gateway_to_adventure
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**A Cold Expedition: | **A Cold Expedition: | ||
- | The basics of selecting an expedition involve first looking at the [[main_map|Main Map]] and the [[region|Zone Descriptions]]. | + | The basics of selecting an expedition involve first looking at the [[main_map|Main Map]] and the [[region|Zone Descriptions]]. |
* Example 1: a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot. They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray. | * Example 1: a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot. They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray. | ||
* Example 2: a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big. They look at the map and find Ruin 13 in the West Hills zone and inform the Judge. | * Example 2: a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big. They look at the map and find Ruin 13 in the West Hills zone and inform the Judge. |
gateway_to_adventure.txt · Last modified: 2021/09/20 15:52 by dave