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encounter_system [2021/09/20 15:48] daveencounter_system [2021/10/08 14:21] (current) dave
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 **City and Town Encounters:** **City and Town Encounters:**
  
-Each 4 hour period of active adventuring action in a City Ward or one of the Towns, draw one card.  If the characters are being chased or are in conflict or competition with rivals, draw 2.  No cards are drawn if characters are not involved in an adventure in the town or city.+Each 4 hour period of active adventuring action in a City Ward or one of the Towns, draw one card.  If the characters are being chased or are in conflict or competition with rivals, draw 2.  No cards are drawn if characters are not involved in an adventure in the town or city.  
 + 
 +There are 3 encounter decks for City Ward fights, Deck A is for "ordinary" wards,  Deck B is for trouble-prone Ratburg, and Deck C is for the elite or upper class wards.
  
 SPADES:  Obstacle:\\ SPADES:  Obstacle:\\
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 Face Card:  pick 2-3 cards from Ward or Town deck or EDL deck or 1-2 levels higher\\ Face Card:  pick 2-3 cards from Ward or Town deck or EDL deck or 1-2 levels higher\\
  
 +
 +**STAT CARDS:**\\
 +The judge will maintain a series of cards with stats for various encounters, lore and rumors.  They will be used to resolve the encounters drawn above.   They are coded by EDL:\\
 +EDL-0:  red\\
 +EDL-1: blue\\
 +EDL-2: green\\
 +EDL-3: yellow\\
 +EDL-4: red\\
 +EDL-5: blue\\
 +EDL-6: green\\
 +EDL-7: yellow\\
 +EDL-8:  red\\
 +EDL-9: blue\\
 +EDL-10: green\\
 +EDL-11: yellow\\
 +EDL-12+:  purple\\
 +
 +Lore: red\\
 +Rumor:  green\\
encounter_system.1632152898.txt.gz · Last modified: 2021/09/20 15:48 by dave