User Tools

Site Tools


half-orc

This is an old revision of the document!


HALF-ORCS

F, C, T M, 1d6 30’ +1 STR, -2 CHA Dark Vision +2 pois/dis save

Orcs are a species of particularly cruel and destructive humanoids, perhaps created by Chaotic powers to spread ruin and disorder. Like Ogres, they’ve never built a civilization of their own, but often act as thugs and goons for Chaotic civilizations that let them run wild on occasion. They have a stooped posture, warty skin, long arms, red glowing eyes and often protruding fangs. Nearly all Orcs are chaotic in alignment.

Orcs are surprisingly interfertile with many species.   Half-orcs are people who have some orcish ancestry, usually mixed with humans, halflings, hobgoblins, goblins, kobolds or even lizardo.  They are a bit less likely to be given in to chaos and vandalism, but are looked at with suspicion by many.   Individuals might be called Half-orcs, but whole mixed-orc communities are usually called Orkin. 
Both Orcs and Half-orcs have Dark Vision and used to eating garbage (+2 saves vs poison or disease).  Full orcs also are good at searching through garbage safely (Searcher Skill) but also are adverse to sunlight, making all attack rolls at -1 and suffering a -1 penalty to their Morale stat under sun-lit conditions. Because of their natural weird scent, full orcs cannot ride horses.
half-orc.1630533827.txt.gz · Last modified: 2021/09/01 22:03 by dave