Militia Retainers

Militia retainers are tough fighters who are trained to be watchful and deadly, if not very clever or talkative. They arrive in randomly determined armor, along with a random weapon depending on their quality.

Weak: CHA, INT, thinking laterally and making friends
Normal: WIS, CON, morale and toughness as well as staying alert to danger, perception, stealth, load
Strong: STR, DEX shooting and stabbing folks the boss doesn't like

Militia start with randomly determined equipment depending on their quality, but their patron may pay to upgrade them. Roll a D20 adding the appropriate modifier for the quality of the retainer.

RollQualityArmorWeaponsNotes & Other Equipment
1-4PoorNo ArmorNo WeaponBeggars
5-8PoorNo ArmorSimple MissileScum
9-12PoorLight Armor & ShieldSimple MeleeThugs
13-16StandardLight ArmorMartial MissileScouts
17-20StandardLight Armor & ShieldMartial MeleeSkirmishers
21-23HeavyHeavy ArmorMartial MissileShock
24-25HeavyHeavy Armor & ShieldMartial MeleeInfantry
26+EliteHeavy Armor & ShieldMartial Weapons & LanceCavalry

Militia–Class E (Green Recruit):

S+2, D+2, C+2, I-2,W+2,Ch-2

Militia–Class D:

S+3, D+3, C+2, I-2,W+2,Ch-2

Militia–Class C:

S+4, D+4, C+3, I-1,W+3,Ch-1

Militia–Class B:

S+5, D+5, C+3, I-1,W+3,Ch-1

Militia–Class A:

S+6, D+6, C+4, I+0,W+4,Ch+0

Captain (Militia Elite):

S+6, D+6, C+4, I+0,W+4,Ch+0