 6: THE BREAK RIDGE

This mine is worked by mountain dwarves to produce iron and tin ore for export to the city.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=m3&amp;rev=1632522217&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=m3&amp;rev=1632522217&amp;do=diff</link>
        <description>M3 MINE THAG

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

This mine produces precious stones, but is run (poorly) by Mountain Giants who raid their neighbors for slaves to work the diggings.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=m4&amp;rev=1632522324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:25:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m4</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=m4&amp;rev=1632522324&amp;do=diff</link>
        <description>M4 MINE FRUL

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

A large enslaved clan of ogres dig a poor grade of hearth stone coal for sale in the mountains.  Mountain Giants are the current masters.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=m5&amp;rev=1632522462&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:27:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m5</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=m5&amp;rev=1632522462&amp;do=diff</link>
        <description>M5 MINE FINT

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

The hobgoblins of CASTLE GASH run this mine, forcing weaker goblins to do the digging. The mine produces a poor grade of iron ore, shunned by the Crimson Dwarves, but the other mountain tribes will use it.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=m6&amp;rev=1632522571&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:29:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m6</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=m6&amp;rev=1632522571&amp;do=diff</link>
        <description>M6 MINE SEG

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

The Crimson Dwarves of GORMLING run this mine which produces copper ore used in much of their work.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=m7&amp;rev=1632522760&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:32:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m7</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=m7&amp;rev=1632522760&amp;do=diff</link>
        <description>M7 MINE SOPPU

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

The Crimson Dwarves of GORMLING dig iron ore here.  While not as good as the ore imported from THE BREAK RIDGE, it is satisfactory for the bulk of their iron work.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=m8&amp;rev=1632494372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:39:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m8</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=m8&amp;rev=1632494372&amp;do=diff</link>
        <description>M8 MINE OF HOBGOBLIN HUNGUS

ENCOUNTER DIFFICULTY LEVEL--11

ZONE 21: THE BADLANDS

A Hobgoblin Warlord named Hungus has located his large goblinoid tribe here where they (or their slaves) dig out a rich vein of silver.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=main_map&amp;rev=1630509277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-01T15:14:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>main_map</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=main_map&amp;rev=1630509277&amp;do=diff</link>
        <description>REGIONAL MAIN MAP

The hexes on this map are approximately five miles across.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=marcher_lord&amp;rev=1632523171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:39:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>marcher_lord</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=marcher_lord&amp;rev=1632523171&amp;do=diff</link>
        <description>MARCHER LORD

The Marchland (Z1, Z2, Z3 and Z4) is ruled by a Marcher Lord with his seat at Castle Argon (his heir usually holds Castle Amra from him).  The Marcher Lords have all been descendants of Polychron himself (having had over a dozen children, his line has never come close to dying out).   The current Marcher is Lord Theofrastus II.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=marvins&amp;rev=1632704348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-27T00:59:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>marvins</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=marvins&amp;rev=1632704348&amp;do=diff</link>
        <description>The Marvins

The Marvins are a violent street gang found in many of the wards of the city.  They are easily recognizable by their brown, pointy wizard-like hats and the fact that they call everything they like or dislike “Marvin”. When not engaging in basic street crime, they typically just drink to excess.  It seems likely that they are run by some more serious and dangerous organization.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=master_of_waters&amp;rev=1631638205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:50:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_of_waters</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=master_of_waters&amp;rev=1631638205&amp;do=diff</link>
        <description>MASTER OF WATERS

Alignment: Neutral

Spell type: Practical

Ability Score: CON

Cleric Restrictions: His clerics may drink no beverage apart from plain water or lose spell powers for at least a day.

Cleric Benefit: His clerics gain 2 points of damage reduction against water, cold or ice based attacks (per attack not per die).</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=mcnasty_clan&amp;rev=1632355254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T00:00:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mcnasty_clan</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=mcnasty_clan&amp;rev=1632355254&amp;do=diff</link>
        <description>McNASTY CLAN GNOMES

The McNasty gnomes are a clan of gnomes currently without a particular central homeland.  Nevertheless, they uniformly think that they are better than everyone else and live to outwit other folk.  If they are part of your group they are trustworthy, but if you are negotiating with them, watch out. Certain enterprising McNastys are trying to build a network of allies in order to build a gnome freeehold in the border region.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=meekville&amp;rev=1631641422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T17:43:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>meekville</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=meekville&amp;rev=1631641422&amp;do=diff</link>
        <description>MEEKVILLE

This ward is the center of the bakery trade, with a large number of small-time bakers seeing to the city&#039;s needs. The large Polychron Biscuit Works is also located here.    While the bulk of the population of this ward is nearly as poor as those in Ratburg, it is far safer and cleaner.  Part of the reason is that there are no bars in Meekville, a quirk of city law outlawed them there some distant point in the past.  So, the usual drunks and rowdies tend to avoid</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=memorandum_of_thorgok&amp;rev=1634488232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-17T16:30:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>memorandum_of_thorgok</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=memorandum_of_thorgok&amp;rev=1634488232&amp;do=diff</link>
        <description>Memorandum Of Thorgok

When seige is lifted:

	*  Remind RAMS of Oath to Queen
	*  Kill all Polychron&#039;s Family
	*  Retrieve armor in closet for Stinko
	*  Screw Flanders
	*  Taunt Balducci more
	*  Throw all Gnomes out of my lands
	*  Finish Bronze Elf business</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=mercenary_recruiting&amp;rev=1633521693&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T12:01:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mercenary_recruiting</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=mercenary_recruiting&amp;rev=1633521693&amp;do=diff</link>
        <description>MERCENARY RECRUITING

To recruit mercenaries, you must be in a town or city.  

Spend 1 week posting notices and spreading the word (The actual work will be done by SELL SWORDS GUILD if you recruit in Polychronopolis.  For each 100gp you spend, 1d4 squads of 10 will show up, to a maximum of 10d4 in Polychronopolis, 4d4 in Shadar, 3d4 in Portburg and 1d4 in Farmington.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=mines&amp;rev=1632505494&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T17:44:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mines</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=mines&amp;rev=1632505494&amp;do=diff</link>
        <description>MINES

M1 THE GREAT BUDDY MINE

M2 THE GUY MINE

M3 MINE THAG

M4 MINE FRUL

M5 MINE FINT

M6 MINE SEG

M7 MINE SOPPU

M8 MINE OF HOBGOBLIN HUNGUS</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=mistress_flame&amp;rev=1631638079&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:47:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mistress_flame</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=mistress_flame&amp;rev=1631638079&amp;do=diff</link>
        <description>MISTRESS FLAME

Alignment:  Neutral

Spell Type: Combat

Ability Score: DEX

Cleric Restriction: Her clerics must never willingly be in total darkness or they loses spell powers for at least a day.

Cleric Benefit:  Her clerics gain 2 points of damage reduction against  fire based attacks (per attack, not per die).</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=mongo_junior&amp;rev=1633958978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-11T13:29:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mongo_junior</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=mongo_junior&amp;rev=1633958978&amp;do=diff</link>
        <description>MONGO JUNIOR

Jason L.

Half-Ogre, Fighter-3, Neutral</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=mortals&amp;rev=1630606731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-02T18:18:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mortals</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=mortals&amp;rev=1630606731&amp;do=diff</link>
        <description>THE MORTAL SPECIES

The links below take you to pages describing the various “Mortal Species.” All those species are available to players to create and play characters.  Also, the species on this list all will use the rules from Book 1 of Rampage Amid the Ruins</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=mother_earth&amp;rev=1631637912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:45:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mother_earth</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=mother_earth&amp;rev=1631637912&amp;do=diff</link>
        <description>MOTHER EARTH

Alignment: Neutral

Spell Type: Protection

Ability Score: WIS

Cleric restrictions: Her clerics may not sleep under the open sky or lose spell powers for at least a day.

