User Tools

Site Tools


way_stations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
way_stations [2021/09/17 18:28] – created daveway_stations [2021/10/06 13:11] (current) dave
Line 2: Line 2:
  
 In order to facilitate trade with Shadar and the Jorak Mountain communities, the Kings of Kotharia rebuilt an ancient road and placed caravan way-stations along the route. In order to facilitate trade with Shadar and the Jorak Mountain communities, the Kings of Kotharia rebuilt an ancient road and placed caravan way-stations along the route.
 +
 +The road itself is well paved and maintained, and is wide enough for two of the largest cargo wagons to pass each other in opposite directions without difficulty.
 +There is a stop every day's travel between Polychronopolis and Shadar City.  The stops include Castle Dyr, Fotress Poltron, Road Moot and the 8 way stations, all listed and linked below in order.  The trip from Polychronopolis to Shadar is 12 days, from Polychronopolis to Gormling is 10 days.
 +
 +The way stations are standardized.  Each has the following:
 +  * A natural water source and a large cistern.   
 +  * Fortified garrison for 20 crossbowmen to defend the station, and for 20 horsemen to base road patrols.  
 +  * A barracks and barn for a 20-man road crew tasked with maintaining a stretch of the road.  
 +  * Stables for the garrison horses, and a large corral area, with some lean-to roofing to hold traveler's beasts.  
 +  * An inn and tavern for travelers
 +  * A small supply store, usually mostly with provisions and caravan supplies.  
 +  * At least 1 blacksmith.   
 +
 +The station is commanded by a King's Agent and assisted by the garrison captain.  The entire road system is commanded by the Warden of the Road, based at Fortress Poltron.
 +
 +Shopping at the Way Stations:   the stations will sell provisions, packs, containers, harnesses, arrows/bolts, knives, spears, shields and other caravan related gear.  There's a 75% chance they will have 1d4 horses and 1d6 mules for sale.  Each station has a blacksmith who can repair metal objects.
 +
 +[[W1|W1]]
 +
 +[[dyr|CASTLE DYR]]
 +
 +[[W2|W2]]
 +
 +[[W3|W3]]
 +
 +[[W4|W4]]
 +
 +[[poltron|FORTRESS POLTRON]]
 +
 +[[W5|W5]]
 +
 +[[W6|W6]]
 +
 +[[W7|W7]]
 +
 +[[road_moot|ROAD MOOT]]
 +
 +[[W8|W8]]
way_stations.1631903283.txt.gz · Last modified: 2021/09/17 18:28 by dave