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gateway_to_adventure [2021/09/04 11:20] davegateway_to_adventure [2021/09/16 15:05] dave
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   * Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.   * Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.
   * Give henchmen their treasure shares and note their XP.   * Give henchmen their treasure shares and note their XP.
-  * Draw one Rumor or Lore and share and/or post it or keep it secret.+  * Draw one Rumor and perhaps a Lore card and share and/or post it or keep it secret.
  
  
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 **A Cold Expedition:** **A Cold Expedition:**
-The basics of selecting an expedition involve first looking at the [[main_map|Main Map]] and the [[region|Zone Descriptions]].  Then choosing a place that might be a good candidate to look for treasure.  Choose a Zone whose [[EDL|Encounter Difficulty Level]] is close to your characters' levels.  A lower EDL will be easier, but less rewarding, a higher EDL will be harder but more rewarding.  A set of Ruins might have buried treasure; a Cave might have a dragon or troll; a Forest might have Owlbears or Elves (probably Owlbears).  Sites likes caves, ruins, dungeons, henges are likely to have more foes and treasure group together than would simply wandering around a zone.+The basics of selecting an expedition involve first looking at the [[main_map|Main Map]] and the [[region|Zone Descriptions]].  Then choosing a place that might be a good candidate to look for treasure.  Choose a Zone whose [[EDL|Encounter Difficulty Level]] is close to your characters' levels.  A lower EDL will be easier, but less rewarding, a higher EDL will be harder but more rewarding.  A set of Ruins might have buried treasure; a Cave might have a dragon or troll; a Forest might have Owlbears or Elves (probably Owlbears).  Sites likes caves, ruins, dungeons, henges are likely to have more foes and treasure grouped together than would simply wandering around a zone.
   * Example 1:  a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot.  They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray.   * Example 1:  a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot.  They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray.
   * Example 2:  a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big.  They look at the map and find Ruin 13 in the West Hills zone and inform the Judge.  At the beginning of the session they hire as many underlings as practical and buy as much useful gear and healing potions as they can afford.   * Example 2:  a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big.  They look at the map and find Ruin 13 in the West Hills zone and inform the Judge.  At the beginning of the session they hire as many underlings as practical and buy as much useful gear and healing potions as they can afford.
gateway_to_adventure.txt · Last modified: 2021/09/20 15:52 by dave