cypress_tristan_mercy_henceforth
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cypress_tristan_mercy_henceforth [2021/09/15 00:53] – created quinton | cypress_tristan_mercy_henceforth [2022/04/24 15:47] (current) – [Cypress Tristan Mercy Henceforth] quinton | ||
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====== Cypress Tristan Mercy Henceforth ====== | ====== Cypress Tristan Mercy Henceforth ====== | ||
- | **Class/ | + | **Class/ |
**Species: | **Species: | ||
**Alignment: | **Alignment: | ||
- | Str Dex Con Int Wis Cha | + | **Str:**17\\ |
- | +1 0 -2 +1 0 0 | + | **Dex:**10\\ |
+ | **Con:**11\\ | ||
+ | **Int:**14\\ | ||
+ | **Wis:**18\\ | ||
+ | **Cha: | ||
- | +1 attack bonus, | + | Elf Immunities – immune to ghoul paralysis and +2 to saving throws vs sleep/charm\\ |
- | +2 to saving throws vs sleep/charm, +2 to saving | + | +2 to saving throws against |
- | throws against | + | +1 damage w/ melee and hurled weapons\\ |
- | Fumbles, Weapon Effects | + | +1 to hit and damage w/ melee weapons\\ |
- | or effects, Darkvision | + | +1 to all saving throws\\ |
+ | +4 attack bonus\\ | ||
+ | Darkvision\\ | ||
- | Languages: Common, +INT above 10 | ||
- | Skills: Secret Door Skill, Treat Critical Injury | ||
- | Combat Maneuvers: Charge, Disarm, Parry, Fighting Withdraw, Split or Hook Shield, | ||
- | Stand and Fight, Unhorse, Fighter Rampage Attack: 1 | ||
- | AC: based on armor | + | **Languages:** Common, Elvish, Angelic, Demonic, Trollish, Gnomish\\ |
- | HP: 7 | + | **Skills:** Secret Door Skill, Treat Critical Injury\\ |
- | Move: 30' (25’ armored) | + | **Combat Maneuvers:** Charge, Disarm, Parry, Fighting Withdraw, Split or Hook Shield, Stand and Fight, Unhorse, Fighter Rampage Attack: 4\\ |
- | Weapons: | + | **AC:** 14 (armor - scale mail)\\ |
- | Allowed weapons: fist, baton, club, staff, light hammer, mace, war-hammer, flail, maul and sling | + | **HP:** 25\\ |
+ | **Move:** 30' (25’ armored)\\ | ||
- | Gear: Component Bag, Spell, Book, 2 sets of clothing, 1 belt, scabbards for any knives, daggers, or swords, 1 money pouch, 1 wine skin with 2 pints of wine, beer or water, 1 pair of boots, 1 backpack, 2 large sacks, and 1 Food Bag with 7 days of iron rations. | + | **Weapons:**\\ |
+ | * Short bow, back quiver w/ 20 arrows – 1d6, 2 handed, medium, 50/ | ||
+ | * Two-handed sword – 1d8+1, 2 handed, large (+4 to hit, +2 damage)\\ | ||
+ | * Silver dagger - 1d4, 1 handed, small, , fast draw, hurled, anti-mail (+1 hit scale or chain)\\ | ||
+ | * Shield | ||
+ | * Mace of Judgment - +1 attack/ | ||
- | CLERIC: | + | **Gear:**\\ |
+ | * Divine Symbol\\ | ||
+ | * Backpack (8) – bow string, 2 sets of clothing and a pair of boots\\ | ||
+ | * Baldric (3) – bow, two-handed sword\\ | ||
+ | * Healer’s bag\\ | ||
+ | * Herbalist' | ||
+ | * Bandoleer – holy water, shrinking potion, chaulmoogra oil\\ | ||
+ | * Money pouch – no more than 200g on hand\\ | ||
+ | * Large wine skin with 4 pints of wine\\ | ||
+ | * 2 large sacks\\ | ||
+ | * Food bag w/ 7 days iron rations\\ | ||
- | Magic Item Creation: | ||
- | Scrolls – Scripture | ||
- | Potions – Sanctify Potions | ||
- | Magic Staff – Sanctify Staff | ||
- | Permanent Magic Item – Sanctify Magic Item | ||
- | Tithe: Clerics must donate 10% of their income from whatever source to their temple organization. For treasure taken on adventure, they get the XP value before the donation. | + | **CLERIC:**\\ |
- | Spells: | + | **Tithe:** Clerics must donate 10% of their income |
- | Divine Symbol: Each god served by clerics has his own symbol. A cleric | + | **Turn or Command Undead:** Lawful Clerics can turn or destroy the undead. A cleric |
- | Turn or Command Undead: | + | **Current Spells:** (Level 4:** 2 level 1 and 1 level 2 + God type + Alignment type + 1-1st level spell **)\\ |