Cleric Benefit: Her clerics get 2 points of damage reduction against Earth based attacks (per attack not per die).</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=my_1195&amp;rev=1659357421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T12:37:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>my_1195</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=my_1195&amp;rev=1659357421&amp;do=diff</link>
        <description>MODERN YEAR 1195

Month of Aries

	*  12--Mongo, Feelicks, Tobimanthus, Gorgo, Lardo, Cypress Tristan Mercy Henceforth meet at Ramthor&#039;s Goblin and retrieve a stolen barrel from the Marvins in Ratburg, delivering it to an elf in Wheelburg.
	*  19-26--</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=myrdol&amp;rev=1631832142&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T22:42:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>myrdol</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=myrdol&amp;rev=1631832142&amp;do=diff</link>
        <description>MYRDOL PALACE

ENCOUNTER DIFFICULTY LEVEL--4

ZONE 5: THE GREAT MYR FOREST

The reigning Golden Elf Princess, Wind Gwendolyn Transcendence Likewise, holds court in this shining palace hidden in the deep forest by a variety of powerful magics.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=mystic_union&amp;rev=1642000013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-12T15:06:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mystic_union</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=mystic_union&amp;rev=1642000013&amp;do=diff</link>
        <description>MYSTIC UNION

The Mystic Union is a guild of magic-users in Polychronopolis.   Members are easy to recognize by their purple robes.  They have a guild hall and library in Bookburg.  They are known to require members to know the Fear Spell and to often say that the Union Lives on Fear.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=night_watch&amp;rev=1632524361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:59:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>night_watch</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=night_watch&amp;rev=1632524361&amp;do=diff</link>
        <description>Night Watch

Each ward is authorized to deputize patrols to prevent petty crime after dark.  Squads of 10 XC men, half with a lantern and baton, half with a bill will patrol neighborhoods and respond for calls for help.  They mostly deter and drive off criminals.  If they capture any criminals, they are turned over to the</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=north_bridge&amp;rev=1636376643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-08T13:04:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>north_bridge</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=north_bridge&amp;rev=1636376643&amp;do=diff</link>
        <description>NORTH BRIDGE

The ward around the bridge over the North River is organized around receiving agricultural shipments from the farm country to the north and to catering to the farm-drovers engaged in that trade.

	*  North Bridge Academy: a school for teaching writing and arithmetic to sons of merchants, run by Heziciah Grammaticus.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=obelisk&amp;rev=1632480893&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T10:54:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obelisk</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=obelisk&amp;rev=1632480893&amp;do=diff</link>
        <description>OBELISK MUROK

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 18: THE WIDE WASTE

This is a huge blank stone pillar carved with Sauric symbols of Chaos around the pedestal and rumored to be a direct contact point with the gods of Chaos.  Few people approach the obelisk, but those who have uniformly report being attacked by the Undead, if at night, or cloaked and hooded mortals during the day.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=obstantes&amp;rev=1632464468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T06:21:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obstantes</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=obstantes&amp;rev=1632464468&amp;do=diff</link>
        <description>THE OBSTANTES

The Obstantes are a religious order made up of mortals of all species and classes.  They follow THE WANDERER and travel about seeking to stymie the plans of priesthoods of both Law and Chaos.  They have a great shrine at the ancient HENGE OF THE WANDERER.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=ogre&amp;rev=1630543076&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-02T00:37:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ogre</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=ogre&amp;rev=1630543076&amp;do=diff</link>
        <description>OGRES

Classes Permitted: Fighter

Size: Large, 1d8 HD

Move: 30’

Stat Mods: +3 STR, +2 CON, -3 INT, -3 CHA, -1 DEX

Vision:  Dark Vision

Special Advantages: Buster Skill


Ogres are a species of large, cruel and rather stupid humanoids.  They are largely seen as bullies and terrorists by other species, because the bully and terrorize anyone they can.  They’ve never built a civilization of their own, but often act as torpedoes and goons for Chaotic civilizations that let them run wild on occas…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=old_weeblers&amp;rev=1635187707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-25T18:48:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>old_weeblers</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=old_weeblers&amp;rev=1635187707&amp;do=diff</link>
        <description>Old Weeblers

This clan of Gnomes are an ancient family of jewellers and alchemists in THE CITY OF POLYCHRONOPOLIS.  They have extensive property in the HAMMERVILLE ward.  They have close ties with the houses of Gemini and Virgo.  Old Weebler Tod, however, has set up his own alchemist shop in South Bridge.

Because of their prominence in alchemy and Essence of Krangor processing, many believe that the Old Weeblers are tied up with black magic.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=oracle&amp;rev=1632494724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:45:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oracle</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=oracle&amp;rev=1632494724&amp;do=diff</link>
        <description>ORACLE OF VEGTRIX

ENCOUNTER DIFFICULTY LEVEL-11

ZONE 21: THE BADLANDS

This remote structure holds a triple Coven of Witch-Priestesses who serve QUEEN OF WITCHES.  One is chosen as the speaker of Witches  and delivers the prophecies and commands of the goddess.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=orc&amp;rev=1631816618&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T18:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orc</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=orc&amp;rev=1631816618&amp;do=diff</link>
        <description>ORCS

Classes Permitted: Cleric, Fighter, Thief

Size: Medium, 1d6 HD

Move: 30&#039;

Stat Mods: +1 STR, -1 INT, -1 CHA

Vision: Darkvison, sun sensitive

Special Advantages: +2 poison and disease saves, Searcher Skill


Orcs are a species of particularly cruel and destructive humanoids, perhaps created by Chaotic powers to spread ruin and disorder.  Like Ogres, they’ve never built a civilization of their own, but often act as thugs and goons for Chaotic civilizations that let them run wild on occas…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=other_features&amp;rev=1632506665&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:04:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>other_features</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=other_features&amp;rev=1632506665&amp;do=diff</link>
        <description>OTHER FEATURES

The Lighthouse

Obelisk Morok

Oracle of Vegtrix

Volcano Mount Rortgob

Pyramid of Thang

Temple Horizon

Temple Zureth

Henges

H1--Henge of the Earth Mother

H2--The Old Henge

H3--Henge of the Wanderer</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=our_heroes&amp;rev=1659393003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T22:30:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>our_heroes</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=our_heroes&amp;rev=1659393003&amp;do=diff</link>
        <description>OUR HEROES

This section has information about the heroes of our story.

	*  Annaias Maw
	*  Father Corin  RETIRED TO THE CHURCH 2021-12-19
	*  Cypress Tristan Mercy Henceforth 
	*  Emrys Borealis 
	*  Feelicks (currently working as a hire for Big Jake)[curently  AFK / After&#039;BLJ&#039;}
	*  Gorgo of Barbaria--Murdered by Treacherous Traitor  Libra 7, 1195</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=podesta&amp;rev=1632523487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:44:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>podesta</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=podesta&amp;rev=1632523487&amp;do=diff</link>
        <description>PODESTA

The Podesta is the governor of the City of Polychronopolis, appointed by the King of Kotharia to serve at his pleasure. The Podesta has an official palace located in the ward called The Towers where he resides and does his business.  The Podesta commands the</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=poltron&amp;rev=1632481256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T11:00:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poltron</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=poltron&amp;rev=1632481256&amp;do=diff</link>
        <description>FORTRESS POLTRON

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 18: THE WIDE WASTE

This fortress is the headquarters for all the way stations along the caravan road.  It is a large castle with outer curtain walls, and space for a large number of people within.   There are always 2 companies (about 75 men each) of crossbowmen on post, and a single company of medium cavalry.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=portburg&amp;rev=1633524051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T12:40:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>portburg</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=portburg&amp;rev=1633524051&amp;do=diff</link>
        <description>PORTBURG

ENCOUNTER DIFFICULTY LEVEL 4

ZONE 7: THE LONG WOOD

Portburg is a thriving harbor town of around 20,000 people.  The town relies of fishing and merchant travel to and from Polychronopolis.   The inhabitants are 75% Kotharian humans, settled here after Polychron&#039;s conquest of the region, when before it had been an orcish slave-pit serving the sea trade.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=pyramid&amp;rev=1632522980&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:36:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pyramid</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=pyramid&amp;rev=1632522980&amp;do=diff</link>
        <description>THE PYRAMID OF THANG

ENCOUNTER DIFFICULTY LEVEL--13

ZONE 26: DEEP DUNES

The largest structure in the region, this pyramid is both a tomb and temple for powerful ancient sorcerers.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=queen_of_madness&amp;rev=1640012186&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-20T14:56:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>queen_of_madness</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=queen_of_madness&amp;rev=1640012186&amp;do=diff</link>
        <description>QUEEN OF MADNESS

Alignment:  Chaotic

Spell Type: Cursing

Ability Score: CHA

Cleric Restriction: Her clerics may not leave a building by the same entrance as entered or lose spell powers for 1-5 days (roll 1d6, but a 6 means an extra spell the next day instead).</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=queen_of_witches&amp;rev=1631649856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T20:04:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>queen_of_witches</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=queen_of_witches&amp;rev=1631649856&amp;do=diff</link>
        <description>QUEEN OF WITCHES

Alignment: Chaotic

Spell Type: Practical

Ability Score. INT

Cleric Restriction: All her clerics are vulnerable to Holy Water attacks.

Cleric Benefit: Clerics of the Witch Queen may prepare and use Enchantment Realm magic user spells as if they were cleric spells of the same level.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r1&amp;rev=1648402477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-27T17:34:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r1&amp;rev=1648402477&amp;do=diff</link>
        <description>R1--Haunted Castle of Broknar

ENCOUNTER DIFFICULTY LEVEL-2

ZONE 1: THE NORTH WEST CATTLE COUNTRY

Situated in some dead, forested hills, this tower is avoided by all the cattlemen.

