User Tools

Site Tools


elf_high

This is an old revision of the document!


HIGH ELVES

Classes Permitted: Fighter, Magic-User
Size: Medium, 1d6 HD
Move: 30'
Stat Mods: +1 INT, -2 CON
Vision: Dark Vision
Special Advantages: Secret Door Expert, Elf Immunities (ghoul immunity, +2 save vs sleep/charm)

The Elves have a truly ancient magical civilization located in sylvan hideaways and hidden by ancient magics. Elves generally look like slender, willowy humans with pointed ears and bright eyes. They have a lifespan of many centuries and so almost all of them have at least 1 level in a character class. Despite their long-lifespans, elves are rather frail overall. High Elves are the ancient nobility of the species and lord over secret castles far from the sight of ordinary creatures and are divided into three kindreds : the Golden Elves (aligned with Law), the Bronze Elves aligned with Neutrality) and the Silver Elves (aligned with Chaos). High Elves have excellent Dark Vision arising from their equally diurnal and nocturnal lifestyle. Their keen senses makes it easy for High Elves to detect secret doors, sometimes when not even trying. Elves and Half-elves are also immune to the paralyzing effect of ghouls (but not to other sorts of paralysis) and gain a +2 on saves vs. all Sleep and Charm spells, even gaining a saving throw against such magic when the spell indicates they shouldn’t.

High Elves in the Region
The Golden Elves live primarily in their magical court of Myrdol in the Myr Forest. They have nominal overlorship of all the Wood Elves in the region, but interfere very little with their sylvan cousins. The city of Polychronopolis has some families, including Great Houses, of Bronze and Silver Elves holding great power and influence. They are estranged from the Wood and Golden elves of the region.

elf_high.1630532792.txt.gz · Last modified: 2021/09/01 21:46 by dave