This is an old revision of the document!
GATEWAY TO ADVENTURE
PLAYER RESPONSIBILITIES
What do I as a player need to do before a game session?
- Confer with the other players and decide on an expedition for the session.
- Inform the Judge what that expedition will be, preferably at least 1 week ahead of time.
- If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure.
- Choose which of your characters you will play.
What do I as a player need to do at the beginning of a game session?
- Complete any shopping or recruiting
- Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals.
- Complete a card with the name/class/level/alignment of your active character, henchmen and mercenaries
- Write the answer to these two questions about your character: Who are you? What do you want?
What do I as a player need to do at the end of the game session?
- Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.
- Give henchmen their treasure shares and note their XP.
SELECTING AN EXPEDITION
A Cold Expedition: The basics of selecting an expedition involve first looking at the Main Map and the Zone Descriptions. Then choosing a place that might be a good candidate to look for treasure. Choose a Zone whose Encounter Difficulty is close to your characters' levels. A lower EDL will be easier, but less rewarding, a higher EDL will be harder but more rewarding. A set of Ruins might have buried treasure; a Cave might have a dragon or troll; a Forest might have Owlbears or Elves (probably Owlbears). Sites likes caves, ruins, dungeons, henges are likely to have more foes and treasure group together than would simply wandering around a zone.