rules_errata
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rules_errata [2021/11/22 18:35] – dave | rules_errata [2022/07/24 18:32] (current) – dave | ||
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**Book 1: Hacklords and Hex Mastery** | **Book 1: Hacklords and Hex Mastery** | ||
+ | |||
+ | page 14: thief advancement table: | ||
+ | |||
+ | Level 1-3=1d4\\ | ||
+ | Level 4-6=1d6\\ | ||
+ | Level 7-9=1d8\\ | ||
+ | Level 10-12=1d10\\ | ||
+ | Level 13-16=1d12\\ | ||
+ | Level 17-20=1d20\\ | ||
+ | |||
page 21, Mystic Reserve Skill: | page 21, Mystic Reserve Skill: | ||
- | page 25 "Death and Critical Injury" | + | page 25 "Death and Critical Injury" |
+ | 1--the application of a dose of Healing Salve (see Herbals, book 4) will prevent further blood loss from a critical injury. | ||
+ | 2--If the character is exactly 0 hit points, he will not suffer blood loss, is conscious but foggy. | ||
+ | |||
+ | page 39: ENCOURAGE (first level cleric spell): the save bonus also applies against saves vs Ghoul paralyzation (but only paralyzation from ghouls not other sources). | ||
+ | |||
+ | page 40: NEUTRALIZE POISON: | ||
page 56, FLAMES (first level magic-user spell) | page 56, FLAMES (first level magic-user spell) | ||
+ | page 59, ICE BOLT (2nd level magic-user spell): Save should read Yes, half. Text should read, target may make a saving throw, if it is passed, target takes only half damage. | ||
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page 4: Weapon Chart: | page 4: Weapon Chart: | ||
+ | |||
+ | page 10: Rope, Special: | ||
page 21: Metal Box for 1 Book: Encumbrance should read " | page 21: Metal Box for 1 Book: Encumbrance should read " | ||
+ | |||
+ | Page 27: Horses, see attached document for updated Horse information (mostly prices) {{ :: | ||
+ | |||
+ | ***NOTES AND THOUGHTS FOR FUTURE RE-WRITE*** | ||
+ | |||
+ | ATTACK BONUS: since AC is capped at 22, might want to reduce the attack bonus of PC's, maybe fighters every 2 levels, clerics every 3, wizards every 5 (or none at all)\\ | ||
+ | |||
+ | FIGHTERS: might have overcompensated fighters a bit. I think that "Stand and Fight" should be switched from a class ability to a skill. | ||
+ | |||
+ | SKILLS: maybe skill roll should be like a SAVING THROW--1d20+level, | ||
+ | |||
+ | DUNGEON SEARCHING--change process a little, make it a little more streamlined. | ||
+ | |||
+ | THIEVES AND LACKEYS: | ||
+ | |||
+ | XC--maybe have some sort of NORMIE class for non-adventurers | ||
+ | |||
+ | WEAPON LENGTH: | ||
+ |
rules_errata.1637606139.txt.gz · Last modified: 2021/11/22 18:35 by dave