On the 10th of Cancer, MY 1195, an expedition known as “Abraca Doofus” led by Hobgoblin Shemp, and consisting of Knobulous Phantasmo, Cypress Tristan Mercy Henceforth and Ibson Greenwood and their four henchmen assaulted the castle and cleared out the undead sorcerers and the minor spirits and skeleton warriors who…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r2&amp;rev=1640455281&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-25T18:01:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r2&amp;rev=1640455281&amp;do=diff</link>
        <description>R2--Hoong the Lost

EDL-3

ZONE 4:  THE EAST GRASSLAND

Once a pleasant town meant to open up the grasslands for settlement, Hoong was sacked by a band of orcs about 125 years ago and never reclaimed.  It has been recently recently discovered that the village ruins are infested with Ratter bandits and giant snakes.  Also, the central building of the village turns out to have been the headquarters of the Order of Hoong, a dark society of fighter clerics rumored to still hold the mail and arms of …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r3&amp;rev=1633964032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-11T14:53:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r3&amp;rev=1633964032&amp;do=diff</link>
        <description>R3 The Broken Tower of Thorgok

EDL-2

ZONE 2: THE MARCH OF CHRONOS

Thorgok was an orcish warlord who served the Silver Elves of Grag the Wicked.  He built a tower complex to house his riches and his minions.  The tower was broken by Polychron&#039;s army and the site was shunned after the evils of its contents were uncovered.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r4&amp;rev=1648470776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-28T12:32:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r4</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r4&amp;rev=1648470776&amp;do=diff</link>
        <description>R4--Ruined Temple Complex of the Bronze Elves

EDL-2

ZONE 1: THE NORTH WEST CATTLE COUNTRY

In the time of Grag the Wicked, the Bronze elves would come here to worship their Neutral gods, avoiding the Chaos reigning in the city.  The complex was a casualty of the Kotharian conquest.

The temple ruins were cleared out by Romeo, Thrax, Feelicks and Cypress Tristan Mercy Henceforth in Cancer 1195.  They discovered a cursed set of creatures known as</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r5&amp;rev=1631975133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-18T14:25:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r5</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r5&amp;rev=1631975133&amp;do=diff</link>
        <description>R5 THE ABBEY OF GRAND HORK

EDL--4

ZONE 8: THE WEST PLAINS

The Abbey was founded by followers of LADY KNOWLEDGE in the Era of Chaos to establish a safe refuge away from the ravages of the chaotic times.   It was, however, discovered and plundered shortly before the Kotharian conquest and has lain empty since.  Or has it?</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r6&amp;rev=1654965086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-11T16:31:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r6</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r6&amp;rev=1654965086&amp;do=diff</link>
        <description>R6 TOWERS OF CHAOS

EDL--4

ZONE 8: THE WEST PLAINS

Located in a forested swamp, the towers are shunned by all, the stone buildings are of great antiquity and bizarre design.



One of these mysterious and ancient towers, is a blocky brick construction that warps gravity upon itself. It is protected by semi-intelligent monstrous jellies left by the lord of oozes.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r7&amp;rev=1631877250&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-17T11:14:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r7</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r7&amp;rev=1631877250&amp;do=diff</link>
        <description>R7 THE BLASTED VALLEY

EDL 5

ZONE 6: THE BREAK RIDGE

This valley contains the ruins of a town, blasted by sorcery, of ancient times.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r8&amp;rev=1632420460&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T18:07:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r8</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r8&amp;rev=1632420460&amp;do=diff</link>
        <description>R8  McNastiburg

ENCOUNTER DIFFICULTY LEVEL--4

ZONE 14: THE RIVERLAND

This is the remains of a gnomish town that was sacked by Mud Orcs.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r9&amp;rev=1631977102&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-18T14:58:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r9</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r9&amp;rev=1631977102&amp;do=diff</link>
        <description>R9  THE PITS OF HELL

ENCOUNTER DIFFICULTY LEVEL--5

ZONE 9:  THE DEAD PEAKS

The top of one mountain in the Dead Peaks is scooped out and there is an ancient temple or burial complex dug deep within it.   The only explorers who visited there returned broken and half mad.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r10&amp;rev=1631832451&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T22:47:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r10</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r10&amp;rev=1631832451&amp;do=diff</link>
        <description>R10 THE LOST TOWER OF ELD ALFINON

ENCOUNTER DIFFICULTY LEVEL. 4


ZONE 5: THE GREAT MYR FOREST


Somewhere in the Great Myr Forest is the ancient capital of the High Elves, abandoned and lost during the Era of Chaos.  What ancient power and riches lay within? Don&#039;t know,  but it&#039;s got to be nifty.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r11&amp;rev=1632419652&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T17:54:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r11</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r11&amp;rev=1632419652&amp;do=diff</link>
        <description>R11 CASTLE FORLORN

ENCOUNTER DIFFICULTY LEVEL--7

ZONE 13 THE HAUNTED FOREST

Castle Forlorn is the death-haunted castle of a lost Bronze Elf principality.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r12&amp;rev=1632066743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-19T15:52:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r12</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r12&amp;rev=1632066743&amp;do=diff</link>
        <description>R12 THE CASTLE OF THE DEAD

ENCOUNTER DIFFICULTY LEVEL--7

ZONE 10:  THE DEAD HILLS

This was a mighty fortress of the Elven Era, long since abandoned.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r13&amp;rev=1632072133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-19T17:22:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r13</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r13&amp;rev=1632072133&amp;do=diff</link>
        <description>R13 THE LONELY FORTRESS

ENCOUNTER DIFFICULTY LEVEL--6

ZONE 11:  THE WEST HILLS

This fortress was built by a Kotharian adventurer planning to establish his own freehold, but he perished and the place was abandoned under mysterious circumstances 25 years ago,</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r14&amp;rev=1632463694&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T06:08:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r14</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r14&amp;rev=1632463694&amp;do=diff</link>
        <description>R14 BRODE SCAR

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 18: THE WIDE WASTE

Brode Scar is the ruin of an ancient lake side town that dates to the Sauric Age.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r15&amp;rev=1632463849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T06:10:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r15</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r15&amp;rev=1632463849&amp;do=diff</link>
        <description>R15. THEMISFARG

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 18: THE WIDE WASTE

Themisfarg is a collection of weird stone structures of unknown age or purpose.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r16&amp;rev=1632488484&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T13:01:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r16</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r16&amp;rev=1632488484&amp;do=diff</link>
        <description>R16 THE OLD TOMBS

ENCOUNTER DIFFICULTY LEVEL--10

ZONE 20: TERROR HEIGHTS

These are haunted tombs that date to the Sauric Era.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r17&amp;rev=1632488543&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T13:02:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r17</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r17&amp;rev=1632488543&amp;do=diff</link>
        <description>R17 THE DEAD TOWN

ENCOUNTER DIFFICULTY LEVEL--10

ZONE 20: TERROR HEIGHTS

This is a ruined town occupied by the Undead.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r18&amp;rev=1632423110&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T18:51:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r18</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r18&amp;rev=1632423110&amp;do=diff</link>
        <description>R18--BOG TOWN THE LOST

ENCOUNTER DIFFICULTY LEVEL--8

ZONE 17:  THE BOG WOOD

Hobgoblins and Bugbears tried to build a town to control river traffic from the Joraks to the lake, but it just never could become a real success.  It was abandoned under mysterious circumstances.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r19&amp;rev=1632489081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T13:11:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r19</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r19&amp;rev=1632489081&amp;do=diff</link>
        <description>R19 LIZARD TOWN

ENCOUNTER DIFFICULTY LEVEL--10

ZONE 25: ROCKY DESERT

This is a ruined town of great age, it is notable for its many carvings of mighty LIZARDO.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r20&amp;rev=1632507753&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:22:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r20</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r20&amp;rev=1632507753&amp;do=diff</link>
        <description>R20  HIGH GRONTH

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

High Gronth was a city of great sorcery in ages past.  It is said to have been battered to pieces by Mountain Giants when the chief sorcerer was dragged to Hell, but those are just stories.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r21&amp;rev=1632507906&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:25:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r21</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r21&amp;rev=1632507906&amp;do=diff</link>
        <description>R21--THE BLACKENED CITY

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

Until a few decades ago, this city was the capital of the mountain goblinoid tribes, until it was destroyed by an alliance of Hobgoblin Maxtar of Castle Gash and Hobgoblin Hungus of the Silver Mine.  The magical forces unleashed scorched the stones of the city.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r22&amp;rev=1632508066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:27:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r22</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r22&amp;rev=1632508066&amp;do=diff</link>
        <description>R22 DEATH OVERLOOK

