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gateway_to_adventure

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GATEWAY TO ADVENTURE

PLAYER RESPONSIBILITIES

What do I as a player need to do before a game session?

  • Confer with the other players and decide on an expedition for the session.
  • Inform the Judge what that expedition will be, preferably at least 1 week ahead of time.
  • If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure.
  • Choose which of your characters you will play.

What do I as a player need to do at the beginning of a game session?

  • Complete any shopping or recruiting
  • Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals.
  • Complete a card with the name/class/level/alignment of your active character, henchmen and mercenaries
  • Write the answer to these two questions about your character: Who are you? What do you want?

What do I as a player need to do at the end of the game session?

  • Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.
  • Give henchmen their treasure shares and note their XP.

SELECTING AN EXPEDITION

A Cold Expedition: The basics of selecting an expedition involve first looking at the Main Map and the Zone Descriptions. Then choosing a place that might be a good candidate to look for treasure. Choose a Zone whose Encounter Difficulty is close to your characters' levels. A lower EDL will be easier, but less rewarding, a higher EDL will be harder but more rewarding. A set of Ruins might have buried treasure; a Cave might have a dragon or troll; a Forest might have Owlbears or Elves (probably Owlbears). Sites likes caves, ruins, dungeons, henges are likely to have more foes and treasure group together than would simply wandering around a zone.

  • Example 1: a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot. They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray.
  • Example 2: a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big. They look at the map and find Rin 13 in the West Hills zone and inform the Judge. At the beginning of the session they hire as many underlings as practical and buy as much useful gear and healing potions as they can afford.
gateway_to_adventure.1630184022.txt.gz · Last modified: 2021/08/28 20:53 by dave