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gateway_to_adventure

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GATEWAY TO ADVENTURE

PLAYER RESPONSIBILITIES

What do I as a player need to do before a game session?

  • Confer with the other players and decide on an expedition for the session.
  • Inform the Judge what that expedition will be, preferably at least 1 week ahead of time.
  • If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure.
  • Choose which of your characters you will play.

What do I as a player need to do at the beginning of a game session?

  • Complete any shopping or recruiting
  • Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals.
  • Complete a card with the name/class/level/alignment of your active character, henchmen and mercenaries
  • Write the answer to these two questions about your character: Who are you? What do you want?

What do I as a player need to do at the end of the game session?

  • Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.
  • Give henchmen their treasure shares and note their XP.

SELECTING AN EXPEDITION

A Cold Expedition: The basics of selecting an expedition involve first looking at the Main Map and the Zone Descriptions. Then choosing a place that might be a good candidate to look for treasure. Choose a Zone whose Encounter Difficulty is close to your characters' levels. A lower EDL will be easier, but less rewarding, a higher EDL will be harder but more rewarding. A set of Ruins might have buried treasure; a Cave might have a dragon or troll; a Forest might have Owlbears or Elves (probably Owlbears). Sites likes caves, ruins, dungeons, henges are likely to have more foes and treasure group together than would simply wandering around a zone.

gateway_to_adventure.1630183518.txt.gz · Last modified: 2021/08/28 20:45 by dave