MASTER OF WATERS

Alignment: Neutral

Spell type: Practical

Ability Score: CON

Cleric Restrictions: His clerics may drink no beverage apart from plain water or lose spell powers for at least a day.

Cleric Benefit: His clerics gain 2 points of damage reduction against water, cold or ice based attacks (per attack not per die).

Sacred Symbol: Three waves

Master of the Waters is the lord of the mighty oceans and smallest creeks, constantly in motion but overwhelmingly permanent.