ENCOUNTER DIFFICULTY LEVEL--12

ZONE 23: JORAK MOUNTAINS

This small plateau is surrounded by appallingly deep ravines.  The top is covered with a variety of stone monuments of various sorts of incomprehensible ugliness and obscenity.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r23&amp;rev=1632508137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:28:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r23</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r23&amp;rev=1632508137&amp;do=diff</link>
        <description>R23 Ruins of SHAG-BOK TEMPLE

ENCOUNTER DIFFICULTY LEVEL--13

ZONE 26: DEEP DUNES

This was a fearsome temple to the gods of Chaos in the Sauric Era.  Still tops of buildings can be seen from time to time as the wind uncovers them.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=r24&amp;rev=1632508222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:30:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r24</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=r24&amp;rev=1632508222&amp;do=diff</link>
        <description>R24 Lost Sssth-Bok

ENCOUNTER DIFFICULTY LEVEL--13

ZONE 26: DEEP DUNES

This was once the capital of a Sauric Empire in the Region.  Legends say that the Golden Elves summoned LORD PROTECTOR himself to destroy it in person.  But, that can&#039;t be right? Can it?</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=ramthor_s_goblin&amp;rev=1632954672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-29T22:31:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ramthor_s_goblin</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=ramthor_s_goblin&amp;rev=1632954672&amp;do=diff</link>
        <description>RAMTHOR&#039;S GOBLIN

Ramthor&#039;s Goblin is a large rooming house with stables and an attached tavern (The Buckets) located just inside the gates of Polychronopolis city in the South Bridge Ward.   Ramthor caters to out-of-town sell-swords, cut-throats, and the more rough-and-tumble type of traveling speculators.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=rat_bastards&amp;rev=1636377047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-08T13:10:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rat_bastards</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=rat_bastards&amp;rev=1636377047&amp;do=diff</link>
        <description>THE RAT BASTARDS

The Rat Bastards are a gang of Ratter thieves who specialize in big jobs (not the normal Ratter theft of cheese and bacon).   It is organized in cells of 3-10 thieves each.  The leader of each cell is the only one who communicates with other cells.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=ratburg&amp;rev=1632157032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-20T16:57:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ratburg</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=ratburg&amp;rev=1632157032&amp;do=diff</link>
        <description>RATBURG

This is the most miserable section of the city.  It is crammed with poorly build slum housing and cheap dive bars.  It&#039;s dangerous for everyone, and respectable people avoid it in fear for the their money and lives.

	*  Duck Parts Warehouse

The ward is only accessible from</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=rathgard&amp;rev=1630938171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T14:22:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rathgard</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=rathgard&amp;rev=1630938171&amp;do=diff</link>
        <description>FORTRESS OF RATHGARD

The Fortress of Rathgard is home to a regiment of standing soldiers of the King, under an appointed High Captain.  The regiment is known as the Death Owlbears, and is made up of 2 companies of Heavy Cavalry, 2 companies of Medium Cavalry, a company of crossbowmen, a company of pikemen and 2 companies of heavy foot.   The current High Captain is</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=ratter&amp;rev=1630543602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-02T00:46:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ratter</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=ratter&amp;rev=1630543602&amp;do=diff</link>
        <description>RATTER

Classes Permitted:  Thief

Size:  Small, 1d4 HD

Move:  35&#039;

Stat Mods: +1 DEX, +1 WIS, -1 CON, CHA

Vision: Dark Vision

Special Advantage:  +4 poison, disease saves


Ratters are intelligent rats the size of a gnome, gifted with human-like hands and voices.   They have developed speech and a rudimentary society.  Most often found skulking about large human cities and ruins or raiding farmers’ fields, they are considered to be a nuisance rather than a menace.  Halflings find them a true…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=region&amp;rev=1632506406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:00:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>region</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=region&amp;rev=1632506406&amp;do=diff</link>
        <description>The Border Zones Region

The area surrounding the City of Polychronopolis from the Farmlands to the North to the Jorak Mountains in the South and from the Break Ridge to the East to the Western Sea and the West Hills to the west are called the Border Zones, marking the southern edge of the Kingdom of Kotharia and the north edges of the Chaotic Wilds.  It encompasses an area 200 miles wide by 200 miles long (40,000 square miles)  (slightly larger than Hungary, slightly smaller than Pennsylvania).</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=road_moot&amp;rev=1633525439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T13:03:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>road_moot</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=road_moot&amp;rev=1633525439&amp;do=diff</link>
        <description>ROAD MOOT

ENCOUNTER DIFFICULTY LEVEL--7

ZONE 22: SHADAR

Road Moot began as the temporary seasonal encampment of the Deirthu Tribe of Shadarian nomads, but when the caravan road really began to thrive it turned, at least partially, into a small town with various businesses to serve the caravan trade.   Because the Deirthu tribe got this concession, and no</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=romeo&amp;rev=1658112332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-18T02:45:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>romeo</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=romeo&amp;rev=1658112332&amp;do=diff</link>
        <description>Romeo of Portburg


Human Fighter - 4 

Lawful - Initiate of Lady Knowledge

(Andrew)


Romeo is a kind and thoughtful fighter from an isolated neighborhood in Portburg, hoping to make a fortune to return and marry his sweetheart Julietta. He aspires to be like his grandfather Mercurio, a renowned Bravo of Taurus who was lost in the Dungeon of Morthonk while searching for clues to the location of the</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=ruene&amp;rev=1641187620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-03T05:27:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ruene</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=ruene&amp;rev=1641187620&amp;do=diff</link>
        <description>Rüne

Class/Level: Thief – 3

Species: Changeling – half-mortal, half-fairy

Alignment: Neutral – Mistress Flame Initiate


Str:11

Dex:17

Con:15

Int:12

Wis:13

Cha:12


+2 to saving throws against Spells and magic

+2 to saving throws against poison and traps</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=ruins&amp;rev=1632507960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:26:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ruins</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=ruins&amp;rev=1632507960&amp;do=diff</link>
        <description>RUINS

R1--Haunted Castle of Broknar

R2--Hoong the Lost

R3--The Broken Tower of Thorgok

R4--Ruined Temple Complex of the Bronze Elves

R5--The Abbey of Grand Hork

R6--The Towers of Chaos

R7--The Blasted Valley

R8--McNastiburg

R9--The Pits of Hell

R10--The Lost Tower of Eld Alfinon</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=rules_errata&amp;rev=1658687561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-24T18:32:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules_errata</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=rules_errata&amp;rev=1658687561&amp;do=diff</link>
        <description>RULES ERRATA

Here are all corrections/clarifications to all rules in the officially promulgated rule books.

Book 1:  Hacklords and Hex Mastery

page 14:  thief advancement table:  the skill check numbers are off, replace them with the numbers from the Adventuring Skills section on page 20:</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=rules&amp;rev=1668182011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-11T15:53:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rules</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=rules&amp;rev=1668182011&amp;do=diff</link>
        <description>GAME RULES

We will use my Rampage Amid the Ruins retro-clone as our rule book. The rules began as a re-write of the Blueholme with House rules we use for the Thranconia campaign, however there have been many, many imports from a host of games.

RULE BOOKS</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=rumors_and_lore&amp;rev=1649980564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-14T23:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rumors_and_lore</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=rumors_and_lore&amp;rev=1649980564&amp;do=diff</link>
        <description>COLLECTED RUMORS AND LORE

Players have the option to post any Rumors and Lore collected in the game on this page. They may also add useful information discovered on adventures here.

Each player draws 1 Rumor card at the end of each session (found by one of his inactive or unactivated characters while the active character adventured).  If a player has an inactive character who is a magic-user who has joined a guild or otherwise has library access, and/or is a cleric with ties to a local temple,…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=scamps&amp;rev=1633632545&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-07T18:49:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scamps</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=scamps&amp;rev=1633632545&amp;do=diff</link>
        <description>Scamps

Ratter Thief - 3 

Neutral 

(Andrew) 


Because Scamps is tough for a ratter, he thinks of himself as a fighter rather than a thief. Maybe a second-line fighter with his spear, but a melee combatant nonetheless. He enjoys the finer things in life, and is quite the connoisseur of rich foods such as wines and cheeses. He is a proponent of social justice, and generally appreciates those who play fair and follow the rules of society. However, Scamps&#039; ratter blood sometimes gets the better o…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=sell_swords_guild&amp;rev=1633521916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T12:05:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sell_swords_guild</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=sell_swords_guild&amp;rev=1633521916&amp;do=diff</link>
        <description>SELL SWORDS GUILD

Located in South Bridge, in order to have easy access to both the caravans in Wheelburg and the taverns and flophouses of Beertown, the “Guild” is really an employment agency for swordsmen, adventurers and mercenaries.  

