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gateway_to_adventure [2021/09/16 15:05] davegateway_to_adventure [2021/09/20 15:52] (current) dave
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   * Example 1: Wilfred the Wise has been plagued by Rum-Ma the Ever-Living for months now.  He finds, from a tavern rumor, that Rum-Ma has his evil crypt in Ruin 13 in the West Hills.  He begs his pals to help him hunt down this fiend and they agree, choosing it as their next expedition.   * Example 1: Wilfred the Wise has been plagued by Rum-Ma the Ever-Living for months now.  He finds, from a tavern rumor, that Rum-Ma has his evil crypt in Ruin 13 in the West Hills.  He begs his pals to help him hunt down this fiend and they agree, choosing it as their next expedition.
   * Example 2:  Father Muntz needs the essence of a vampire's spine to consecrate his Staff of Doom.  He learns that the Dead Hills are crawling with undead, so tricks his fellow party members into choosing to go there next week.   * Example 2:  Father Muntz needs the essence of a vampire's spine to consecrate his Staff of Doom.  He learns that the Dead Hills are crawling with undead, so tricks his fellow party members into choosing to go there next week.
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 +**Random Encounter System**
 +There is a system for random encounters in the Zones and in the City Wards and small towns.  It involves drawing playing cards, where the suites are tied to types of events (Spade: Obstacle, Heart: help, Diamond: Wealth, Club: fight).  Complete details at this link: [[encounter_system| Encounters]].
  
gateway_to_adventure.1631804757.txt.gz · Last modified: 2021/09/16 15:05 by dave