way_stations
Differences
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way_stations [2021/09/17 18:46] – dave | way_stations [2021/10/06 13:11] (current) – dave | ||
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The road itself is well paved and maintained, and is wide enough for two of the largest cargo wagons to pass each other in opposite directions without difficulty. | The road itself is well paved and maintained, and is wide enough for two of the largest cargo wagons to pass each other in opposite directions without difficulty. | ||
+ | There is a stop every day's travel between Polychronopolis and Shadar City. The stops include Castle Dyr, Fotress Poltron, Road Moot and the 8 way stations, all listed and linked below in order. | ||
- | The way stations are standardized. | + | The way stations are standardized. |
+ | * A natural water source and a large cistern. | ||
+ | * Fortified | ||
+ | * A barracks and barn for a 20-man road crew tasked with maintaining a stretch of the road. | ||
+ | * Stables | ||
+ | * An inn and tavern for travelers | ||
+ | * A small supply store, usually mostly with provisions and caravan supplies. | ||
+ | * At least 1 blacksmith. | ||
- | W1 | + | The station is commanded by a King's Agent and assisted by the garrison captain. |
- | W2 | + | Shopping at the Way Stations: |
- | W3 | + | [[W1|W1]] |
- | W4 | + | [[dyr|CASTLE DYR]] |
- | W5 | + | [[W2|W2]] |
- | W6 | + | [[W3|W3]] |
- | W7 | + | [[W4|W4]] |
- | W8 | + | [[poltron|FORTRESS POLTRON]] |
+ | |||
+ | [[W5|W5]] | ||
+ | |||
+ | [[W6|W6]] | ||
+ | |||
+ | [[W7|W7]] | ||
+ | |||
+ | [[road_moot|ROAD MOOT]] | ||
+ | |||
+ | [[W8|W8]] |
way_stations.1631904374.txt.gz · Last modified: 2021/09/17 18:46 by dave