The guild is run by Harvey Deathblow, a respectable Kotharian fighting-man, and is located in a solid, average stone building.   Most of the time he&#039;s putting squads of mercenaries together with caravans or great houses, but most of the recruitment of adventu…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=setting_information&amp;rev=1633525032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T12:57:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setting_information</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=setting_information&amp;rev=1633525032&amp;do=diff</link>
        <description>POLYCHRONOPOLIS SETTING INFORMATION MAIN PAGE

The campaign is set in the ancient and wicked city of Polychronopolis and the 200 miles x 200 mile region surrounding it.  

The City of Polychronopolis

Ramthor&#039;s Goblin

The Border Region

Shopping

The Mortal Species

History of the Region

Main Map

The Gods

Calendar System

The World Beyond</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=settlements&amp;rev=1632505197&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T17:39:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>settlements</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=settlements&amp;rev=1632505197&amp;do=diff</link>
        <description>SETTLEMENTS

City of Polychronopolis

Cattle Meeting

Farmington

Portburg

Myrdol

Gormling

Road Moot

Herd Moot

Shadar City</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=shadar_city&amp;rev=1633523541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T12:32:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadar_city</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=shadar_city&amp;rev=1633523541&amp;do=diff</link>
        <description>SHADAR CITY

ENCOUNTER DIFFICULTY LEVEL--7

ZONE 22: SHADAR

This city of about 30,000 people, although dwarfed by THE CITY OF POLYCHRONOPOLIS is the second largest settlement in the region.   It is ruled by the heads of 7 clans of the Shadar Tribe, who choose an Esteemed Commander, currently Ram Tinwis, to act as the executive.  The city serves as a trade hub and capital over several other tribes.  Shadar means,</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=shopping&amp;rev=1633526106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T13:15:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shopping</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=shopping&amp;rev=1633526106&amp;do=diff</link>
        <description>Shopping

Purchase haggling:  roll d20 WIS and d20 CHA checks: if you succeed at both; pay 75% of list; if you fail both; pay double, if you succeed at only 1, pay list.

Day-trip list purchases:  for buying a list of low-cost items, a character can buy all of them in a single day&#039;s shopping (subject to a max. price depending on where the shopping takes place</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=slaughter_king&amp;rev=1631639321&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T17:08:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slaughter_king</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=slaughter_king&amp;rev=1631639321&amp;do=diff</link>
        <description>SLAUGHTER KING

Alignment: Chaotic

Spell Type: Combat

Ability Score: STR

Cleric Restriction: Clerics of the Slaughter King must immediately kill anyone who surrenders or lose spell powers for a day.

Cleric Benefit:  Clerics of the Slaughter King may use all melee weapons without penalty.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=south_bridge&amp;rev=1635180335&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-25T16:45:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>south_bridge</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=south_bridge&amp;rev=1635180335&amp;do=diff</link>
        <description>SOUTH BRIDGE

The ward around the bridge over the South River is organized around tending to the respectable travelers from the the caravan road to the south.  The rooming house known as Ramthor&#039;s Goblin is located in this ward, and player characters are assumed to begin play living there.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=sprite&amp;rev=1630543930&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-02T00:52:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sprite</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=sprite&amp;rev=1630543930&amp;do=diff</link>
        <description>SPRITES

Classes Permitted:  Magic-User, Thief

Size: S, 1d4 HD

Move: 25’

Stat Mods: +2 DEX, +2 CHA, -2 STR, -2 CON

Vision: Normal

Special Advantage: Invisible 1/day


Sprites are an ancient species of diminutive size that dwells in secluded wilderness areas.  They are smaller than gnomes or halflings, being only about 2’ tall,  Gifted in magic, they can cast an Invisibility Spell once per day, regardless of class or the armor they wear.  Most Sprites are Neutral, but both Lawful and Chaotic…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=start&amp;rev=1674580029&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-24T17:07:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=start&amp;rev=1674580029&amp;do=diff</link>
        <description>The Polychronopolis Campaign

The ancient, wealthy and wicked city of Polychronopolis is undergoing an upswing in prosperity and those with the will and the strength can wrest a fortune either within its walls or in ruin-strewn border zones, a region 200 by 200 miles.  Do you dare cross swords with danger?</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=steve_and_bill&amp;rev=1632954863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-29T22:34:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steve_and_bill</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=steve_and_bill&amp;rev=1632954863&amp;do=diff</link>
        <description>STEVE AND BILL

The pair of human thieves named Steve Polychronopolous and Bill Murray, Super Thief, are not so much dangerous as really, really annoying.  They tend to foul the nest where they live and alienate everyone they meet.  They&#039;ve already burned their bridges with</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=stumpwad&amp;rev=1651264952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-29T20:42:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stumpwad</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=stumpwad&amp;rev=1651264952&amp;do=diff</link>
        <description>Stumpwad
Level 1 Cleric</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=tantown&amp;rev=1633520522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T11:42:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tantown</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=tantown&amp;rev=1633520522&amp;do=diff</link>
        <description>TANTOWN

Tantown is located across the river and downstream from the bulk of the city.   It is filled with tanneries and leather and parchment factories.   No one who is not involved in the leather trade or the support of the workers lives here because of the smell.   The residential section is actually quite nice, and surprisingly affordable, but still smelly.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=tedward_sturgis&amp;rev=1630938261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T14:24:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tedward_sturgis</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=tedward_sturgis&amp;rev=1630938261&amp;do=diff</link>
        <description>TEDWARD STURGIS

Tedward Sturgis, an ineffectual cousin of one of the Queen of Kotharia&#039;s favorites, is the current High Captain of the fortress of Rathgard.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=temple_horizon&amp;rev=1632506711&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:05:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temple_horizon</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=temple_horizon&amp;rev=1632506711&amp;do=diff</link>
        <description>TEMPLE HORIZON

ENCOUNTER DIFFICULTY LEVEL--2

ZONE 2: THE MARCH OF CHRONOS

Temple Horizon is about 150 years old, it is a large complex with chapels to all of the Lawful gods.  It contains the tomb of St. Horizon the Amazing which is said to perform miracles for the pure of heart.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=temple_zureth&amp;rev=1632506728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:05:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temple_zureth</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=temple_zureth&amp;rev=1632506728&amp;do=diff</link>
        <description>TEMPLE ZURETH

ENCOUNTER DIFFICULTY LEVEL--2

ZONE 2: THE MARCH OF CHRONOS

Temple Zureth is a truly ancient site.  It has a Silver Elf clergy, and only Silver Elf and Half-elves are permitted to work in the temple at all.  It is dedicated to the Queen of Madness and the Slaughter King.   Most people think it&#039;s wicked spooky, and the Lawful clergy constantly petition the Marcher and the King for it to be shut down, however, there is an ancient treaty that prevents this.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_ancestors&amp;rev=1631639792&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T17:16:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_ancestors</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_ancestors&amp;rev=1631639792&amp;do=diff</link>
        <description>THE ANCESTORS

Alignment: Neutral

Spell Type: Healing

Ability Score: CHA

Cleric Restriction: A cleric of the ancestors may never abandon or leave unburied a blood relative (to five degrees) or lose spell powers until rectified somehow.

Cleric Benefit</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_bazaar&amp;rev=1636376855&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-08T13:07:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_bazaar</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_bazaar&amp;rev=1636376855&amp;do=diff</link>
        <description>THE BAZAAR

Near the South Bridge Ward, the Bazaar is a very large open marker square, surrounded by more permanent shops and warehouses.  Peddlers and merchants from all over come here to do business.

	*  Ruby&#039;s Tarts:  by day this is a respectable bakery (that does not serve Hobgoblin cuisine), at night the second floor is run as a small brothel.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_gods&amp;rev=1631359293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-11T11:21:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_gods</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_gods&amp;rev=1631359293&amp;do=diff</link>
        <description>THE GODS OF POLYCHRONOPOLIS

There are many gods across the sweep of the multiverse, but a certain range of them are worshipped in the Border Zones and are available for players to become clerics or initiates thereof.

The Lawful Gods

Also called “</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_heights&amp;rev=1631555023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-13T17:43:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_heights</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_heights&amp;rev=1631555023&amp;do=diff</link>
        <description>THE HEIGHTS

The loftiest section of town, this is where the elite congregate and get away from the riffraff.  Half of the Great Houses have their Palaces located here, namely, House Taurus, House Gemini, House Virgo, House of Capricorn, House of Aquarius, and the House of Pisces. 

The Heights connect to the Towers, Bookburg and the Six Temples.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_ravagers&amp;rev=1658708742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T00:25:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_ravagers</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_ravagers&amp;rev=1658708742&amp;do=diff</link>
        <description>The Ravagers


These chaotic knuckleheads serve Tobi fanatically for as long as the money holds out. 

