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cypress_tristan_mercy_henceforth [2021/09/15 01:05] quintoncypress_tristan_mercy_henceforth [2022/04/24 15:47] (current) – [Cypress Tristan Mercy Henceforth] quinton
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 ====== Cypress Tristan Mercy Henceforth ====== ====== Cypress Tristan Mercy Henceforth ======
  
-**Class/Level:** Cleric/Fighter – 1\\+**Class/Level:** Cleric/Fighter – 4\\
 **Species:** Golden High Elf\\ **Species:** Golden High Elf\\
 **Alignment:** Lawful – The Lord Protector Initiate\\ **Alignment:** Lawful – The Lord Protector Initiate\\
  
-**Str:**+1\\ +**Str:**17\\ 
-**Dex:** 0\\ +**Dex:**10\\ 
-**Con:**-2\\ +**Con:**11\\ 
-**Int:**+1\\ +**Int:**14\\ 
-**Wis:** 0\\ +**Wis:**18\\ 
-**Cha:** 0\\+**Cha:**10\\
  
-+1 attack bonus\\ +Elf Immunities – immune to ghoul paralysis and +2 to saving throws vs sleep/charm\\ 
-Elf Immunities – ghoul immunity & +2 to saving throws vs sleep/charm\\ ++2 to saving throws against breath weaponsenergy drain attacksfumbles, weapon effects, and paralysis causing spells or effects\\ 
-+2 to saving throws against Breath WeaponsEnergy Drain AttacksFumblesWeapon Effects and Paralysis causing spells or effects\\++1 damage w/ melee and hurled weapons\\ 
 ++1 to hit and damage w/ melee weapons\\ 
 ++1 to all saving throws\\ 
 ++4 attack bonus\\
 Darkvision\\ Darkvision\\
  
-**Languages:** Common, +INT above 10\\+ 
 +**Languages:** Common, Elvish, Angelic, Demonic, Trollish, Gnomish\\
 **Skills:** Secret Door Skill, Treat Critical Injury\\ **Skills:** Secret Door Skill, Treat Critical Injury\\
-**Combat Maneuvers:** Charge, Disarm, Parry, Fighting Withdraw, Split or Hook Shield, Stand and Fight, Unhorse, Fighter Rampage Attack: 1\\+**Combat Maneuvers:** Charge, Disarm, Parry, Fighting Withdraw, Split or Hook Shield, Stand and Fight, Unhorse, Fighter Rampage Attack: 4\\
  
-**AC:** based on armor\\ +**AC:** 14 (armor - scale mail)\\ 
-**HP:** 7\\+**HP:** 25\\
 **Move:** 30' (25’ armored)\\ **Move:** 30' (25’ armored)\\
  
-**Weapons:** All weapons\\+**Weapons:**\\ 
 + * Short bow, back quiver w/ 20 arrows – 1d6, 2 handed, medium, 50/100/150\\ 
 + * Two-handed sword – 1d8+1, 2 handed, large (+4 to hit, +2 damage)\\ 
 +        * Silver dagger - 1d4, 1 handed, small, , fast draw, hurled, anti-mail (+1 hit scale or chain)\\ 
 +        * Shield of the Guardian - +3 AC, +1 to all saving throws\\ 
 +        * Mace of Judgment - +1 attack/damage mace, 1d6, 1 handed, medium, anti-plate 
 + 
 +**Gear:**\\ 
 + * Divine Symbol\\ 
 + * Backpack (8) – bow string, 2 sets of clothing and a pair of boots\\ 
 + * Baldric (3) – bow, two-handed sword\\ 
 + * Healer’s bag\\ 
 + * Herbalist's bag - 3 comfrey, goldenrod, tamarind, white lotus, woundwart, garlic\\ 
 + * Bandoleer – holy water, shrinking potion, chaulmoogra oil\\ 
 + * Money pouch – no more than 200g on hand\\ 
 + * Large wine skin with 4 pints of wine\\ 
 + * 2 large sacks\\ 
 + * Food bag w/ 7 days iron rations\\
  
-**Gear:** Component Bag, Spell, Book, 2 sets of clothing, 1 belt, scabbards for any knives, daggers, or swords, 1 money pouch, 1 wine skin with 2 pints of wine, beer or water, 1 pair of boots, 1 backpack, 2 large sacks, and 1 Food Bag with 7 days of iron rations.  Only the Food Bag, Money Pouch and Wine Skin (if they have contents) count as an Item for encumbrance purposes\\ 
  