- | All clerics can manifest divine power against certain supernatural threats. Lawful Clerics can turn or destroy the undead. A cleric cannot use this power any round that he has already suffered damage or if he is in melee contact with enemies. | + | |
- | Level 1 hd 2 hd 3 hd 4 hd 5 hd 6 hs 7 hd 8 hd 9 hd 10 hd 11 hd 12 hd+ | + | **FIGHTER: |
- | 1 7 9 11 | + | |
- | 2 5 7 9 11 | + | |
- | 3 3 5 7 9 11 | + | |
- | 4 T 3 5 7 9 11 | + | |
- | 5 T T 3 5 7 9 11 | + | |
- | 6 D T T 3 5 7 9 11 | + | |
- | 7 D D T T 3 5 7 9 11 | + | |
- | 8 D D D T T 3 5 7 9 11 | + | |
- | 9 D D D D T T 3 5 7 9 11 | + | |
- | 10 D D D D D T T 3 5 7 9 11 | + | |
- | 11 D D D D D D T T 3 5 7 9 | + | |
- | 12 D D D D D D D T T 3 5 7 | + | |
- | 13+ D D D D D D D D T T 3 5 | + | |
- | Procedure: | + | **Fighter Rampage:** When a Fighter brings an enemy to 0 hit points by a weapon attack, they may make another melee attack against any enemy in reach (if they have not moved yet they may move now and take the second attack). If they continue to bring targets down to 0 hit points with these rampage attacks, they can continue making them until reaching Max Rampage.\\ |
- | Current Spells: (Level 1: 0 \, Level 2: 1 + God type + Alignment type) | + | **Combat Modifications: |
- | + | ||
- | Spell Example (CL-1) | + | |
- | Casting Time: 1 action Realm: | + | |
- | Save: No Range: | + | |
- | Target/ | + | |
- | + | ||
- | This spell creates a fast-whirling current of air that surrounds the caster. While he cannot launch missile weapons or throw flasks or similar objects while shielded, he can still cast spells and do other actions. The air shield gives with caster AC 18 against missiles shot against him and AC 16 against all other attacks. | + | |
- | + | ||
- | + | ||
- | FIGHTER: | + | |
- | + | ||
- | Fighter Rampage: When a Fighter brings an enemy to 0 hit points by a weapon attack, they may make another melee attack against any enemy in reach (if they have not moved yet they may move now and take the second attack). If they continue to bring targets down to 0 hit points with these rampage attacks, they can continue making them until reaching Max Rampage. | + | |
- | + | ||
- | Combat Maneuvers: Fighters may use all the Maneuvers listed in the combat chapter. Notice that they can add their Bonus Damage number to their Parry Modification, | + | |
- | + | ||
- | Combat Modifications: | + | |
- | + | ||
- | **XP: 5500/ | + | |
- | | + | |
- | + | ||
- | **Gold: 0**\\ | + | |
- | | + | |
- | | + | |
+ | **XP: 12551/ | ||
+ | * Starting XP: 5500\\ | ||
+ | * Session One: 900 XP + 115 gp = 1015 XP + 5500 = 6515\\ | ||
+ | * Session Six: 625 XP + 145 gp = 770 XP + 6515 = 7285\\ | ||
+ | * Session Nine: 1620 XP + 420 gp = 2040 XP + 7285 = 9325\\ | ||
+ | * Session Eleven: 750 XP + 328 gp = 1078 XP + 9325 = 10403\\ | ||
+ | * Session Twelve: 750 XP + 1398 gp = 2148 XP + 10403 = 12551\\ | ||
+ | **Gold: 863**\\ | ||
+ | * Starting Gold: 180\\ | ||
+ | * Initial Shopping: -166 = 14\\ | ||
+ | * Session One: 115-12 = +103 = 117\\ | ||
+ | * Taurus Expenses and Shopping: -60 = 57\\ | ||
+ | * Session Six: 145-15 = +130 = 187\\ | ||
+ | * Gemini Expenses and Shopping: -60 = 127\\ | ||
+ | * Session Nine: 420-42 = +378 = 505\\ | ||
+ | * Cancer Expenses and Shopping: -195 = 310\\ | ||
+ | * Session Eleven: 328-33 = +295 = 605\\ | ||
+ | * Session Twelve: 1398-140 = 1258\\ | ||
+ | * Shopping and Recruitment: | ||
+ | **Tithes: 102**\\ | ||
+ | * Session One: 12\\ | ||
+ | * Session Six: +15 = 27\\ | ||
+ | * Session Nine: +42 = 69\\ | ||
+ | * Session Eleven: +33 = 102\\ | ||
+ | * Session Twelve: +140 = 242\\ |
cypress_tristan_mercy_henceforth.1631667195.txt.gz · Last modified: 2021/09/15 00:53 by quinton