Human F1, Chaotic, Heavy Foot 

Too Stubborn to Die, Quick Draw 

AC: 15 (Brigandine) Morale:17  Move: 25&#039;  Save: 16+

Attack: +1 Rampage 1, Fighter Maneuvers</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_six_temples&amp;rev=1644951253&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:54:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_six_temples</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_six_temples&amp;rev=1644951253&amp;do=diff</link>
        <description>THE SIX TEMPLES

The only six full temples of gods are located in this ward.  There are numerous small-shrines across the city, but the only with proper high priests are located here.

Temple of Mercy:  dedicated to Lady Mercy, dedicated by Polychron after the capture.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_towers&amp;rev=1631554473&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-13T17:34:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_towers</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_towers&amp;rev=1631554473&amp;do=diff</link>
        <description>The TOWERS

The towers is a section of high ground that is covered with a multitude of towers build over the last millennia for various noble families and sorcerers.   Each one of the Great Houses has at least one tower here.  The Tower of the Guard, The Podesta&#039;s Palace, and the Palaces of The</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_wanderer&amp;rev=1632464602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T06:23:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_wanderer</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_wanderer&amp;rev=1632464602&amp;do=diff</link>
        <description>THE WANDERER

Alignment: Neutral

Spell Type: Neutrality

Ability Score: INT

Cleric Restriction:  The Wanderer&#039;s clerics may never accept the help of a Lawful or Chaotic extra-worldly being or lose spell powers for at least a week.

Cleric Benefit: The Wanderer&#039;s clerics may prepare and use the magic-user spell Protection from Law/Chaos as if it were a first level Cleric spell.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=the_world_beyond&amp;rev=1632668291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-26T14:58:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_world_beyond</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=the_world_beyond&amp;rev=1632668291&amp;do=diff</link>
        <description>THE WORLD BEYOND

Polychronopolis is located near the western coast, in the middle latitudes, of a continent called Lugspar.  The The Border Zones Region marks the southern edge of the kingdom of Kotharia and across the desert to the south lies the Thu-Edar, or Hundred Cities a league of city states.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=thrax&amp;rev=1648467608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-28T11:40:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thrax</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=thrax&amp;rev=1648467608&amp;do=diff</link>
        <description>Thrax

Player - Bob

KILLED BY GARBAGE DISEASE:  Month of Cancer, Ruin #4, Modern Year 1195

Changling Cleric - 3   XP: 5500

Stats
ST-9
IQ-9
WS-15
DX-10
CO-9
CH-13

HP:18

AC:15 Lamellar and Shield

Weapons:Mace D6 +2 to hit

Saving Throw:12

Adventuring Skills</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=tobimanthus&amp;rev=1658709277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T00:34:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tobimanthus</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=tobimanthus&amp;rev=1658709277&amp;do=diff</link>
        <description>Tobimanthus Alexandra Funke

Human Chaotic Wizard - 4

(Andrew)


Tobimanthus (aka Funko, Tobi, or “hey you”) is just an awful human being. He doesn&#039;t do much for anybody unless he sees a direct benefit to himself. He will spite those he sees as beneath him if they cross him. He befriends the other members of the</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=trade_and_commerce&amp;rev=1630452953&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-31T23:35:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trade_and_commerce</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=trade_and_commerce&amp;rev=1630452953&amp;do=diff</link>
        <description>TRADE AND COMMERCE

Trade with the Break Ridge:

Along the rivers 2 types of coal: “hearth-stone”, a cheap coal used to heat buildings, and “dragon-stone” a more expensive coal used for iron and steel forging, are brought to the city.   Additionally, tin and iron ore are mined from there.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=triczees&amp;rev=1659392940&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T22:29:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>triczees</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=triczees&amp;rev=1659392940&amp;do=diff</link>
        <description>Triczees      (“That&#039;s Mis&#039;r Triczees to Yous!”)

Level 4 Kobold Thief



Seems like poor Triczees started life out as some sort of slave labor in a crystal mine... he talks about these funny crystals and his old co-workers often enough to be bothersome. It was here that he took up worshiping the Ancestors, praying for a better life.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=trollson&amp;rev=1630968681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-06T22:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trollson</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=trollson&amp;rev=1630968681&amp;do=diff</link>
        <description>TROLLSONS

Classes Permitted:  Fighter, Magic-User

Size:  Large, 1d8 HD

Move 30&#039;

Stat Mods:  +1 CON, -1 WIS, -1 DEX

Vision: Normal

Special Advantages: See through Illusions, Immune to Cold


The Trollsons are a species descended from a group of ancient Frost Giants, who were gifted magicians, and humans  (“giant” and “troll” were synonyms among the human group from which these folk descend).   They are larger than normal humans and have some inherent magical gifts.  They appear as large hum…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=version_2_drafts&amp;rev=1668183300&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-11T16:15:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version_2_drafts</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=version_2_drafts&amp;rev=1668183300&amp;do=diff</link>
        <description>VERSION 2 DRAFTS:

Group 1--The Classes

My first complete set of drafts for the Classes.
Clerics are divided into Clerics-Militant (old school clerics) and Clerics-Spiritual (less combat power, more spells)
Fighters now get a large list of “Combat Trainings</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=volcano&amp;rev=1632495282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:54:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>volcano</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=volcano&amp;rev=1632495282&amp;do=diff</link>
        <description>Volcano Mount Rortgob

ENCOUNTER DIFFICULTY LEVEL--13

ZONE 24:  THE MOUNTAIN OF FIRE

The volcano is a place of near infinite peril.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=w1&amp;rev=1632521477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T22:11:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>w1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=w1&amp;rev=1632521477&amp;do=diff</link>
        <description>W1--First Way-Station

ENCOUNTER DIFFICULTY LEVEL--5

ZONE 12: THE BORDER COUNTRY

This is the way-station on the caravan route that lies closest to Polychronopolis.  It is about 15 miles south of the city, but is usually the first stop on a trip, since it lies at the top of the first set of hills.

The First Station is notorious for the so-called Nasty Village, 300-400 yards away from the station-grounds, that is crammed with gambling, cheap drinks and prostitution.  Nasty Village is run by Hob…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=w2&amp;rev=1632419174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T17:46:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>w2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=w2&amp;rev=1632419174&amp;do=diff</link>
        <description>W2--The Second Way-Station

ENCOUNTER DIFFICULTY LEVEL--5

ZONE 12: THE BORDER COUNTRY

The second station is a long 23 miles from Castle Dyr along the Caravan Road.  Perhaps because it&#039;s the station that&#039;s first or last from any sort of civilization on the north end of the road, it has a reputation for bad luck.   Soldiers are more likely to desert from this station than any others.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=w3&amp;rev=1632481576&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T11:06:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>w3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=w3&amp;rev=1632481576&amp;do=diff</link>
        <description>W3 THE THIRD STATION

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 18: THE WIDE WASTE

This station is usually is considered dangerous, since it is at least a full station away from either CASTLE DYR or FORTRESS POLTRON.   Care is taken that it be fully manned and supplied.

The King&#039;s Agent is Yorbis Fen, a half-elf from Polychronopolis hoping to make it big in the king&#039;s service.  He&#039;ll do anything for anyone who might do something for him.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=w4&amp;rev=1632481890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T11:11:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>w4</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=w4&amp;rev=1632481890&amp;do=diff</link>
        <description>W4 THE FOURTH STATION

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 18: THE WIDE WASTE

This station is the one most likely to be undermanned, and often filled with disobedient and punishment detail troops and workers.  It can be easily supported by troops from the fortress, so it is not high on anyone&#039;s worry list.   It has one feature unique among the stations: there is a building leased out to Dinosaur Hunters Unlimited, a small company who hunt dinosaurs for meat and hides.  They have a meat-drying s…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=w5&amp;rev=1632482730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T11:25:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>w5</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=w5&amp;rev=1632482730&amp;do=diff</link>
        <description>W5--THE FIFTH STATION

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 19:  THE OPEN PRAIRIE

This station, despite it&#039;s proximity to FORTRESS POLTRON is always kept fully manned with the best troops.  In fact, there is usually an extra squad or two of mercenary horse archers kept on post to sweep for nomads. 
This all arises from the fact that the station was sacked by Nomads from the prairie about 10 years ago, and that fact is never forgotten.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=w6&amp;rev=1632483013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T11:30:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>w6</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=w6&amp;rev=1632483013&amp;do=diff</link>
        <description>W6--THE SIXTH STATION

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 19:  THE OPEN PRAIRIE

This station is rather isolated, it being especially far to station 5.   The security measures as to who is allowed to stay within the walls are especially rigid, with most travelers staying at Jubul&#039;s Tent Park across the road.  About half the time there are an additional 1-2 squads of mercenaries to augment operations.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=w7&amp;rev=1632483311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T11:35:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>w7</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=w7&amp;rev=1632483311&amp;do=diff</link>
        <description>W7 THE SEVENTH STATION

ENCOUNTER DIFFICULTY LEVEL--9

ZONE 19:  THE OPEN PRAIRIE

Located at the edge of the prairie where the mountain road forks off to the south, this may be the most important station.   The trade from both Shadar and Gormling mix at the station and it is often crowded.   Also, since it is a longish journey to the next stop to the east, Road Moot, which itself isn&#039;t even an official station, there is large demand for supplies here.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=w8&amp;rev=1632485589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T12:13:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>w8</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=w8&amp;rev=1632485589&amp;do=diff</link>
        <description>W8  THE EIGHTH STATION

ENCOUNTER DIFFICULTY LEVEL--7

ZONE 22: SHADAR

As the only way station in the jurisdiction of another state, Station Eight&#039;s soldiery are all independent mercenaries paid equally by the kingdom and by SHADAR CITY, so they can theoretically only be used to protect the station itself and the caravans.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=way_stations&amp;rev=1633525899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T13:11:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>way_stations</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=way_stations&amp;rev=1633525899&amp;do=diff</link>
        <description>WAY-STATIONS AND THE CARAVAN ROAD

In order to facilitate trade with Shadar and the Jorak Mountain communities, the Kings of Kotharia rebuilt an ancient road and placed caravan way-stations along the route.