 **CLERIC:**\\ **CLERIC:**\\
- 
-**Magic Item Creation:** (bolded available)\\ 
- *Scrolls – Scripture\\ 
- *Potions – Sanctify Potions\\ 
- *Magic Staff – Sanctify Staff\\ 
- *Permanent Magic Item – Sanctify Magic Item\\ 
  
 **Tithe:** Clerics must donate 10% of their income from whatever source to their temple organization. For treasure taken on adventure, they get the XP value before the donation.\\ **Tithe:** Clerics must donate 10% of their income from whatever source to their temple organization. For treasure taken on adventure, they get the XP value before the donation.\\
- 
-**Divine Symbol:** Sword, pointed up\\ 
  
 **Turn or Command Undead:** Lawful Clerics can turn or destroy the undead. A cleric cannot use this power any round that he has already suffered damage or if he is in melee contact with enemies.\\ **Turn or Command Undead:** Lawful Clerics can turn or destroy the undead. A cleric cannot use this power any round that he has already suffered damage or if he is in melee contact with enemies.\\
  
-**Current Spells:** (Level 1: **0**, Level 2: **1 + God type + Alignment type**)\\ +**Current Spells:** (Level 4:** 2 level 1 and level 2 + God type + Alignment type + 1-1st level spell **)\\ 
  
 **FIGHTER:**\\  **FIGHTER:**\\ 
  
-**Fighter Rampage:** When a Fighter brings an enemy to 0 hit points by a weapon attack, they may make another melee attack against any enemy in reach (if they have not moved yet they may move now and take the second attack). If they continue to bring targets down to 0 hit points with these rampage attacks, they can continue making them until reaching Max Rampage.// +**Fighter Rampage:** When a Fighter brings an enemy to 0 hit points by a weapon attack, they may make another melee attack against any enemy in reach (if they have not moved yet they may move now and take the second attack). If they continue to bring targets down to 0 hit points with these rampage attacks, they can continue making them until reaching Max Rampage.\\
- +
-**Combat Modifications:** Unlike other classes, who only get 1, Fighters can make an Extra Attack against 2 different enemies who attempt to leave combat with them per round. Enemies on foot suffer a -2 to hit a fighter who is on horseback.// +
- +
-**XP: 5500/6000**\\ +
- *Starting XP: 5500+
  
-**Gold0**\\ +**Combat Modifications:** Unlike other classes, who only get 1, Fighters can make an Extra Attack against 2 different enemies who attempt to leave combat with them per round. Enemies on foot suffer a -2 to hit a fighter who is on horseback.\\
- *Starting Gold:  WISx10\\ +
- *Initial Shopping: -armor\\+
  
 +**XP: 12551/24000**\\
 + * Starting XP: 5500\\
 + * Session One: 900 XP + 115 gp = 1015 XP + 5500 = 6515\\
 + * Session Six: 625 XP + 145 gp = 770 XP + 6515 = 7285\\
 + * Session Nine: 1620 XP + 420 gp = 2040 XP + 7285 = 9325\\
 + * Session Eleven: 750 XP + 328 gp = 1078 XP + 9325 = 10403\\
 + * Session Twelve: 750 XP + 1398 gp = 2148 XP + 10403 = 12551\\
  
 +**Gold: 863**\\
 + * Starting Gold:  180\\
 + * Initial Shopping: -166 = 14\\
 + * Session One: 115-12 = +103 = 117\\ 
 + * Taurus Expenses and Shopping: -60 = 57\\
 + * Session Six: 145-15 = +130 = 187\\
 + * Gemini Expenses and Shopping: -60 = 127\\
 + * Session Nine: 420-42 = +378 = 505\\
 + * Cancer Expenses and Shopping: -195 = 310\\
 + * Session Eleven: 328-33 = +295 = 605\\
 + * Session Twelve: 1398-140 = 1258\\
 + * Shopping and Recruitment: -395 = 863\\
  
 +**Tithes: 102**\\
 + * Session One: 12\\
 + * Session Six: +15 = 27\\
 + * Session Nine: +42 = 69\\
 + * Session Eleven: +33 = 102\\
 + * Session Twelve: +140 = 242\\
cypress_tristan_mercy_henceforth.1631667928.txt.gz · Last modified: 2021/09/15 01:05 by quinton