=====ZONE 22: SHADAR===== [[edl|ENCOUNTER DIFFICULTY LEVEL]]--7 Dominant Terrain: Grazing Land Other Terrain: Hills Features: [[shadar_city|Shadar]], [[road_moot|Road Moot,]] [[Herd Moot|Herd Moot]], [[W8|W8]], [[D3|D3]] The Shadarian tribes(originally called the Ferthix) migrated to this area in modern times. Originally, they were all horse-mounted nomad herdsmen. However, when one tribe founded the town of Shadar itself, and established a flourishing trade with Polychronopolis, it soon brought other tribes under its thumb. [[Shadar City|Shadar]] itself is a town of 30,000 people. [[Road Moot|Road Moot]] is a permanent herdsmen encampment of the Dierthu Tribe that also serves as a caravan stop along the road. [[Herd Moot|Herd Moot]] is a permanent herdsmen encampment of the Yoomu Tribe. Both these tribes are vassals of Shadar city, and bitter enemies of each other and of the [[z19|Prairie tribes]]. The hill country in the zone is populated by Shadarian goat-herders and various non-human villagers. The [[D3|Dungeon of Latynadio]] is a multi-level complex in the hills near Shadar city. The [[W8|final way-statio]]n on the caravan road is run and maintained by the Kingdom of Kotharia, but the troops stationed there are mercenaries paid for jointly by both Kotharia and Shadar, since the station is deep in Shadarian territory.