The road itself is well paved and maintained, and is wide enough for two of the largest cargo wagons to pass each other in opposite directions without difficulty.
There is a stop every day&#039;s travel between Polychronopolis and Shadar City.  The stops include Castle Dyr, Fotress Poltron, Road …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=weaverton&amp;rev=1631555595&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-13T17:53:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weaverton</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=weaverton&amp;rev=1631555595&amp;do=diff</link>
        <description>WEAVERTON

In the east of town are countless small weaving shops, tailors and spinners.  There is also one giant factory called he Loomatorion which puts out a very large amount of middle-grade cloth with very little workforce.

Weaverton connects to</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=wheelburg&amp;rev=1632157636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-20T17:07:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wheelburg</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=wheelburg&amp;rev=1632157636&amp;do=diff</link>
        <description>WHEELBURG

Located across the River from the South Bridge, this is ward is filled with stables and corrals, and the wagon makers and caravan equippers of the city.  Caravans typically assemble and disperse here, leaving their animals and wagons in the various corrals.   Stockmen driving cattle will also use the corral spaces here to hold their stock before sale.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=woe_be_gone&amp;rev=1636377100&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-08T13:11:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>woe_be_gone</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=woe_be_gone&amp;rev=1636377100&amp;do=diff</link>
        <description>Woe Be Gone

Player - Bob

Ratter Thief - 3    XP: 5500

Stats
ST-10
IQ-9
WS-11
DX-14
CO-13
CH-6

HP:10

AC:13 Leather   Attack Bonus:+2   Skill Check:d4

Weapons:Short Sword, Sling

Saving Throw:14 +2 vs poison and mechanical and magical traps +4 ratter poison resistance</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z1&amp;rev=1630713492&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-03T23:58:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z1</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z1&amp;rev=1630713492&amp;do=diff</link>
        <description>ZONE 1: THE NORTH WEST CATTLE COUNTRY

Encounter Difficulty Level: 2

Dominant Terrain:  Grassland

Additional Areas: small marsh, dead forested hills

Settlements:  Cattle Meeting

Features:  R1, H1, R4


This zone was considered “wasteland” for quite some time, probably over-farmed in ages past.  Within the last century, Kotharian humans found that the area was perfect for their breed of northern cattle.  The area is scattered with herds, ranch-holdings and small villages.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z2&amp;rev=1633963990&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-11T14:53:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z2</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z2&amp;rev=1633963990&amp;do=diff</link>
        <description>ZONE 2: THE MARCH OF CHRONOS

EDL-2

Dominant Terrain:  Cultivated Farmland

Settlements:  City of Polychronopolis, Farmington

Features:  Castle Argon, Castle Amra, Temple Horizon, Temple Zureth, Rathgard, R3


When Polychron conquered Grag the Wicked and added it to the Kingdom of Kotharia, he organized the good farmland to the north of the city into the March of Chronos (named from his family naming tradition).  The Haramantian humans, Half-elves and Half-orc farmers from the area near the ci…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z3&amp;rev=1631818652&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T18:57:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z3</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z3&amp;rev=1631818652&amp;do=diff</link>
        <description>ZONE 3: THE EAST WASTE

Encounter Difficulty Level: 3

Dominant Terrain:  Poor Grassland

Features: H2


This zone was poisoned by some noxious work of demons in the Era of Chaos.  It&#039;s soil is perhaps supernaturally poor and the only thing that grows in abundance is crap-weed, a foul grass that is poisonous to most herd animals.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z4&amp;rev=1631831553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T22:32:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z4</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z4&amp;rev=1631831553&amp;do=diff</link>
        <description>ZONE 4:  THE EAST GRASSLAND

Encounter Difficulty Level:  3


Dominant Terrains:  Grassland

Additional Areas: Hills


Features: R2

This zone is currently unsettled since the town of Hoong the Lost was sacked by orcs and settlers thought it was ill luck and too dangerous.  People have also begun to confuse it with the</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z5&amp;rev=1631832605&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T22:50:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z5</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z5&amp;rev=1631832605&amp;do=diff</link>
        <description>ZONE 5: THE GREAT MYR FOREST

ENCOUNTER DIFFICULTY LEVEL-4

Dominant Terrain:  Heavy Mixed Forest


Features:  MYRDOL PALACE,     R10


The forest is thick and the tracks are hard for anyone but the native WOOD ELVES, HIGH ELVES and SPRITES to find and follow.  The palace of the Golden Elves and the lost elven capital both are hidden somewhere within.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z6&amp;rev=1632532395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-25T01:13:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z6</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z6&amp;rev=1632532395&amp;do=diff</link>
        <description>ZONE 6: THE BREAK RIDGE

EDL 5

Dominant Terrain:  Mountains

Features:  M1, M2, C1, C2, C3, R7

These tall mountains are home to various clans of Mountain Dwarves who engage in the mining of coal (cheaper hearthstone for heating, and more expensive dragonstone for forging, which is only found in scattered small deposits) and metals (mostly iron and tin).  There is no central settlement of the dwarves, mostly from fear of attracting dragons, rather they live in smaller underground homesteads and…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z7&amp;rev=1631902077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-17T18:07:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z7</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z7&amp;rev=1631902077&amp;do=diff</link>
        <description>ZONE 7: THE LONG WOOD

ENCOUNTER DIFFICULTY LEVEL 4

Dominant Terrain:  Deciduous Forest

Additional Terrain:  cultivated farmland


Settlements:  Portburg

Features:  D1, Lighthouse


The Long wood is well-managed woodland around the edges, where lumberjacks harvest trees for timber, fuel and charcoal, but wardens see to the replanting and management of the harvest.  They all must report to the Lord Forester who reports to the king about the maintenance of the wood.  However, past the edges of …</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z8&amp;rev=1631976481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-18T14:48:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z8</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z8&amp;rev=1631976481&amp;do=diff</link>
        <description>ZONE 8: THE WEST PLAINS

ENCOUNTER DIFFICULTY LEVEL  4

Dominant Terrain:  Grassland

Other Terrain:  Forested Marshland, Cultivated Farmland

Settlements:  Castle Balth, Castle Codros

Features:  R5, R6

The fertile grasslands south of the Long Wood have become a focus for settlement from the north.  Two independent Freeholds,  Castle Balth and Castle Codros, have been established by Kotharians in the last half-century.  They are each surrounded by heavily cultivated farmland dotted with thrivi…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z9&amp;rev=1632066132&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-19T15:42:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z9</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z9&amp;rev=1632066132&amp;do=diff</link>
        <description>ZONE 9:  THE DEAD PEAKS

 Encounter Difficulty Level--5

Dominant Terrain:  Dead Forested Mountains

Features:  R9

These mountains are seemingly devoid of life.  There are dead trees of great age everywhere and the soil is blasted ash.   There are very few folk who enter the zone at all.   The militia of</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z10&amp;rev=1632066676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-19T15:51:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z10</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z10&amp;rev=1632066676&amp;do=diff</link>
        <description>ZONE 10:  THE DEAD HILLS

ENCOUNTER DIFFICULTY LEVEL--7

Dominant Terrain: Dead Forested Hills

Features:  C5, R12

While less steep and jagged than the Dead Peaks, the Deal Hills are more dangerous.   Many people have spied terrible undead creatures lurking among the dead trees.  Rumors speak of a Lord of the Dead ruling over the hills.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z11&amp;rev=1632072019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-19T17:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z11</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z11&amp;rev=1632072019&amp;do=diff</link>
        <description>ZONE 11:  THE WEST HILLS

ENCOUNTER DIFFICULTY LEVEL--6

Dominant Terrain:  Hills

Features: R13

These hills are sparsely populated, being isolated from most of the region by the Dead Hills and the Dead Peaks.

R13--The Lonely Fortress</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z12&amp;rev=1632418749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T17:39:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z12</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z12&amp;rev=1632418749&amp;do=diff</link>
        <description>ZONE 12: THE BORDER COUNTRY

ENCOUNTER DIFFICULTY LEVEL--5

Dominant Terrain Type: Heavy Brush Land

Other Terrain:  Hills, Cultivated Farmland

Features:  Castle Dyr,  W1, W2

The bulk of the zone is made up of think brushland that has some real potentiality for farming beneath it.  There is also a set of hills that stand just south of the border of the March of Chronos, near the City of Polychronopolis. The most important feature of the zone is the great</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z13&amp;rev=1632419455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T17:50:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z13</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z13&amp;rev=1632419455&amp;do=diff</link>
        <description>ZONE 13 THE HAUNTED FOREST

ENCOUNTER DIFFICULTY LEVEL--7

Dominant Terrain Type:  Dead Forest

Features:  R11

This woodland was once the hold of a Bronze Elf princess, but 300-400 years ago it was ruined by some sort of horrific demonic curse, and now it is haunted by the undead and other nightmare terrors.  The only known feature is the ruins of the princess&#039;s castle.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z14&amp;rev=1658708588&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T00:23:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z14</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z14&amp;rev=1658708588&amp;do=diff</link>
        <description>ZONE 14: THE RIVERLAND

ENCOUNTER DIFFICULTY LEVEL--4

Dominant Terrain:  Grassland

Other Terrain:  hills, poor grassland, cultivated farmland

Features:  Castle Egmar,  R8, D2

These lands are cut by the South River, flowing from the Break Ridge to the City.  While the poor grassland near the city is very sparsely settled, and the main grassland is mostly home to small-scale herdsmen, Castle Egmar is a thriving free-hold farming community, and the hills between the bad grass and the forest are…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z15&amp;rev=1632421993&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T18:33:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z15</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z15&amp;rev=1632421993&amp;do=diff</link>
        <description>ZONE 15 FRITH

ENCOUNTER DIFFICULTY LEVEL--5

Dominant Terrain:  Hills

Other Terrain:  Cultivated Farmland

Features:  Castle Frith, C4

10 years ago, The warlord Henrok Frith built a stout castle and seized a chunk of bottom land and the rich hills adjacent.   He settles captured enemies as bound serfs on the farmland and uses war and agriculture both to fund further war.   He is essentially a robber-baron or bandit lord who loves to fight, but especially to win.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z16&amp;rev=1631830294&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-16T22:11:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z16</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z16&amp;rev=1631830294&amp;do=diff</link>
        <description>ZONE 16 THE MUD FLATS

Encounter Difficulty Level: 6

Dominant Terrain:  Mud Flats

Encampments:  E1  E2

This muck-filled set of plains, mires and small ravines is home to hordes of Orcs, known collectively as the Mud Orcs.  The two encampments change their names constantly based on which orc warlord gets control of each of them, although E1 is often called the Big Encampment and E2 the Large Encampment.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z17&amp;rev=1632422975&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-23T18:49:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z17</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z17&amp;rev=1632422975&amp;do=diff</link>
        <description>ZONE 17:  THE BOG WOOD

ENCOUNTER DIFFICULTY LEVEL--8

Dominant Terrain:  Boggy Wood

Features:  R18

This nasty mire has never really been thickly settled by anyone other than hags and trolls.  There was a goblinoid fortress-town at the edge of the bog, but it fell to ruin long ago.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z18&amp;rev=1632463960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T06:12:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z18</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z18&amp;rev=1632463960&amp;do=diff</link>
        <description>ZONE 18: THE WIDE WASTE

ENCOUNTER DIFFICULTY LEVEL-9

Dominant Terrain:  poor grassland

Features:  W3, W4, Obelisk Murok, Fortress Poltron, R14, R15, H3

This sparsely populated wasteland is covered with a scraggly grass called fork weed, because of its triple sharp points.  Some goblin tribes live here since they find the weed barely palatable and the worms and centipedes about even more so.  Dinosaurs are also known to lair here, since the herbovore varieties also can eat the fork grass..</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z19&amp;rev=1632482504&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T11:21:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z19</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z19&amp;rev=1632482504&amp;do=diff</link>
        <description>ZONE 19:  THE OPEN PRAIRIE

ENCOUNTER DIFFICULTY LEVEL--9

Dominant Terrain:  Grassland

Features: W5, W6, W7

This zone is a wide-open natural grassland roamed by large herds of various herbivores, plus the occasional dinosaur or monster.   Tribes of Shadarian humans also hunt the herds and can prove quite dangerous and easily offended.  The tribes&#039; customs, hunting grounds, etc. are difficult for outsiders to understand, but they seem to dislike their fellow-Shadarians who are under the sovere…</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z20&amp;rev=1632488412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T13:00:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z20</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z20&amp;rev=1632488412&amp;do=diff</link>
        <description>ZONE 20: TERROR HEIGHTS

ENCOUNTER DIFFICULTY LEVEL-10

Domninant Terrain:  Dead Forested Hills

Features: R16, R17

These highlands are covered with dead trees of great age and are completely shunned by the Nomad tribes of the Open Prairie.

The only features are two ruins:  the Old Tombs, and the Dead Town.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z21&amp;rev=1632493899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:31:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z21</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z21&amp;rev=1632493899&amp;do=diff</link>
        <description>ZONE 21: THE BADLANDS

ENCOUNTER DIFFICULTY LEVEL--11

Dominant Terrain:  Broken Rocky Badlands

Features:  E3, E4, K1, K2, M8, Oracle of Vegtrix

This zone is nothing but broken stones, gorges and ravines.   The inhabitants are mostly giants, ogres and trolls, with the occasional dragon, dinosaur or other monster.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z22&amp;rev=1632757079&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-27T15:37:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z22</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z22&amp;rev=1632757079&amp;do=diff</link>
        <description>ZONE 22: SHADAR

ENCOUNTER DIFFICULTY LEVEL--7

Dominant Terrain:  Grazing Land

Other Terrain: Hills

Features:  Shadar, Road Moot, Herd Moot, W8, D3

The Shadarian tribes(originally called the Ferthix) migrated to this area in modern times.  Originally, they were all horse-mounted nomad herdsmen.  However, when one tribe founded the town of Shadar itself, and established a flourishing trade with Polychronopolis, it soon brought other tribes under its thumb.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z23&amp;rev=1632518265&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T21:17:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z23</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z23&amp;rev=1632518265&amp;do=diff</link>
        <description>ZONE 23: JORAK MOUNTAINS

ENCOUNTER DIFFICULTY LEVEL--12

Dominant Terrain:  Mountains

Features: Gormling, Castle Gash, M3, M4, M5, M6, M7,C6, C7, C8, C9, C10, C11, R20, R21, R22, K3

The mighty Jorak Mountains are inhabited by Crimson Dwarves, Goblinoids of all sorts, Giants, Dragons and other fell beasts.  It is among the most perilous zones of the region because of all the hostile monsters in unforgiving terrain.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z24&amp;rev=1632495225&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T14:53:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z24</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z24&amp;rev=1632495225&amp;do=diff</link>
        <description>ZONE 24:  THE MOUNTAIN OF FIRE

ENCOUNTER DIFFICULTY LEVEL--13

Dominant Terrain:  Lava Fields

Features:  Volcano

The great fiery Mount Rortgob spews the area with hot lava regularly.  The zone is said to be filled with fiery monsters of all sorts and is reckoned the most dangerous area in the region.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z25&amp;rev=1632488985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T13:09:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z25</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z25&amp;rev=1632488985&amp;do=diff</link>
        <description>ZONE 25: ROCKY DESERT

ENCOUNTER DIFFICULTY LEVEL--10

Dominant Terrain:  Rocky Desert

Features: R19

The desert south of the Shadar pass is hard and rocky.  It is the source of many of the minerals used by Shadar to produce products for trade.  It is very dangerous based on its population of monsters.</description>
    </item>
    <item rdf:about="https://www.lordsofhack.com/polychronopolis/doku.php?id=z26&amp;rev=1632505919&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T17:51:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>z26</title>
        <link>https://www.lordsofhack.com/polychronopolis/doku.php?id=z26&amp;rev=1632505919&amp;do=diff</link>
        <description>ZONE 26: DEEP DUNES

ENCOUNTER DIFFICULTY LEVEL--13

Dominant Terrain:  Sandy Desert, Dunes

Features: R23, R24, Pyramid of Thang

These blasted wastes once were a fertile swampy heartland of the Sauric Empire, until destroyed by magical maelstrom. Now only the fiercest of creatures roam the wilds.</description>
    </item>
</rdf:RDF>
